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Do you
A) balance around someone that can block every attack without issue
Or
B) balance around the dude next to him failing to block?
Balance expects you to play well, not play like ♥♥♥♥
This is rather disingenuous because passively blocking on indicator, even if requiring a little more motor coordination, is still a simple reaction.
Choice reactions start to come into play when you're pressured by things such as a neutral bash, or are focusing on what is a light or heavy that you can parry, etc...
At a fundamental level, a 500ms light is still fully reactable to the average player. It only starts to become unreactable when people start mixing it up and others fall into those traps. In essence, spam exists outside of the game's control, it's typically another factor such as hardware setups, an invidual's physical health, or because some people are simply scrubs, etc...
It can be achieved by delayed input, so if you can block/parry before, you still can do now, but less on neutral/open.ner.
So it's not really different.
The dmg change, speed change and WM feat is a whole different issue however. Also I can't seem to gb a dodge heavy move nowaday.