For Honor
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3 дек. 2020 г. в 11:38
TESTING GROUNDS: HERO IMPROVEMENTS OVERVIEW
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Сообщения 7690 из 99
Автор сообщения: Mrgrimm150
Автор сообщения: Bellamy
return the hyper armour to Lawbringer ffs, hes now one of the most useless heroes in the game, even Peacekeeper can mess him up really bad

Yeah lets just give back LB one of the most oppressive and annoying tools in the game allowing him to ignore any and all defense and just shub because

"He big armour man gib HA, what's balance? ♥♥♥♥ you buff my main in the way I want."
Well if shugoki has hyper armor and jhorm why wouldn't he? and i agree sure it was cancer but how tf you playing this game without cheese, cancer, or spam? When they got rid of it they should have helped him in other areas because now hes completely useless.
I like these changes, but not sure about Side Dodge Melee attack on Shugoki, he is a big man, can he really dodge something?
The Nobushi changes are nice, but I would prefer you make the sidewinder have more dodge potential. To me, it rarely ever gets used because you can really only reliably dodge top attacks with it and the recovery, even after a successful hit, is uncomfortably long.
With the sidewinder the way it is, it feels like you have to spam her long-range lights to interrupt the enemy instead of dodge-attacking(which is what I would prefer)
Отредактировано theosda; 8 дек. 2020 г. в 13:37
Автор сообщения: theosda
The Nobushi changes are nice, but I would prefer you make the sidewinder have more dodge potential. To me, it rarely ever gets used because you can really only reliably dodge top attacks with it and the recovery, even after a successful hit, is uncomfortably long.
With the sidewinder the way it is, it feels like you have to spam her long-range lights to interrupt the enemy instead of dodge-attacking(which is what I would prefer)
always dodge or attack cancel sidewinder, the recovery is dangerous but she has a lot of attacks from it: dodge, dodge heavy, dodge light, vipers retreat, hidden stance, kick and with this update, heavy finisher too
shugoki have two moves and you nerf him again?... ok i will delete the game...
you need to nerf raider and buff Lawbringer
I like seeing Ubi working on character and trying to improve them this is great! I really hope they have a look at improving other characters as well.
Автор сообщения: Emergency Food
First of all, Demon's Embrace shouldn't be nerfed, also, nerf Lawbringer dammit!





And please do perhaps change the move sets of characters in the campaign to how they are now, it'd be really nice if you did, perhaps you can change Apollyon's move set to that of the Warmonger.
♥♥♥♥ demon's embrace and wdym nerf lawbringer?! He needs a buff not a nerf
How about you fix nobu light attack tracking, so we don't light air two times in a row during 1 enemy dodge. How about you fix nobus dodge attack so you could actually dodge an attack with it without needing to live in your opponents attic for faster reaction speed.

As a long time Nobu mainer, i do like the buffs, but aside for the undodgable attacks, i still don't see how she would even properly contend china chars or raider in a fight. Not when both players are equally skilled... And im still shocked at how her hidden stance was nerfed in the first place when Ubi devs has been actively removing recovery time all across the board, you know, the core thing a nobushi hidden stance relies on to counter attack -.-
PLEASE keep the PK changes! Even if she turns out to be slightly OP, she deserves that after being useless for so long. She finally feels right - mobile and an actual threat to people who can block.
all of changes pretty good, but wardens shoulder bashes from every attack is too powerfull
Yeah right, buff the Nobushi because its still not overpowered enough. Maybe nerf the Shinobi next. I think sometimes he is even doing Damage, at least to Minions.
Автор сообщения: HalseyChardin
Yeah nobody asked for Orochi and Shinobi and Ara, but you nerfed all 3 of them, and nobody asked for BUFFING Warden, but you DID buffed him, and Orochi is fine rn :) wE LiStEniNG tO yOUr fEEdBaCKs

sooooo true!
Автор сообщения: ScareFire JoinUsInVR
Pk might get a little bit more viable now, good, though I wish you gave her more possibilities so she stops feeling like a worse shaman
I have actually have started playing pk recently and I would say she is viable but people don't like her cause of slow bleed damage and with her heavies after a dodge doing 5 damage so seeing that baseline increase is going to be good.
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Дата создания: 3 дек. 2020 г. в 11:38
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