Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1 - 43 damage heavy parry punish is absolutely some of the stupidest ♥♥♥♥ in the game. Lawbringers does 25 and its seen as way too strong. The range and recoveries of her moves should be restored, but left heavy after a bash should do literally 1 damage.
2 - Her tier 3 is stupid ♥♥♥♥♥♥♥ good, better than her tier 4 and many other tier 4s. 0ms start up all block followed by a long cc move and 48 damage is just ridiculous. You can't use your chain offense against this character without risking being flipped out of whatever you do.
Other issues include her having the safest, most annoying backstep lights in the game, a very high heavy parry punish even without a wall (18, tied for highest with Orochi and Shaolin) and maybe the strongest tier 1 in the game.
In another aspect, her flip should actually be improved imo. It feels clunky as hell, actually has pretty garbage iframes, and has poor offensive pressure. Her left chain heavy is also actually pretty bad, essentially unusable in a 1v1.