For Honor

For Honor

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Syns49 Mar 23, 2021 @ 8:05pm
Ganks- stop encouraging and please nerf damage
Seriously, last patch or so I saw named gank as a term and basically said deal with it. BS>>>>>>>> This game is called FOR HONOR, many players who gank aren't very good 1v1 or 1v 1+, thats understandable, but do NOT encourage ganking PLZ. There is NO honor in ganking, your team might win a match sticking it out together and at times its necessary but for real this should not be encouraged. Because to be very blunt most players who thrive on wins do it by ganking. I think the system should allow players to do LESSS damage when too close to proximity to other group members, aside from adding to revenge, becuase a lot of times revenge does not get off becuase they are that quick. Thats my suggestions, and oh yea, I'm am willing to bet the only ppl responding to this post saying they dont agree aren't ppl who thrive off getting easy kills ganking and not having any skill doing group matches without teamates by their side... prove me wrong
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Showing 1-15 of 23 comments
Originally posted by Syns49:
Seriously, last patch or so I saw named gank as a term and basically said deal with it. BS>>>>>>>> This game is called FOR HONOR, many players who gank aren't very good 1v1 or 1v 1+, thats understandable, but do NOT encourage ganking PLZ. There is NO honor in ganking, your team might win a match sticking it out together and at times its necessary but for real this should not be encouraged. Because to be very blunt most players who thrive on wins do it by ganking. I think the system should allow players to do LESSS damage when too close to proximity to other group members, aside from adding to revenge, becuase a lot of times revenge does not get off becuase they are that quick. Thats my suggestions, and oh yea, I'm am willing to bet the only ppl responding to this post saying they dont agree aren't ppl who thrive off getting easy kills ganking and not having any skill doing group matches without teamates by their side... prove me wrong
No you have a point. CCU drastically changed the effectiveness of ganking, and ubi has only made it more an issue with junk like ignoring pinning making cent the only viable ganker etc.
It's an issue that needs some curbing as rn ganking tools need to be oppressive like warlord and cents to be viable, or grossly strong at anti ganking like bp, wm or gryphon. We need core changes that revamp the rules with how and why ganking works like adding in proximity based ganking, revenge feed on feints and nerfing of gank confirms total damages so one gank isnt over 1/2 your hp or more without revenge feeding at all.
DetectiveYellNow Mar 23, 2021 @ 9:47pm 
I would prefer the following:

1. 100% FF on, will literally stop all ganking.
2. Implement a punishment for TKing on purpose <-- There are several systems that can easily be implemented.
3. Will not make the game less toxic than it already is.
Dan brDorman Mar 23, 2021 @ 10:59pm 
In general, I would make it so Ganking Setups are less effective like reduced damage and such, But I would also nerf Revenge gain so that stupid stuff like bounced off GB gives a player Tons of revenge, Which shouldn't even be a thing, And I would also make Blocking doesn't feed much revenge.

I would also make defensive feat not allowing revenge to fill if it's active and healing reduces the revenge bar.

As well as also making so when you gain revenge, You have 6 seconds to use it Or you lose it and have to fill again.
Last edited by Dan brDorman; Mar 23, 2021 @ 11:00pm
Originally posted by Dan brDorman:
In general, I would make it so Ganking Setups are less effective like reduced damage and such, But I would also nerf Revenge gain so that stupid stuff like bounced off GB gives a player Tons of revenge, Which shouldn't even be a thing, And I would also make Blocking doesn't feed much revenge.

I would also make defensive feat not allowing revenge to fill if it's active and healing reduces the revenge bar.

As well as also making so when you gain revenge, You have 6 seconds to use it Or you lose it and have to fill again.
revenge parries just need to not knock down and confirm 3/4 your hp
Gaser Mar 24, 2021 @ 12:29am 
Originally posted by Dan brDorman:
In general, I would make it so Ganking Setups are less effective like reduced damage and such, But I would also nerf Revenge gain so that stupid stuff like bounced off GB gives a player Tons of revenge, Which shouldn't even be a thing, And I would also make Blocking doesn't feed much revenge.

I would also make defensive feat not allowing revenge to fill if it's active and healing reduces the revenge bar.

As well as also making so when you gain revenge, You have 6 seconds to use it Or you lose it and have to fill again.

The game already reduces the damage of attacks in ganks.

https://youtu.be/0WcVCUNeNbE
Jedster Mar 24, 2021 @ 12:30am 
Originally posted by Dying Alone:
Originally posted by Dan brDorman:
In general, I would make it so Ganking Setups are less effective like reduced damage and such, But I would also nerf Revenge gain so that stupid stuff like bounced off GB gives a player Tons of revenge, Which shouldn't even be a thing, And I would also make Blocking doesn't feed much revenge.

I would also make defensive feat not allowing revenge to fill if it's active and healing reduces the revenge bar.

As well as also making so when you gain revenge, You have 6 seconds to use it Or you lose it and have to fill again.
revenge parries just need to not knock down and confirm 3/4 your hp
Don't get parried.
Gaser Mar 24, 2021 @ 12:33am 
Revenge has some issues. (Personally wouldn’t allow revenge parry’s to know you down and some other stuff.


Tho getting dunked on in ganks is mostly purely the fault of the person at the receiving end.
Slyghtly Cynical Mar 24, 2021 @ 3:07am 
I can agree with the general idea of reducing the effectiveness of ganking, but removing it from the game entirely is most certainly not the answer. All this would prove to do would be to lower the skill ceiling, and that is not a healthy action for a competitive fighter.

You shouldn't die at the first failed dodge, block or parry just because an extra person showed up, but you also shouldn't be on any sort of even footing. 1vX should inherently mean that you are at a disadvantage. Each player is a resource for your team, and how the team allocates those resources through map positioning adds depth and strategy to the game akin to MOBAs. Sure, it's a genre that carries a high learning curve, but the model holds really well for a game like For Honor that does not fit cleanly into other game genres, at least as far as the map rotations and teamwork.

The goal should be to bring ganking in line with the ideals of the CCU. This update was very significant, but it did fall short in addressing how players interact with multiple other players. The goals of the CCU were to add significance to offense and make combat more engaging by allowing for fights to continue beyond the first few mistakes. The overall lowering of damage and reduced stamina cost were effective at doing this for 1v1 fights, but there are still numerous 0-100 ganks available with 1v2 alone. These types of ganks require precise timing and aren't likely to be seen in casual matches (or even competitive matches), but there are all sorts of grey shades here. A gank does not have to be perfectly executed to spell the end of a fight in mere moments.

Simply put, the CCU did very little if anything at all to make ganks less forgivable., but they still belong in the game. We should have less chance at defeating two or more opponents than we do against a single combatant. But we shouldn't be looking at a respawn timer the moment we make a positioning mistake.
Lichanos Mar 24, 2021 @ 5:36am 
I could make an entire post about this, but i'll keep it short.

This works both ways:
People who hate ganking just suck at a TEAMGAME. There is a reason you play in a TEAM. If you dont want to get ganked. Go play 1v1.

Originally posted by Syns49:
prove me wrong
VeV VəlVəT VeV Mar 24, 2021 @ 1:27pm 
I hate ganking too and that's why I play only duels or brawls. You should do that too if you're not a fan of ganking.
Syns49 Mar 24, 2021 @ 2:17pm 
I agree with all of you. Thanks for the wonderful input and suggestions. Even Jezebel, yes solo players can suck at the team aspect thats why when you go into duals the fights are very different and I generally don't see a lot of people doing dominion and duals a lot. I have almost 1000 hours in this game and like to do either, i like my teams quardinating but occassionally like to venture off and go 1v2 and see how i do.

Taking ganking out of coarse would not make any sense like mentioned up above, it is a part of combat and sometimes needed. I think truely good players that know what they are doing learn to adapt to their opponents and enemy team and can still have good matches.

With that being said the suggestions above make a lot of sense, and I hope going forward they see these things and make some tweaks that can help. What upsets right now is you basically have to partner up to win, because everyone is relying on the ganks. Just from my point of view I believe over the past year its turned into almost constant gank fests in dominion and just gotten so bad thats it's very difficult to play without a group or teammates staying side by side the whole time.

I'm even seeing many players that are very good doing it match after match just to win, some I give mad props to because some people still back off and watch teamates take on opponents and wait. I still play this game a TON, and recently i'm seeing more and more those good honorable players are rare.
Antik Mar 24, 2021 @ 2:24pm 
Play duels if you hate ganking, going into a team mode and expecting no team work is an unrealistic expectation.
Syns49 Mar 24, 2021 @ 2:54pm 
Antik, you could have missed some things written above. I feel like you got the wrong idea. No one said remove ganking.

And I'm not saying this is you, because you may not have read all the long posts, but as I tried to mention in my first rant, I'm willing to bet the only people who would totally disagree with some of the good suggestions posted above about making easy tweaks to the system to help with what is an issue, are people who don't want those changes because they like how the game has changed into this and simply cannot play without their buddies all together bashing away with 0 skills at one person who got stuck somehow by themself.

Ganks are part of the game, its team battles, we all get that. I love dominion and even when I get ticked off because of a bad night of people who when you singled out or managed to do a little 1v2 agaisnt were total trash with 0 skill, destroy you for the most part with their buddies by their side most of the time, I will keep going back.

I love this games combat system, and I'll just say there's probably a couple types of ganking. And I'm def for some and not referring to all of it, I'm writing too much already and dont feel like going over those things, but its kind of a broken system at this time that just needs some more tweaking.

I wanted to see what other people thought and hear some good suggestions.
Originally posted by Gaser:
Originally posted by Dan brDorman:
In general, I would make it so Ganking Setups are less effective like reduced damage and such, But I would also nerf Revenge gain so that stupid stuff like bounced off GB gives a player Tons of revenge, Which shouldn't even be a thing, And I would also make Blocking doesn't feed much revenge.

I would also make defensive feat not allowing revenge to fill if it's active and healing reduces the revenge bar.

As well as also making so when you gain revenge, You have 6 seconds to use it Or you lose it and have to fill again.

The game already reduces the damage of attacks in ganks.

https://youtu.be/0WcVCUNeNbE
all those rules and settings that they have set for ganking were to be applied to in the game was much more reactable. in order to change things for the positive it should probably be relooked at because the CCU very heavily changed how effective certain tools are in ganking. especially when it comes to specialized tools like what centurion has that pretty much ignore these rules entirely.
Hikari_Chan Mar 24, 2021 @ 7:27pm 
Ganking is fun though who doesnt love beating people up as a viking i can say its fun as hell since they removed my ledges in some maps
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Date Posted: Mar 23, 2021 @ 8:05pm
Posts: 23