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more lore and maybe dlc's to expand onto the original story. ( but again to me the story is already great the way it is, and doesn't need more.)
i personally wouldn't want more achievements, just cuz its already tedious enough trying to get all of them already and i feel like if you keep adding more and more achievements its just going to become very bothersome.
I agree about the achievements - more would just make it more annoying for completionists like myself. I didn't get some of them because of the 2.0 build, but that seems to be fixed.
Time attack modes (if I understand them correctly) would really depend on luck, wouldn't they? Get some obvious anomalies and you're faster. I don't think they're a fit for the game either.
DLC, more lore, more anomalies... Sure, but the game already has a lot of content for this genre. I honestly don't think it needs more, although I recognize, as a consumer, that is a weird thing to say. I just think the effort would be better put into something new.
I would however welcome a toggle in the settings for: Chromatic aberration, screen dirt effects, lens flares and the bloody vignette. I feel like we should be able to turn them off, especially in a game where you're constantly looking for differences. The sudden shifts in lighting and decals on screen only serve to distract.
aside from that the game is already fantastic and just adding more will just become annoying. especially for the completionists , i was happy to see nightmode added but when i seen new achievements, i may have raged a bit cuz now my 100% perfect clear was ruined.
especially the reach bell 25. like i mentioned before i can barely get to 11. so ill probably never get the 25 which means ill never clear the game and that is really upsetting.
The nightmare mode i think i have problems, 3 or 4 times i got 10 bells but i cant pass at 11th part because i could not find any anomaly ( i also screenshot every parts of the room to check if i missed something) so when i pass the door or i go back .. i lose all bells anyway.
Another problems i still have is.. im kind in a sort of loop.. i start the game... i got first bell because no anomaly, second bell there was anomaly (the blood on the wall when you pass last door), the third part i lose all bells because there is no anomaly so i pass the last door or if i go back to the start i lose bells anyway. so i have to close thje game and reopen to have different anomaly, if i dont do this.. i keep fail after 2 bell..
but also
not santa- no clue how to get
flying orbs - no clue how to get
the full context - no clue how to get ( especially after clearing everything)
Not Santa: Anomaly involving the fireplace.
Flying Orbs: Anomaly involving the pool table.
Would love the possibility to have an option to choose playing with arrow keys and Right Shift for running, instead WASD and Left Shift. Am i the only one?
but a suggestion: you can make the lore bigger... it seems the gameplay is in the past (1880 or so? looking at the clothes, the posters, etc.) Maybe a second level because the pub is reopened today and the soul of the bartender won't resting in hell.
Would be cool to see the pub with some modern flair and a complete new set of anomalies, lore and jumpscares.
But don't kill the perfect flair of the game at the moment! if there where a pub like that (without murderers and bloodthirsty ghosts) in my local area, I would prefer to go there!
Two things I would say should be changed: the second anomaly called "Death From Above" should be "Time's Up", "Out of Time" or similar.
Since the telephone is so prominent, add an anomaly called "Last Call" (because it's a pub) where it rings and maybe has a spooky message when observed. If it rings when the player is about the leave, it would really mess with their "clean run" high!
Otherwise, great job on the atmosphere, lore and mechanics.