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Imo they just made him easier to play, and removed what made Kensei fun to play (for me).
But he does have this. His mixup potential is DAMN good now. He can soft feint heavies from top into either side, he can soft feint heavies into lights, he can soft feint UB into side attacks or dashes, or cancel altogether. He still has his old mixup too, albeit a bit slower, and he has some new moves to boot.
What more could you want from Kensei? imo he still plays very similar, he just has some added mixups and a few new, creative ways to get damage in.
He lost his fast top heavy cancels, thats the core of Kensei for me, and what made him unique. Now he feels like a slow heavy character (800ms dodges) with a lot of soft feints. Imo they really didnt need to change the top heavy at all. All Kensei needed was better mixup potential and an opener (he has better mixups now but I just dont feel that I´m playing Kensei anymore).
I don't think it's that bad, considering it has been blocked more often than not today.
Kensei's zone is 500ms,as much as warden's or orochi's.
I've played kensei for 99% of my playtime in this game and I understand what you're talking about. After playing around with him yesterday, I saw that most of my old gimmicks with him were still viable, though, and combined with the new stuff Ubisoft gave him they actually gained more value due to unpredictability and the plethora of new options. So the more you play with him now, I think you will like that the changes to his core are probably for the better.
The only thing I didn't like was that they made his dodge-block exactly the same as Valkyrie's. I liked how I could dodge forward and block a side attack for a free gb. Something that would gain more value now that you can't gb after a parry. It was also something really unique that no other hero could do. Not such a huge deal, though, I'll get used to this eventually
I see, I only played Kensei for an hour or two with the changes - I really like the mixups and it feels quite nice when you score a 3-4 chain with the soft-feints. But the top heavy fast cancels :(
I´ll take your advice and try him some more. Didnt realize they also changed the superior block on dodge, so now its basically just a hit /stun like valks?
I really like the parry changes though. Finally you can let heavy attack mixups go with out being deleted.
Well the complex part on Kensei for me was always being able to cancel top heavy into fast parries (400ms attacks) - I think he became easier, in the sense that his skill cealing went down a bit (as he has better tools and mixups - you dont have to top heavy feint 20 times into a parry anymore to get damage in - but that was Kensei to me, and I miss that he had a fast heavy cancel window, since you could play very aggressive with feints). Now its more soft feints that I can do with very little reaction required from my end. But perhaps I need to play him some more, was just not feeling it yesterday.
As someone who plays duels often this rework is godsend.There you could feint 100 times but you'd still not be able to get even one hit in.
I think that kensei will be easier to use,especially for new players,but at the same time he'll be harder than before if you want to master him,since now there are a lot more things he can use.
That's just my opinion only ofc.
I feel this way about shinobi, when they butchered his double dodge into kick combo, where you can no longer input the kick at the end of the double dodge, but have to do it at the beginning of the double dodge. It's a small change, but it makes his playstyle radically different. (nevermind that they never actually mentioned that in the patch notes, trying to sneak it in...or was just unintended, who knows, cuz they won't say)
Though, shinobi didn't really get any buffs as compensation or any mixups to replace that one mixup he had...not that that would change my opinion. Viability doesn't always = fun.
Another example, from a different game, is League of Legends, when the bastards took away my ♥♥♥♥♥♥♥♥ AP Yi and before that my Tank Morde.
When I say it works like valks, I mean your stance automatically switches to your dodge direction now