Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
tldr: Still a noob stomper, weak at high level.
Through a combination of being nerfed 3 times and the recent reworks for Highlander, Kensei and Conq (though Conq's didn't really fix his issues), elevating those 3 previously extremely mediocre characters to a higher tier, Warden is one of the worst characters in the game right now.
His zone is safe(r) now and the shoulder bash is less of an infinitely reliable tool of perfect destruction with no counter, and more of a trash mixup crutch mechanic that destroys bad players and serves no purpose other than to slow the game down vs good ones.
Upside is that his fashion is still top tier and if anyone goes OOS against Warden they're dead.
Wouldn't recommend picking him up if you were thinking about it.
EDIT - Worth mentioning that he was affected probably the least by the new parry changes and has a slightly better heavy parry punish than most of the other characters.
I love lawbringer but he really takes alot of time to learn him and learn all of his combo's. Im more of a chill guy so the warden is the best for me.
with his safe zone now i would say hes viable than before. before he was bad i agree. now hes like a a better version of Orochi pretty much
65 guranteed dmg off a crushing counter, 40 dmg top heavy and double side lights on heavy.
If you are a good player you will have no issues fighting Vs Cent, law, Valk, Ara and Shugoki. They are really good matchups for Warden in my opinion. Cent u would need to know the class better and good at parrying.
OOS = Out of stamina. It's when your screen goes black and white and you become more vulnerable (light attacks won't be interrupted when someone who has no stamina blocks them, being thrown while OOS will knock you down and usually gives a bigger punish to the opponent). You are most importantly, unable to roll or feint attacks, while OOS, which is why characters like Warden or Raider who rely on making people panic in spur of the moment decisions when they can't escape safely with a roll tend to benefit from OOS opponents more than others.
Here's a masterlist on max punishes on OOS enemies https://www.reddit.com/r/CompetitiveForHonor/comments/6jqxwf/all_oos_punishes_for_all_characters/
It's a little old but comprehensive, and most of it should still be relevant.
Except with warden everyone can literally just turn around and walk away from you while OOS. SB will not hit, SB cancel into GB will not land, and if the warden attacks they can just relock and guard. Even if the enemy messes up the block, at most they'll probably take is a running heavy which does light damage, or a zone.
Let me rephrase, every relative hero in the competative scene*
I know for a fact Conqueror and Shugoki are both too slow to run away from the vortex while OOS. I assume Highlander and Kensei are, too, just because they are both slow heroes.
Every other competitively S- or A-tier hero is an assassin except Warlord, and Warlord is actually fairly quick so I would assume he would be fine.
Warden has guranteed side lights from Heavy parries, and blocking zone wont give guranteed GB. But still, he is struggling a lot atm. Zerker-Conq are a nightmare to face.
I dont really like the fact that Zone attacks are spammable, and Warden now having one too. Atleast they should make it so that if you parry Orochi-Warden-Glad-Berserker-PK-Shaman-Conq-Kensei zone it should reward you a max heavy punish (I.E same as light parry punish - 900ms recovery).