For Honor

For Honor

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Rinshun Nov 29, 2023 @ 3:21pm
Another thread about light spam
Just make them slower. The game can't be balanced thiking only about the fast reaction players. light spam is just a mindless and unfun playstyle to use and to fight against
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Showing 1-15 of 45 comments
AGoodStory Nov 29, 2023 @ 4:47pm 
dodge and parry is a thing so is blocking then again i main daddy shogu so im not concerned
Cyrus Nov 29, 2023 @ 5:17pm 
Lights are a problem despite how much people will say to the contrary, as it takes little to no skill to throw lights towards an opponent while spam clicking alt to switch targets and unlocking to throw of the risk of them Light Parrying

On the opposite to counter such spam, you need to be on point and a mistake [your odds of blocking a Light very from 33-66%], can punish you more then the risk to your opponent throwing it. Why I see rep 90s Light spam and it often works. Especially worse when the hero has a soft faint. The entire game becomes gambling simulator
EAiscool Nov 29, 2023 @ 5:40pm 
Literally all you have to do to in order to beat light spam is figure out how frame advantage works. Block a light? It's your turn now. Get hit by a light finisher? It's your turn now. If you actually utilize your characters offensive tools properly, you should win purely because your damage output will be higher than the monkey mashing lights.
Cyrus Nov 29, 2023 @ 8:25pm 
Originally posted by EAiscool:
Literally all you have to do to in order to beat light spam is figure out how frame advantage works. Block a light? It's your turn now. Get hit by a light finisher? It's your turn now. If you actually utilize your characters offensive tools properly, you should win purely because your damage output will be higher than the monkey mashing lights.

Does not work with all heroes. Some heroes have lights that are not staggered by hitting block. Other heroes can remove recoveries of light spam by back flipping or dodging. Other lights can be a lot faster then yours, where you can't light them back in time without a free light parry. Why unlocking your lights in ganks is a thing
Audax Nov 30, 2023 @ 12:58am 
i'd only be ok with slower lights if all of then in the game were enhanced, lights as is are too easy to block from neutral
HELLCAT Nov 30, 2023 @ 1:13am 
Skill issue
Womensbane Nov 30, 2023 @ 12:47pm 
Originally posted by Rinshun:
Just make them slower. The game can't be balanced thiking only about the fast reaction players. light spam is just a mindless and unfun playstyle to use and to fight against
you could just.... move your guard.... in the direction of the attack.... Shocker amirite?
Rinshun Nov 30, 2023 @ 2:14pm 
Originally posted by Cyrus:
Lights are a problem despite how much people will say to the contrary, as it takes little to no skill to throw lights towards an opponent while spam clicking alt to switch targets and unlocking to throw of the risk of them Light Parrying

On the opposite to counter such spam, you need to be on point and a mistake [your odds of blocking a Light very from 33-66%], can punish you more then the risk to your opponent throwing it. Why I see rep 90s Light spam and it often works. Especially worse when the hero has a soft faint. The entire game becomes gambling simulator
The true essence of For Honor lies in comprehending each hero's abilities, predicting their moves, and engaging in strategic mind games, rather than competing solely based on superior framerate, latency and reflexes.
EAiscool Nov 30, 2023 @ 2:23pm 
Originally posted by Cyrus:
Does not work with all heroes. Some heroes have lights that are not staggered by hitting block. Other heroes can remove recoveries of light spam by back flipping or dodging. Other lights can be a lot faster then yours, where you can't light them back in time without a free light parry. Why unlocking your lights in ganks is a thing
Superior lights are still minus on block and hit. If they're recovery canceling into something else then they aren't spamming. All opener lights are 500ms.
Jinskara Nov 30, 2023 @ 3:01pm 
Idk, I used to be in the same boat as you, but honestly I don't think lights are much of a problem anymore. My main issue was that I used to try to parry every light that I predicted, and even tho I'd predicted correctly, I reacted slowly, not in terms of getting the direction, but in terms of pressing heavy to actually parry.

I've found that, if you just focus on blocking lights from people, putting them back into neutral, which is way easier than parrying them, eventually you'll get into the groove of blocking in the right direction of a light spammer, and then eventually when you do go for a parry after their 2nd, 3rd or 4th light attempt, you'll probably get it. Or, if you don't trust your parrying skills, just dodge attack/bash after blocking one of their lights. They'll spam their next light instinctively after being blocked, and you get a free dodge attack/bash

Now when I go against a Nobushi, they cannot do a single thing, because they have nothing to counter someone who just blocks. Hidden stance into kick is slow enough to light her out of it with good timing, and then other than that she has... regular heavy feint into light? I know this post wasn't about Nobushi specifically, but I just think this is funny (for the love of god Ubisoft give the girl something, anything, please!)

Making lights slower would make them easier to block. If they were any easier to block, they'd be useless. Instead of being here complaining about not being able to defend against lights, you'd probably be here complaining about never being able to land one. But trust me, it is possible to get better at defending against them. Keep playing and eventually you'll get the hang of it.

Alternatively, as AGoodStory said, play as the big man himself or some other hyper armour character. Beserker is my favourite if I'm having a bad day. Trading lights for heavies works 9 times out of 10
Landsknecht _ Nov 30, 2023 @ 3:12pm 
only issue i have with fast attacks is that not all of them are light parries. I mean some zones are 500ms and less. That should be a light parry man.
Jinskara Nov 30, 2023 @ 5:22pm 
True. I feel like Orochi's storm rush should be a light parry too. Undodgeable 500ms (I believe) heavy attack that isn't interrupted on block. Tho I guess the fact that you can light him out of it if you predict it kinda balances that out
Landsknecht _ Nov 30, 2023 @ 5:25pm 
Originally posted by Jinskara:
True. I feel like Orochi's storm rush should be a light parry too. Undodgeable 500ms (I believe) heavy attack that isn't interrupted on block. Tho I guess the fact that you can light him out of it if you predict it kinda balances that out

yeah, storm rush has a very long animation and as you say you can light orochi out of that move. I mean all fast attacks that do not have a wind up or can be performed from neutral or even from a fullblock. Make them light parries.
Jinskara Nov 30, 2023 @ 5:48pm 
Originally posted by Landsknecht _:
Originally posted by Jinskara:
True. I feel like Orochi's storm rush should be a light parry too. Undodgeable 500ms (I believe) heavy attack that isn't interrupted on block. Tho I guess the fact that you can light him out of it if you predict it kinda balances that out

yeah, storm rush has a very long animation and as you say you can light orochi out of that move. I mean all fast attacks that do not have a wind up or can be performed from neutral or even from a fullblock. Make them light parries.
Ahh, I get you. Like Warlord and Kyoshins fullblock zones. Kyoshin's fullblock zone is, I'm pretty sure, the exact same attack as his zone light. But his zone is a heavy parry, and his light is a light parry. I've had so many times where I've tried to top heavy a Kyoshin after parrying that fullblock zone and then being like "Oh... Oh no"
MrPibbs Dec 1, 2023 @ 8:38am 
Originally posted by Jinskara:
Originally posted by Landsknecht _:

yeah, storm rush has a very long animation and as you say you can light orochi out of that move. I mean all fast attacks that do not have a wind up or can be performed from neutral or even from a fullblock. Make them light parries.
Ahh, I get you. Like Warlord and Kyoshins fullblock zones. Kyoshin's fullblock zone is, I'm pretty sure, the exact same attack as his zone light. But his zone is a heavy parry, and his light is a light parry. I've had so many times where I've tried to top heavy a Kyoshin after parrying that fullblock zone and then being like "Oh... Oh no"

Kyoshin fullblock zone is 600 ms, not 500 like his light. It also has a much better hitbox and a different animation. Storm Rush is also a 600 ms move.

The fast zones are balanced by them being single direction and over twice (up to like 4x) the stamina of a neutral light. In exchange, they're safer and enhanced. They're an easier parry than a standard light the majority of the time due to the single direction and oftentimes more exaggerated animations. They're a good tool to test the reactions of people and see if they are (or even able to) reacting to 500 ms attacks, but no good player will lose from someone spamming zones.
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Date Posted: Nov 29, 2023 @ 3:21pm
Posts: 45