Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If parry heavy, choke first, zone later.
wait, this is not really reliable tho, so just zone, don't choke.
Choke gains a wallsplat. If wallsplat, do shin kick to Unblockable.
1. Parry slap guarantees a zone, remember this.
2. When outnumbered, lock onto the furthest target and do side unblockables, you have great hitboxes on your attacks.
3. Your main neutral offense is lunging heavy into kick or feint into GB, and your dodge attack light soft feint, use these frequently.
4. In 1v1s, use only top attacks, the side ones use a ton of stamina.
5. You can dodge with Sifu's Poise, remember that.
6. Be careful using Sifu's excessively ad people will catch on and grab you out of it.
7. Like, never use light attacks if your enemy can parry.
Wrong.
If non-reflex guard was parried on the right side of JJ, the zone may be blocked.
Or something like that, it was not really complicated but I just don't remember.
Oh yeah, forgot about that, it won't work if a static guard hero was blocking right.