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Сообщить о проблеме с переводом
Stuff like removing rocksteady instead of just making it so you dont topple extra when fatigued and not affect moves like "Caper Toss", instead of doing SOMETHING about smokebomb or many of the near-instakill abilities.
However, lack of new hero released with new season is disappointing and earns a thumbs down for the first time in my history with this game.
Also BRING BACK PERSONAL EXECUTIONS!!!!!!!!!!!!!!!!!!!
I AM SICK AND TIRED OF IT, WE ALL ARE. GENERAL EXECUTIONS ARE NOT FUN, NOT INTERESTING, AND ARE NOT UNIQUE. PLAYERS ARE LOSING INTEREST IN YOUR TITLE BECAUSE YOU SEEM TO BE LACKING IN DEVELOPMENT.
Meanwhile you make characters that have cut scene scripted attacks that literally take the opponents ability to play away from them for 3 seconds every. single. time. they. get. hit. with. the. ability. that. the. enemy. is. spamming.
too much grapple for a sword combat game,
too much spam for a fighting game,
too many fighters with super human ass abilities in what was originally displayed as a more realistic, slower paced take on TPS combat.
The strength of the characters has very little to do with a meta based on cheesing your enemy. That is why your game had ZERO competitive viability from the very first tournament. Fighting game players see it as a joke. third parties see it as a joke. YOU turned what could have been an intense, deception based third person sword combat game into a ♥♥♥♥♥♥♥ joke. Oh well. Hellish Quart will do what you didn't have the balls to do.
Sorry, but I saw a good shugoki player performing quite well yesterday. In fact, he dominated the match and was mvp. Try to adapt.
He is far from op. He is decent now and before was considered a joke by the majority of playerbase. A deserved buff. If anything, I would say that Hitokiri buff is a little too big, but after some matches against a good clan team I started to get used to its new capabilities and started to adapt.
I hope they give some attention to lawbringer next patch.