For Honor
Fire flask needs a nerf.
Bring it in line with the other tier 4 damage perks already.
Messaggio originale di UbiYubble:
Thanks for the feedback folks! Seeing pretty much an even split on some being up for a Fire Flask nerf, and others against it.

I'd love to see everyone chime in with why or why they don't feel Fire Flask should be nerfed!
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Messaggio originale di Lukkyb:
i dont like how some healing feats are insatnt health it should regen upto a point. it could be the same sepped as BP fullblock heal or slighlty fater but not as fast as a healing zone
It should has the same speed as Tiandi's 2nd feat "Sacrified"
30hp/24s
Best
Messaggio originale di UbiYubble:
Messaggio originale di Morehouse928:
I feel like we need a season completely dedicated to balancing out feats. It's all over the place right now.

Hey there!

Can you list a few feats in particular you feel should be looked at?

1. Rock Steady - I don't think it should be a passive feat. It should be an activation with a set time and lengthy cooldown. The reason is because it counters so much, especially throws and revenge knockdown which can be the bread and butter for a number of characters (LB, Jorm, Cent etc.)

2. Last Laugh - You should be allowed to roll away from it. I would reduce the range personally.

3. Second Wind - This one I think just needs a longer cooldown. It is really annoying to widdle down someone's health only to have them regain 50HP back.

4. LB Grenades - I feel like LB should be able to throw both of his tier 3 and tier 4 grenades back to back. I think their should be some kind of delay here.

5. Oath Breaker - I like the idea of the feat. But I think it needs a limit to how many times you can use it. Like say 3 times and then that feat is done. Revenge is already in a bad spot right now. We don't need another feat that can hard counter it.

6. Catapult - Honestly I think the change to this just needs to be reverted. It takes WAY too long for it to strike. I can literally take a sip of tea after it gets called on my head and still dodge out of the way.

These are the ones I can think of off the top of my head.
Messaggio originale di Morehouse928:
Messaggio originale di UbiYubble:

Hey there!

Can you list a few feats in particular you feel should be looked at?

1. Rock Steady - I don't think it should be a passive feat. It should be an activation with a set time and lengthy cooldown. The reason is because it counters so much, especially throws and revenge knockdown which can be the bread and butter for a number of characters (LB, Jorm, Cent etc.)

2. Last Laugh - You should be allowed to roll away from it. I would reduce the range personally.

3. Second Wind - This one I think just needs a longer cooldown. It is really annoying to widdle down someone's health only to have them regain 50HP back.

4. LB Grenades - I feel like LB should be able to throw both of his tier 3 and tier 4 grenades back to back. I think their should be some kind of delay here.

5. Oath Breaker - I like the idea of the feat. But I think it needs a limit to how many times you can use it. Like say 3 times and then that feat is done. Revenge is already in a bad spot right now. We don't need another feat that can hard counter it.

6. Catapult - Honestly I think the change to this just needs to be reverted. It takes WAY too long for it to strike. I can literally take a sip of tea after it gets called on my head and still dodge out of the way.

These are the ones I can think of off the top of my head.
Reverted no made it a bit faster yes. Since its a move that one shots multiple people
Messaggio originale di Amon:
Messaggio originale di Morehouse928:

1. Rock Steady - I don't think it should be a passive feat. It should be an activation with a set time and lengthy cooldown. The reason is because it counters so much, especially throws and revenge knockdown which can be the bread and butter for a number of characters (LB, Jorm, Cent etc.)

2. Last Laugh - You should be allowed to roll away from it. I would reduce the range personally.

3. Second Wind - This one I think just needs a longer cooldown. It is really annoying to widdle down someone's health only to have them regain 50HP back.

4. LB Grenades - I feel like LB should be able to throw both of his tier 3 and tier 4 grenades back to back. I think their should be some kind of delay here.

5. Oath Breaker - I like the idea of the feat. But I think it needs a limit to how many times you can use it. Like say 3 times and then that feat is done. Revenge is already in a bad spot right now. We don't need another feat that can hard counter it.

6. Catapult - Honestly I think the change to this just needs to be reverted. It takes WAY too long for it to strike. I can literally take a sip of tea after it gets called on my head and still dodge out of the way.

These are the ones I can think of off the top of my head.
Reverted no made it a bit faster yes. Since its a move that one shots multiple people

You can just lower the damage then it that case.
Messaggio originale di Morehouse928:
Messaggio originale di Amon:
Reverted no made it a bit faster yes. Since its a move that one shots multiple people

You can just lower the damage then it that case.
Maybe it really depends on how its implemented. Catapult before the nerf was just broken so they need to implement it really carefully
I literally just ended someone, saw the bomb dropped (which I hadn't known that she has Last Laugh feat) dodge left right away, only took 70dmg.
Stop blaming the feat, it's not a OHK. It's not that fast, and dmg at the rear is slow.
Ultima modifica da shower speedrunner; 22 gen 2020, ore 20:45
Messaggio originale di hEnTaI eXpErT:
please ubi don't listen to any of these people

Why not?
Messaggio originale di Source: Trust me, dude.:
I literally just ended someone, saw the bomb dropped (which I hadn't known that she has Last Laugh feat) dodge left right away, only took 70dmg.
Stop blaming the feat, it's not a OHK. It's not that fast, and dmg at the rear is slow.

Problem is that's still 70 damage that you took because you died, that guy got actively rewarded for playing poorly and dying which is imo the main issue with this feat.
Messaggio originale di hEnTaI eXpErT:
Messaggio originale di Viable_Golem4375:

Problem is that's still 70 damage that you took because you died, that guy got actively rewarded for playing poorly and dying which is imo the main issue with this feat.
it's a 4tier feat dude.
that's the point, it's supposed to be strong

not so strong that i die beacue im low on health from the fight why is it fair that i then die and they still get teh points for it
Messaggio originale di hEnTaI eXpErT:
Messaggio originale di Viable_Golem4375:

Problem is that's still 70 damage that you took because you died, that guy got actively rewarded for playing poorly and dying which is imo the main issue with this feat.
it's a 4tier feat dude.
that's the point, it's supposed to be strong
it's not supposed to be skill based imo, most 4tier feat are just aim and press, last laugh isn't different

This is also a bit of an issue atm (if you couldn't tell, I'm not a fan of 0 counterplay feats).
Messaggio originale di hEnTaI eXpErT:
Messaggio originale di Viable_Golem4375:

This is also a bit of an issue atm (if you couldn't tell, I'm not a fan of 0 counterplay feats).
well, you have your counterplay agaisn't last laugh.
try to execute

That can be a bit difficult when it's a big teamfight, legit I have lost entire games to this feat because my teammate killed someone then 4 people die in the last fight where both sides are breaking.
Messaggio originale di Viable_Golem4375:
Messaggio originale di hEnTaI eXpErT:
well, you have your counterplay agaisn't last laugh.
try to execute

That can be a bit difficult when it's a big teamfight, legit I have lost entire games to this feat because my teammate killed someone then 4 people die in the last fight where both sides are breaking.

yeah so teh argument that arrow storm is worse as it can team wipe is null and void as this can too
Messaggio originale di Lukkyb:
Messaggio originale di Viable_Golem4375:

That can be a bit difficult when it's a big teamfight, legit I have lost entire games to this feat because my teammate killed someone then 4 people die in the last fight where both sides are breaking.

yeah so teh argument that arrow storm is worse as it can team wipe is null and void as this can too

My general argument is that team wipes are stupid, just that last laugh is even more stupid because of its base design.
Messaggio originale di Viable_Golem4375:
Messaggio originale di Lukkyb:

yeah so teh argument that arrow storm is worse as it can team wipe is null and void as this can too

My general argument is that team wipes are stupid, just that last laugh is even more stupid because of its base design.

yeah im agreeing with you and agree that certain feats *cough spear storm cough* need nerfs
Messaggio originale di hEnTaI eXpErT:
Messaggio originale di Viable_Golem4375:

That can be a bit difficult when it's a big teamfight, legit I have lost entire games to this feat because my teammate killed someone then 4 people die in the last fight where both sides are breaking.
true, and it should be difficult.
the point is, you have a way to go around it it may be difficult to do so but there is still a way.
It's should be difficult to counter them, they are last tier feat

Well yeah, I do agree with this, but it should still be realistic to counterplay any feat, like finishing an execution in a dominion is a rare occurrence unless you were fighting in the middle of nowhere, or what if you decided to play PK or someone who never gets to execute because low damage and lack of ways to land heavies?
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Data di pubblicazione: 20 gen 2020, ore 18:36
Messaggi: 53