For Honor

For Honor

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Porridge Jul 26, 2024 @ 9:14am
Changes that should be made to Sohei.
1. Damage output increase within his move set. *Buff

- Neutral Lights 11 dmg (Up from 9)
- Chain Lights 9 dmg (Up from 6)
- Top Forward dodge light 11 dmg (Up from 9)

- Chain Left Heavy 20 dmg (Up from 18) {Base hit 10 dmg, Bleed 2 dmg, ticks 5 times}
- Chain Top Heavy 24 dmg (Up from 20)
- Chain Right Heavy 20 dmg (Up from 18) {Provides frame advantage}

2. Light - Heavy chain & Heavy - Light chain. *Rebalance

3. 800ms neutral Heavies. (Down from 900ms) *Buff

4. Damage decrease to his Seven-Force Strike (Approx 50 dmg) *Nerf

Feats:

- 1st Feat 20% Defense Debuff to target (Down from 25%) *Nerf
- 1st Feat 80 second Cooldown (Up from 60 seconds?) *Nerf
- 2nd Feat heals 50% health (Down from 100%) *Nerf
- 3rd Feat 20% Attack Buff (Down from 25%) *Nerf

All these Feat Nerfs are due to the new damage output he has, it's more to keep him balanced when it comes to his damage. Also getting 100% health from any feat is mad, so I decreased it to 70 health gained (50%) which is still quite a lot, could even go a bit lower.

Hopefully this solves Sohei's current problem, while also still keeping to his playstyle of gaining his Seven-Force Strike for big damage.

Would like to know your thoughts.
Last edited by Porridge; Jul 26, 2024 @ 9:20am
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Showing 1-11 of 11 comments
Jowain Jul 26, 2024 @ 10:00am 
Not sure about the healing on his 2nd feat, making it lower and you might as well replace it with Second Wind, you're supposed to make a sacrifice; do you spend your souls on health or damage. Healing 50% vs dealing 50 damage does sound a bit more balanced.
Porridge Jul 26, 2024 @ 10:04am 
Originally posted by Jowain:
Not sure about the healing on his 2nd feat, making it lower and you might as well replace it with Second Wind, you're supposed to make a sacrifice; do you spend your souls on health or damage. Healing 50% vs dealing 50 damage does sound a bit more balanced.

Now that you've said it, I agree, I think 50% is a good spot.
Jowain Jul 26, 2024 @ 11:39am 
Originally posted by Slog:
Originally posted by Jowain:
Not sure about the healing on his 2nd feat, making it lower and you might as well replace it with Second Wind, you're supposed to make a sacrifice; do you spend your souls on health or damage. Healing 50% vs dealing 50 damage does sound a bit more balanced.

Now that you've said it, I agree, I think 50% is a good spot.
To further think on it, I like the addition of Light > Heavy, Heavy > Light chains, it feels weird to have a hero that can't do this.

If one want to stretch it, being able to GB and get three souls is a bit much for both lights and heavies, I'd say it'd be better to remove the light > light > light GB but keep the heavy > heavy > heavy GB.

Currently you can get all souls from three heavy parries (light punish) and three light parries (heavy punish) so it feels a bit like overkill when he can land two GBs in a row and just get everything he needs, doesn't really give him a reason to fight.

The damage changes are nice, if those would be made he wouldn't be forced to fish for souls constantly to get the big damage.

Considering we have Jorm that can go light > heavy (feintable) > zone (feintable) > down bash (feintable) > hammer slam now, is the same for Sohei really too much or just showing how very similar he is to Jorm?
Last edited by Jowain; Jul 26, 2024 @ 11:41am
Senyaak Jul 26, 2024 @ 12:06pm 
Originally posted by Slog:
All these Feat Nerfs are due to the new damage output he has,
The main thing is the fight without feats and gear - you have to prioritize that... Try again
Porridge Jul 26, 2024 @ 12:10pm 
Originally posted by Senyaak:
Originally posted by Slog:
All these Feat Nerfs are due to the new damage output he has,
The main thing is the fight without feats and gear - you have to prioritize that... Try again

I've prioritised his fighting capability, and made him less dependant on his feats.

Read 1, 2 & 3.
Last edited by Porridge; Jul 26, 2024 @ 12:31pm
Porridge Jul 26, 2024 @ 12:20pm 
Originally posted by Jowain:
Originally posted by Slog:

Now that you've said it, I agree, I think 50% is a good spot.
To further think on it, I like the addition of Light > Heavy, Heavy > Light chains, it feels weird to have a hero that can't do this.

If one want to stretch it, being able to GB and get three souls is a bit much for both lights and heavies, I'd say it'd be better to remove the light > light > light GB but keep the heavy > heavy > heavy GB.

Currently you can get all souls from three heavy parries (light punish) and three light parries (heavy punish) so it feels a bit like overkill when he can land two GBs in a row and just get everything he needs, doesn't really give him a reason to fight.

The damage changes are nice, if those would be made he wouldn't be forced to fish for souls constantly to get the big damage.

Considering we have Jorm that can go light > heavy (feintable) > zone (feintable) > down bash (feintable) > hammer slam now, is the same for Sohei really too much or just showing how very similar he is to Jorm?

I like the idea that his GB's are more prioritised about Soul collecting than damage, it's unique to him, but I do agree that a lot of Sohei tend to GB a ridiculous amount just to get them 3 souls.

With the Jorm situation, I find the mid chain zone as a great option to continue the chain if you still have spare stamina. The main thing is that they are both different in play-style so I don't see this as too much of a problem.
Jowain Jul 26, 2024 @ 12:59pm 
Originally posted by Slog:

I like the idea that his GB's are more prioritised about Soul collecting than damage, it's unique to him, but I do agree that a lot of Sohei tend to GB a ridiculous amount just to get them 3 souls.

With the Jorm situation, I find the mid chain zone as a great option to continue the chain if you still have spare stamina. The main thing is that they are both different in play-style so I don't see this as too much of a problem.
https://www.youtube.com/watch?v=wckcvTb1P9g
At least we're not alone in having similar ideas on how to improve Sohei XD
sQ Jul 26, 2024 @ 1:10pm 
You guys lost your mind.
Womensbane Jul 26, 2024 @ 3:55pm 
Originally posted by Slog:
1. Damage output increase within his move set. *Buff

- Neutral Lights 11 dmg (Up from 9)
- Chain Lights 9 dmg (Up from 6)
- Top Forward dodge light 11 dmg (Up from 9)

- Chain Left Heavy 20 dmg (Up from 18) {Base hit 10 dmg, Bleed 2 dmg, ticks 5 times}
- Chain Top Heavy 24 dmg (Up from 20)
- Chain Right Heavy 20 dmg (Up from 18) {Provides frame advantage}

2. Light - Heavy chain & Heavy - Light chain. *Rebalance

3. 800ms neutral Heavies. (Down from 900ms) *Buff

4. Damage decrease to his Seven-Force Strike (Approx 50 dmg) *Nerf

Feats:

- 1st Feat 20% Defense Debuff to target (Down from 25%) *Nerf
- 1st Feat 80 second Cooldown (Up from 60 seconds?) *Nerf
- 2nd Feat heals 50% health (Down from 100%) *Nerf
- 3rd Feat 20% Attack Buff (Down from 25%) *Nerf

All these Feat Nerfs are due to the new damage output he has, it's more to keep him balanced when it comes to his damage. Also getting 100% health from any feat is mad, so I decreased it to 70 health gained (50%) which is still quite a lot, could even go a bit lower.

Hopefully this solves Sohei's current problem, while also still keeping to his playstyle of gaining his Seven-Force Strike for big damage.

Would like to know your thoughts.
all I want is damage buffs, feels pretty ass anytime you fight without the t1 or t3, though they would probably nerf the damage on the soul stab ♥♥♥♥ though
Will3116 Sep 1, 2024 @ 5:25am 
Originally posted by g6nymedE:
You guys lost your mind.
how???
He is literally just a worse shaman. Shaman is unique with her bite but she can still be viable without try harding to get a bite off.
Sohei on the other hand deals ♥♥♥♥ all damage with his mixups compared to other heroes and needs to try hard for his one shot move or else we will 8 out of 10 lose a 1 v 1.
Scrambled onions Sep 1, 2024 @ 6:15am 
I was thinking smth more simple, like just give him 20 dmg for his 3 stabs on gb and make his one shot 35 dmg
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Date Posted: Jul 26, 2024 @ 9:14am
Posts: 11