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It's an issue that needs some curbing as rn ganking tools need to be oppressive like warlord and cents to be viable, or grossly strong at anti ganking like bp, wm or gryphon. We need core changes that revamp the rules with how and why ganking works like adding in proximity based ganking, revenge feed on feints and nerfing of gank confirms total damages so one gank isnt over 1/2 your hp or more without revenge feeding at all.
1. 100% FF on, will literally stop all ganking.
2. Implement a punishment for TKing on purpose <-- There are several systems that can easily be implemented.
3. Will not make the game less toxic than it already is.
I would also make defensive feat not allowing revenge to fill if it's active and healing reduces the revenge bar.
As well as also making so when you gain revenge, You have 6 seconds to use it Or you lose it and have to fill again.
The game already reduces the damage of attacks in ganks.
https://youtu.be/0WcVCUNeNbE
Tho getting dunked on in ganks is mostly purely the fault of the person at the receiving end.
You shouldn't die at the first failed dodge, block or parry just because an extra person showed up, but you also shouldn't be on any sort of even footing. 1vX should inherently mean that you are at a disadvantage. Each player is a resource for your team, and how the team allocates those resources through map positioning adds depth and strategy to the game akin to MOBAs. Sure, it's a genre that carries a high learning curve, but the model holds really well for a game like For Honor that does not fit cleanly into other game genres, at least as far as the map rotations and teamwork.
The goal should be to bring ganking in line with the ideals of the CCU. This update was very significant, but it did fall short in addressing how players interact with multiple other players. The goals of the CCU were to add significance to offense and make combat more engaging by allowing for fights to continue beyond the first few mistakes. The overall lowering of damage and reduced stamina cost were effective at doing this for 1v1 fights, but there are still numerous 0-100 ganks available with 1v2 alone. These types of ganks require precise timing and aren't likely to be seen in casual matches (or even competitive matches), but there are all sorts of grey shades here. A gank does not have to be perfectly executed to spell the end of a fight in mere moments.
Simply put, the CCU did very little if anything at all to make ganks less forgivable., but they still belong in the game. We should have less chance at defeating two or more opponents than we do against a single combatant. But we shouldn't be looking at a respawn timer the moment we make a positioning mistake.
This works both ways:
People who hate ganking just suck at a TEAMGAME. There is a reason you play in a TEAM. If you dont want to get ganked. Go play 1v1.
Taking ganking out of coarse would not make any sense like mentioned up above, it is a part of combat and sometimes needed. I think truely good players that know what they are doing learn to adapt to their opponents and enemy team and can still have good matches.
With that being said the suggestions above make a lot of sense, and I hope going forward they see these things and make some tweaks that can help. What upsets right now is you basically have to partner up to win, because everyone is relying on the ganks. Just from my point of view I believe over the past year its turned into almost constant gank fests in dominion and just gotten so bad thats it's very difficult to play without a group or teammates staying side by side the whole time.
I'm even seeing many players that are very good doing it match after match just to win, some I give mad props to because some people still back off and watch teamates take on opponents and wait. I still play this game a TON, and recently i'm seeing more and more those good honorable players are rare.
And I'm not saying this is you, because you may not have read all the long posts, but as I tried to mention in my first rant, I'm willing to bet the only people who would totally disagree with some of the good suggestions posted above about making easy tweaks to the system to help with what is an issue, are people who don't want those changes because they like how the game has changed into this and simply cannot play without their buddies all together bashing away with 0 skills at one person who got stuck somehow by themself.
Ganks are part of the game, its team battles, we all get that. I love dominion and even when I get ticked off because of a bad night of people who when you singled out or managed to do a little 1v2 agaisnt were total trash with 0 skill, destroy you for the most part with their buddies by their side most of the time, I will keep going back.
I love this games combat system, and I'll just say there's probably a couple types of ganking. And I'm def for some and not referring to all of it, I'm writing too much already and dont feel like going over those things, but its kind of a broken system at this time that just needs some more tweaking.
I wanted to see what other people thought and hear some good suggestions.