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Each time to successfully complete a loop a bell is added to the wall up to ten - once you've reached ten you've completed the first part of the game.
Just ran into this same bummer on my 9th bell... ceiling falling, I was able to get back into the lavatory hall, but it came down the rest of the way, I 'clipped' through it, then was stuck in a tiny section of hallway I couldn't leave. Restarting was the only way to fix it.
What version are you on?
I finally found the time to play the demo with my SO (who has a MUCH better sense of observation than I) knowing now how it works thanks to the responses above, and we had a good time :)
As @Oscar the Ham Bandit said, the principle of the "anomaly game" (although very simple) didn't clicked the first time.
so the bell appearing on the wall ringing is something different - so you go back and restart the loop.
Somehow I got it to 2 bells - so that is another change, surely I have to go back the way I came? Or you ignore this and go through?
very misleading....
The corridor is not considered part of the area you have to observe. It's typical in these games that the linking corridor is a "safe space" and is used to keep track of how far you've progressed - floor number, carriage number, bell count in this case.