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No tags, you hit someone who is fighting anyone else, you feed Revenge.
Black Priors Bulwark Counter, feeds Revenge, one for the flip and one for the slash. Only in ganks of course.
Bleed, feeds Revenge.
All bashes feed revenge, which those that confirms a heavy feeding more.
Minions feed revenge, Officers in Breach feeds revenge.
Ganking will just keel over and die this way because no one wants to gank when literally breathing at the enemy feeds revenge.
"Waah that waaah would waaah break waaah the waaah game! Waaaah!"
Yes sandwhich, that's the point.
If you are one of the people to feed a player's revenge and you are still in that fight, when you back roll whilst their revenge is activated, you will lose all stamina. This would only happen for the first back roll, so if you rolled, got stamina back and then rolled again, that second roll would have normal stamina consumption. Maybe this would exclude people who get knocked down from the initial revenge activation, i.e. them not being affected by going out of stamina for their first roll (I say this because they already get punished by the revenge anyway by attacking at the wrong time, being knocked down and likely getting heavy attacked, so being punished a second time via the out of stamina roll just seems a bit over the top)
This way, if you do want to make distance from people you fed revenge to, you can, but only by putting yourself at a disadvantage. So you either stay in the fight with full stamina to help bash and stun lock the revenge user, or roll away and get put out of stamina, thus being useless and potentially in danger if you are chased down, so you should only do this with reliable teammates that will protect you. Obviously there are heroes with that feat called iron lungs or something that lets them sprint whilst out of stamina, but at least with them they would have to sacrifice another more useful feat to do that, and even still, that just means they can sprint away off of the point the revenge user is on
I enjoy the ganking and anti-ganking in this game, but I just feel like the anti-ganking is a little bit weak in this specific area, and I think this would fix it up