For Honor

For Honor

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2021年3月11日 12時21分
FOR HONOR - TERMINOLOGY GUIDE
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https://steamcommunity.com/ogg/304390/announcements/detail/4177624336111726531
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Can you make a terminology guide for all the things people call me in game chat?
Moto Moto 2021年3月12日 16時09分 
A basic terminology guide is a great idea for new players! I do feel it can be improved in spots to increase its clarity.

First of all, the term "recovery" is used at several points. While this is a common term in fighting games, a completely new player may not recognize it. A single sentence along the lines of "Recovery is a state in which a player (in most cases) cannot perform any actions, and is vulnerable to certain attacks."

This addition would be especially helpful during the explanation of Guardbreaks - which notes that the player "always" gets the opportunity to counter GB. This is misleading. I suggest changing this to "GB's can be countered, leaving both players in neutral. However, a player performing certain actions will be vulnerable to guardbreaks, which removes their ability to counter. For example, landing a GB on an opponent who is dodging, winding up a heavy attack, or whiffed a bash will secure a punish. Learning when an opponent is vulnerable to guardbreaks is a very useful skill in For Honor."
I realize that the guide notes that GB's are used to "catch" dodges and such, but it does not explain why. The reason why is incredibly important, and should be included.

Next up, the wording in the deflect section that says "for some reason" is misleading. The window to perform deflects from top attacks is over twice as long. You don't need to include details about I-frames or anything - just change "for some reason"! This wording makes the decision to deflect top attacks sound preferential or arbitrary. It isn't. This simple change would be very useful to new players.

Finally, the description of enhanced attacks is strangely worded. I have got to be honest, I've read it over a number of times and am still don't entirely understand it. It seems to imply enhanced attacks can be used after a previous attack is blocked, but that's not true - normal attacks can follow previous blocked attacks. It is the "previous blocked attack" that is enhanced, not the attack that follows.
I would recommend completely changing this explanation. Something like "Enhanced attacks put the defender in recovery when blocked. This allows for the attacker to continue their chains. Normal attacks, by contrast, put the attacker in recovery when blocked. This gives the defender an opportunity to counter-attack.

I feel like if these were addressed, new players would have more complete information to work with as they get into the game. Especially the section about GB's - GB vulnerability is one of the most important aspects of combat in this game! It's important to get that right!

Regardless, I appreciate this post, and would welcome more like it in the future!
5 years?????? reallY??? Why dont u post just youtuber content here??? Shame... Please stop try to pretend you care about palyers...

PS I really do not understand - with such skill requirment game - you post it more then after 5 yers - how dare u????
MAXE 2021年3月12日 18時13分 
Nerfed dumb game that goes nowhere ..

Make it into a mmorpg instead with castle siege and able to destroy walls and buildings ..

make a crafting, farming, building survival out of it in a gigantic huge open world with no limits, so if you walk to the end of the world you end up in the town you just started from after a LOOOONG period of time ..
MAXE 2021年3月12日 18時15分 
I love getting ganked, because then i can kill two or 4 players in a kill streak hahaha xD
cat の投稿を引用:
@UbiYubble
Can you tell devs to update Training mode, allow 1v2+, to practice anti-gank?
you can open a custom and set bots only on the enemy team for the same purpose.
UbiYubble の投稿を引用:
thesprogletsma の投稿を引用:
This was really useful; three years ago

Add it to in game training mode for the new player

This is more for new players and those who took a hiatus from the game! They now have a summarization of a lot of the game's mechanics in an easy-to-access post. :)
i don't want to broke ur idear... but the game is absolutly not balanced at all there is only a couple of beginner the anders are just game enjoyers, cause the game is good just idk what are u doing when it's about balancing. I mean am not a main shino but it was the badest champ in game before the refound with around 45% wr and u nerfed him again with 3 tics 1 dmg poison/ deflect. ????? so we can't play what we want to play cause u don't know what u r doing when u need to balance ? And u think beginners will stay more than 10 hours ? There is Hyper Armor everywhere chars that make insane damage with insane speed atk when others make nothing... Am not blaming u for this guide it's not a bad idea but u need absolutly to balance the game (and maybe not by testing grounds in dominion), then u will see more and more players. the entire community is saying the same thing and u r doing changes that balance 1 char and unbalance 2 others, or even buff chars that absolutly don't need changes.
that's all. U said us that u will work on balancing we wait and see cause we have still hope for ur Game
Dark Lady の投稿を引用:
we need vpn in game and no low fps kicks only that and nerf the assasins
get gud
this guide is completely irrelivant " If you get gank your best best is to wait for help " you'll be DEAD before your team shows up, for two matters #1, the enemy will faint and cheese of broken machanics.. #2 Broken Mechanics.
Droenym の投稿を引用:
Erelu の投稿を引用:
The only one I don't see on this list which i have heard a lot but have no idea what it is, is Option select's? Anyone?
An option select is a move that you choose to make that counters multiple things/options the enemy has.

The most simple option select is:
When the enemy uses an unblockable attack they have three options -
1. commit
2.feint to gb
3. feint to parry.

Using the zone attack (when you would press parry button) means you parry their attack if they commit (option 1) and hit them with your zone if they feint to gb (option 2) - the zone attack covers multiple options the enemy may do, however if they predict this they can parry your zone (option 3)

Different characters have slightly different "option selects"/moves that counter multiple moves - as they are safer than say just parrying with a heavy people tend to use them more, which means if you predict them you can punish them! so learning your hero's Option selects and learning other hero's Option selects is really useful for higher level play

Hope that Helps
However, feint to light will beat zone option select, so if your opponent feints into top light each time, wait and parry the light; don't just zone
Erelu 2021年3月13日 7時52分 


Droenym の投稿を引用:
Erelu の投稿を引用:
The only one I don't see on this list which i have heard a lot but have no idea what it is, is Option select's? Anyone?
An option select is a move that you choose to make that counters multiple things/options the enemy has.

The most simple option select is:
When the enemy uses an unblockable attack they have three options -
1. commit
2.feint to gb
3. feint to parry.

Using the zone attack (when you would press parry button) means you parry their attack if they commit (option 1) and hit them with your zone if they feint to gb (option 2) - the zone attack covers multiple options the enemy may do, however if they predict this they can parry your zone (option 3)

Different characters have slightly different "option selects"/moves that counter multiple moves - as they are safer than say just parrying with a heavy people tend to use them more, which means if you predict them you can punish them! so learning your hero's Option selects and learning other hero's Option selects is really useful for higher level play

Hope that Helps


Thanks! Yeah that does help! I have heard this thrown around a lot and had no idea what it was, thank you for replying ^^
Mussolinguine の投稿を引用:
This stuff is better late than never. I see the effort ubi is putting in to improve this game, and I hope they keep it up.
Yeah Gryphon was a huge improvement to the meta, right?
_Zero 2021年3月13日 22時22分 
₲ Eira Mills の投稿を引用:
In terms of why deflects are easier to land on top attacks, it's because the i-frames of the dodge override the deflect frames, leading to a stricter timing. Since the dodge forwards has no i-frames, it's easier to land
Oh, i was always wondering why, thx.
Option Select, as someone previously asked and was answered, can also be defined as:

We bullied the devs into a ♥♥♥♥♥♥ fighting system and wanted a mechanic that lets us escape the consequences of our own mistake.
SushiJaguar の投稿を引用:
Option Select, as someone previously asked and was answered, can also be defined as:

We bullied the devs into a ♥♥♥♥♥♥ fighting system and wanted a mechanic that lets us escape the consequences of our own mistake.
I personally don't see an issue with zone option selects, they cost a lot of stamina, only negate two options most of the time and can be countered fairly easily. Zone's that start with a bash is different but if I'm honest, it would be impossible to counter some attacks without option selects
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