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Slowing the dodge attack by 100ms won’t fix any issues, I don’t have the frame data at hand right now but as far as I’m aware Kensei dodge attack is 800ms and still way to effective in what it does.
I personally only want to see major changes to his feats and some smaller dmg changes, 2 less dmg on his heavy after kick and the making the top heavy the same dmg then the sides because there ain’t really a reason for it to be higher.
On anything else I’m not quite sure at the moment and I would rather take my time before making any suggestions.
Man you sure provide a lot of meaningful input and are not a waste of space that could be used for something meaningful instead.
Tho Valks sweep that is 600ms does almost the same dmg and can’t be punished on reaction and requires a read which will open you up to a GB.
You can’t really use that argument in my opinion, seeing how Gryphon is clearly based around the same idea as valk.
There is only 2 bashes that can be considered similar (in chain/500ms/50-50 pressure) those are, as listed above, BP and Shaolin. (otherwise you are comparing apples and oranges) BP either tracks you for 28 damage or bashes you for 14, exact same with shaolin. The only difference with gryph is that it tracks you for 14 or bashes you for 28. You are supposed to choose one of them before it comes.
Let me put it like this.
>Imagine we are playing a game.
>In one of my hands there is a jelly. I close my hands and make you guess which one has the jelly.
IMAGINE I AM BP
>You can see on my right hand i have a knuckleduster. So if you guess wrong i will either punch you with the knuckleduster or with my bare fist.
IMAGINE I AM SHAOLIN
>Same situation.
IMAGINE I AM GRYPH
>Same situation but the knuckleduster is in my left hand.
The only really thing that hits harder is his kick with 28 dmg, thinking 26 would be fine.
The rest of the dmg is rather in line with the rest.
this kick has more options than either bp or shao. and bp having a heavy that deals 28 damage doesn't ♥♥♥♥♥♥♥ mean ♥♥♥♥ for how much damage a 500ms bash does. The move doesn't need 0 telegraphing to be unreactable, and morons like freeze are just promoting bad inconsistent design by propping this garbage up as good.
the push bash is fine, reactable bashes shouldnt be as heavily punished as unreactable ones
The dodge was always a ♥♥♥♥ design. Iframes should come at the cost of gb immunity, and gb immunity should be higher on lower iframe moves that have heavy parry punishes tied to them already, this move is just baby garbage that protects you from any committed offense that isnt blue. It's much to easy to exploit and really doesnt have a place on a character that already has a zone and such (only 2 characters potentially could have this and not be cancer, nux and raider, and it would be fine dude to their lacking defensive options atm)
Are you that ♥♥♥♥♥♥♥ dense that you just ignore what he said? You just ♥♥♥♥♥♥♥ drooled out the first dumb thing you thought even tho it doesn't apply.
We already had this discusion and I said that we two wont land on the same opinion and I pretty much peacefully told you that.
I dont see why you insult me now?
Its in my opinion pretty much true what I said.
Both are combo finishing bashes with simliar dmg.
Valks one is 100ms slower tho not punishable by reaction and pretty much opens up the enemy to get GBed.
Gryphon is 500ms but has a full second of recovery, the move itself aint unreactable but the options make it that.
They pretty simliar in my opinion, tho I do admit that Gryphons works better.
Again Im kind of the opinion that valk should recive a buff to her combo finisher mix up to get it on gryphons level.
Hell it's the 2nd Knight in a row with good fashion but DUDE, ITS SO ♥♥♥♥♥♥ STUPID.
I just wonder why :
A while ago, Ubi nerfed the hell out of JJ's mass-healing, because it was, indeed, very strong and a mean to "flip" any team fights if not the match entirely.
And then, here's this Gryphon guy with so much healing potential (spread accross several feats,ok) he can actually "flip" any team fights if not the match...