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So if four enemy players are close:
The third and fourth players with lower HP cannot be targeted.
I'm not sure but I think even the third player who is currently reviving the fourth player can't be targeted even if he has the highest HP.
This greedy frustration just always killed me. So I learned to ignor it.
When you can't kill what you choose, you must kill what was chosen.
So then instead of ignoring targets next to me I will target enemies on the other side of the map?
And if you mean the "enable target cycling system" option, it's just as useless. It seems to increase range of targets but it will still randomly refuse to target certain enemies.
The name of this option is completely meaningless and so is the "description".
I have no idea who designs this stuff but I don't understand how they got the job in the first place.
Yes but at least for a 100% guarantee you will be able to lock onto all available opponents.
Sorry but not true. I only tested it in the event mode, maybe the 5th enemy messed with it, but there occasionally it still refused to lock onto enemies that were a little off to the side.
And what's worse, after each fight you will always remain stuck in target lock with irrelevant enemies cause they are nowhere near you.
Honestly what it probably is is just the AI boss enemy screwing with the target locking as there's technically 2 separate teams you're fighting at once.
Either way, because of the second point I made that mode isn't a satisfying option either.
I think the only option is to get used to re-entering guard in certain situations, which is something you shouldn't have to do in a game that relies on being locked on, so I'm still mad.