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Whats your guys opinion on warden?
When i last played he was considered really op and cheap. How is he now? still good, or is he bad? Do yo think he need to be buffed or nerfed in some way?
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Showing 1-14 of 14 comments
Sylpheed Feb 19, 2018 @ 6:09am 
1v1 he's considered underpowered now. Since parry changes I feel he's slightly better with decent heavy punish side lights/zones. If you know how to play out of his effective range of SB mix up it's an easy win..

tldr: Still a noob stomper, weak at high level.
. Feb 19, 2018 @ 6:10am 
You must have been playing a long time ago.

Through a combination of being nerfed 3 times and the recent reworks for Highlander, Kensei and Conq (though Conq's didn't really fix his issues), elevating those 3 previously extremely mediocre characters to a higher tier, Warden is one of the worst characters in the game right now.

His zone is safe(r) now and the shoulder bash is less of an infinitely reliable tool of perfect destruction with no counter, and more of a trash mixup crutch mechanic that destroys bad players and serves no purpose other than to slow the game down vs good ones.

Upside is that his fashion is still top tier and if anyone goes OOS against Warden they're dead.

Wouldn't recommend picking him up if you were thinking about it.

EDIT - Worth mentioning that he was affected probably the least by the new parry changes and has a slightly better heavy parry punish than most of the other characters.
Last edited by .; Feb 19, 2018 @ 6:11am
TheUnknown Feb 19, 2018 @ 6:12am 
I'm in love with the warden. Because he's strong and a very simple hero, Doesnt need to use alot of combo's to make him good, His play style is very simple and he's overall my favourite hero in the game.

I love lawbringer but he really takes alot of time to learn him and learn all of his combo's. Im more of a chill guy so the warden is the best for me.
Last edited by TheUnknown; Feb 19, 2018 @ 6:14am
Tak Feb 19, 2018 @ 6:15am 
He would need a buff for sure. His SB got nerf too hard, people can walk out of it in out of stamina or spamming backdodging which needs to be fixed. If that gets fixed he will be quite decent with some other buff.

with his safe zone now i would say hes viable than before. before he was bad i agree. now hes like a a better version of Orochi pretty much

65 guranteed dmg off a crushing counter, 40 dmg top heavy and double side lights on heavy.

If you are a good player you will have no issues fighting Vs Cent, law, Valk, Ara and Shugoki. They are really good matchups for Warden in my opinion. Cent u would need to know the class better and good at parrying.
RoastyMyToasty Feb 19, 2018 @ 6:27am 
Originally posted by Dr Legend:
You must have been playing a long time ago.

Through a combination of being nerfed 3 times and the recent reworks for Highlander, Kensei and Conq (though Conq's didn't really fix his issues), elevating those 3 previously extremely mediocre characters to a higher tier, Warden is one of the worst characters in the game right now.

His zone is safe(r) now and the shoulder bash is less of an infinitely reliable tool of perfect destruction with no counter, and more of a trash mixup crutch mechanic that destroys bad players and serves no purpose other than to slow the game down vs good ones.

Upside is that his fashion is still top tier and if anyone goes OOS against Warden they're dead.

Wouldn't recommend picking him up if you were thinking about it.

EDIT - Worth mentioning that he was affected probably the least by the new parry changes and has a slightly better heavy parry punish than most of the other characters.
Thanks for the response, but what does OOS mean?
RoastyMyToasty Feb 19, 2018 @ 6:31am 
Originally posted by TheUnknown:
I'm in love with the warden. Because he's strong and a very simple hero, Doesnt need to use alot of combo's to make him good, His play style is very simple and he's overall my favourite hero in the game.

I love lawbringer but he really takes alot of time to learn him and learn all of his combo's. Im more of a chill guy so the warden is the best for me.
I kinda loved warden for how simple he was too, basicaly just played warden since the start. Now though i realize hes mabye a little too simple and i find myself out of options all the time. Some players can just completely shut you down sice he has so few options. But im glad he got nerfed. I won a LOT with warden and im really bad at for honor.
. Feb 19, 2018 @ 6:32am 
Originally posted by RoastyMyToasty:
Originally posted by Dr Legend:
You must have been playing a long time ago.

Through a combination of being nerfed 3 times and the recent reworks for Highlander, Kensei and Conq (though Conq's didn't really fix his issues), elevating those 3 previously extremely mediocre characters to a higher tier, Warden is one of the worst characters in the game right now.

His zone is safe(r) now and the shoulder bash is less of an infinitely reliable tool of perfect destruction with no counter, and more of a trash mixup crutch mechanic that destroys bad players and serves no purpose other than to slow the game down vs good ones.

Upside is that his fashion is still top tier and if anyone goes OOS against Warden they're dead.

Wouldn't recommend picking him up if you were thinking about it.

EDIT - Worth mentioning that he was affected probably the least by the new parry changes and has a slightly better heavy parry punish than most of the other characters.
Thanks for the response, but what does OOS mean?

OOS = Out of stamina. It's when your screen goes black and white and you become more vulnerable (light attacks won't be interrupted when someone who has no stamina blocks them, being thrown while OOS will knock you down and usually gives a bigger punish to the opponent). You are most importantly, unable to roll or feint attacks, while OOS, which is why characters like Warden or Raider who rely on making people panic in spur of the moment decisions when they can't escape safely with a roll tend to benefit from OOS opponents more than others.

Here's a masterlist on max punishes on OOS enemies https://www.reddit.com/r/CompetitiveForHonor/comments/6jqxwf/all_oos_punishes_for_all_characters/

It's a little old but comprehensive, and most of it should still be relevant.
Last edited by .; Feb 19, 2018 @ 6:32am
RoastyMyToasty Feb 19, 2018 @ 6:33am 
Originally posted by Dr Legend:
Originally posted by RoastyMyToasty:
Thanks for the response, but what does OOS mean?

OOS = Out of stamina. It's when your screen goes black and white and you become more vulnerable (light attacks won't be interrupted when someone who has no stamina blocks them, being thrown while OOS will knock you down and usually gives a bigger punish to the opponent). You are most importantly, unable to roll or feint attacks, while OOS, which is why characters like Warden or Raider who rely on making people panic in spur of the moment decisions when they can't escape safely with a roll tend to benefit from OOS opponents more than others.

Here's a masterlist on max punishes on OOS enemies https://www.reddit.com/r/CompetitiveForHonor/comments/6jqxwf/all_oos_punishes_for_all_characters/

It's a little old but comprehensive, and most of it should still be relevant.
Oh thats what it means. Thanks
Sylpheed Feb 19, 2018 @ 6:40am 
Originally posted by Dr Legend:
Originally posted by RoastyMyToasty:
Thanks for the response, but what does OOS mean?

OOS = Out of stamina. It's when your screen goes black and white and you become more vulnerable (light attacks won't be interrupted when someone who has no stamina blocks them, being thrown while OOS will knock you down and usually gives a bigger punish to the opponent). You are most importantly, unable to roll or feint attacks, while OOS, which is why characters like Warden or Raider who rely on making people panic in spur of the moment decisions when they can't escape safely with a roll tend to benefit from OOS opponents more than others.

Here's a masterlist on max punishes on OOS enemies https://www.reddit.com/r/CompetitiveForHonor/comments/6jqxwf/all_oos_punishes_for_all_characters/

It's a little old but comprehensive, and most of it should still be relevant.

Except with warden everyone can literally just turn around and walk away from you while OOS. SB will not hit, SB cancel into GB will not land, and if the warden attacks they can just relock and guard. Even if the enemy messes up the block, at most they'll probably take is a running heavy which does light damage, or a zone.
Last edited by Sylpheed; Feb 19, 2018 @ 6:41am
Saint Landwalker Feb 19, 2018 @ 6:41am 
Originally posted by :
Originally posted by Dr Legend:

OOS = Out of stamina. It's when your screen goes black and white and you become more vulnerable (light attacks won't be interrupted when someone who has no stamina blocks them, being thrown while OOS will knock you down and usually gives a bigger punish to the opponent). You are most importantly, unable to roll or feint attacks, while OOS, which is why characters like Warden or Raider who rely on making people panic in spur of the moment decisions when they can't escape safely with a roll tend to benefit from OOS opponents more than others.

Here's a masterlist on max punishes on OOS enemies https://www.reddit.com/r/CompetitiveForHonor/comments/6jqxwf/all_oos_punishes_for_all_characters/

It's a little old but comprehensive, and most of it should still be relevant.

Except with warden everyone can literally just turn around and walk away from you while OOS. SB will not hit, SB cancel into GB will not land, and if the warden attacks they can just relock and guard. Even if the enemy messes up the block, at most they'll probably take is a running heavy which does light damage, or a zone.
Not everyone can. Some heroes are too slow to walk/run away from the Shoulder Bash while OOS.
Sylpheed Feb 19, 2018 @ 6:44am 
Originally posted by Landwalker:
Originally posted by :

Except with warden everyone can literally just turn around and walk away from you while OOS. SB will not hit, SB cancel into GB will not land, and if the warden attacks they can just relock and guard. Even if the enemy messes up the block, at most they'll probably take is a running heavy which does light damage, or a zone.
Not everyone can. Some heroes are too slow to walk/run away from the Shoulder Bash while OOS.

Let me rephrase, every relative hero in the competative scene*
Saint Landwalker Feb 19, 2018 @ 6:46am 
Originally posted by :
Originally posted by Landwalker:
Not everyone can. Some heroes are too slow to walk/run away from the Shoulder Bash while OOS.

Let me rephrase, every relative hero in the competative scene*
Well, most competitive-scene heroes are assassins.

I know for a fact Conqueror and Shugoki are both too slow to run away from the vortex while OOS. I assume Highlander and Kensei are, too, just because they are both slow heroes.

Every other competitively S- or A-tier hero is an assassin except Warlord, and Warlord is actually fairly quick so I would assume he would be fine.
Sylpheed Feb 19, 2018 @ 6:47am 
Exactly.
Nitromethane Feb 19, 2018 @ 7:32am 
He is trash in any gamemode. This is from a rep 42 Warden, global rank 5th.

Warden has guranteed side lights from Heavy parries, and blocking zone wont give guranteed GB. But still, he is struggling a lot atm. Zerker-Conq are a nightmare to face.

I dont really like the fact that Zone attacks are spammable, and Warden now having one too. Atleast they should make it so that if you parry Orochi-Warden-Glad-Berserker-PK-Shaman-Conq-Kensei zone it should reward you a max heavy punish (I.E same as light parry punish - 900ms recovery).
Last edited by Nitromethane; Feb 19, 2018 @ 7:46am
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Date Posted: Feb 19, 2018 @ 6:04am
Posts: 14