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I believe that the random puzzles and all the dev-crafted puzzles never require "it can be solved" logic. The rules for creating the random puzzles precludes that. There are some user-crafted levels in the Reddit that were specifically designed to require using this logic. I am not sure I have ever encountered any others that actually *required* it. That is, even when I find myself saying "hey! I can use this", there is always a path that does not require it (I just might not see it!).
The situation that got me thinking about it was a random level where I was able to use this logic to get out of being badly stuck. Of course, I was stuck because I was missing what a collection of clues elsewhere told me. But there I was, able to use this to get out of being stuck. (FWIW, after I realized what I had been missing, I went back and redid the puzzle without using this trick.)
I kind of suspect it won't make a huge difference, so I also wouldn't worry about it much.
It would certainly be easier to reason about if there was a clear example involved though. Screenshot time?
Now imagine that you were badly stuck on this puzzle, as a result doing the next moves in the active clue area at the bottom and then not noticing the last blue in that 5 diagonal. Because that is why I was stuck
So having done all that, you have an example of the phenomenon. An incorrect one, as I concede, but there we have it. It does turn out that clicking the third candidate cell at the bottom of the flower lets you move forward because the other clues for that cell are then resolved.
So that is how it *can* work. It is also a pretty good dissertation on how it happens so rarely, and how there really is always another way out for the generated puzzles, that it really doesn't matter much. But, hey, Hexcells really doesn't matter much either, and here we are.