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Dean Sep 27, 2020 @ 5:28am
Need recommendations on Orochi
I chose Orochi to unlock from the heroes and I need advice about persk, which perks should I focus to increase for him? And any advice on Orochi would be appreciated.
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Showing 1-15 of 21 comments
Witti Sep 27, 2020 @ 6:17am 
I got my Orochi to rep 20 now. As perks I use Devourer, Early Reaper and Crush Them. As feats I use Bounty Hunter, Kunai, Slip Through and Nail Bomb. I use all of these to get almost constant attack-boosts and health-gains. Assassins have lesser HP than other heroes, but with these I often stay alive whole matches. My fighting tactics are simple: I use Storm Rush a lot of times and feint the top-heavy into a guardbreak. But I mainly rely on light-parries to get damage in.
Originally posted by SergeantFluffy:
I got my Orochi to rep 20 now. As perks I use Devourer, Early Reaper and Crush Them. As feats I use Bounty Hunter, Kunai, Slip Through and Nail Bomb. I use all of these to get almost constant attack-boosts and health-gains. Assassins have lesser HP than other heroes, but with these I often stay alive whole matches. My fighting tactics are simple: I use Storm Rush a lot of times and feint the top-heavy into a guardbreak. But I mainly rely on light-parries to get damage in.
Early reaper and crush them lol. What a waste of steel.
JKArtorias Sep 27, 2020 @ 6:27am 
Originally posted by foodchain:
Originally posted by SergeantFluffy:
I got my Orochi to rep 20 now. As perks I use Devourer, Early Reaper and Crush Them. As feats I use Bounty Hunter, Kunai, Slip Through and Nail Bomb. I use all of these to get almost constant attack-boosts and health-gains. Assassins have lesser HP than other heroes, but with these I often stay alive whole matches. My fighting tactics are simple: I use Storm Rush a lot of times and feint the top-heavy into a guardbreak. But I mainly rely on light-parries to get damage in.
Early reaper and crush them lol. What a waste of steel.
Early Reaper makes the 3rd bow feat do 65 damage.
BalSock Sep 27, 2020 @ 6:55am 
Perks don't really matter in the game unless it's vengeful barrier
Robert Zerker Sep 27, 2020 @ 7:08am 
Originally posted by SergeantFluffy:
Originally posted by God Of Conquest:
Originally posted by foodchain:
I got my Orochi to rep 20 now. As perks I use Devourer, Early Reaper and Crush Them. As feats I use Bounty Hunter, Kunai, Slip Through and Nail Bomb. I use all of these to get almost constant attack-boosts and health-gains. Assassins have lesser HP than other heroes, but with these I often stay alive whole matches. My fighting tactics are simple: I use Storm Rush a lot of times and feint the top-heavy into a guardbreak. But I mainly rely on light-parries to get damage in.
Early reaper and crush them lol. What a waste of steel.
Early Reaper makes the 3rd bow feat do 65 damage.

My advice, for what it's worth : If you ever play with/against slightly above average players, Orochi isn't a great pick for 4v4s modes, no matter what perks you choose.
Dean Sep 27, 2020 @ 7:51am 
Originally posted by Robert Zerker:
Originally posted by SergeantFluffy:
Early Reaper makes the 3rd bow feat do 65 damage.

My advice, for what it's worth : If you ever play with/against slightly above average players, Orochi isn't a great pick for 4v4s modes, no matter what perks you choose.
Which character is good, for light, fast attacks?
Originally posted by God Of Conquest:
Originally posted by foodchain:
Early reaper and crush them lol. What a waste of steel.
Early Reaper makes the 3rd bow feat do 65 damage.
Very situational and almost useless. Also why would you use bow when slip through exists? bow is also very slow unlike shugo's. Also you are giving up 16 health from bulk up or fast movement speed (forgot the perk name).
Last edited by SNEED'S FEED AND SEED; Sep 27, 2020 @ 7:53am
JKArtorias Sep 27, 2020 @ 7:56am 
Originally posted by foodchain:
Originally posted by God Of Conquest:
Early Reaper makes the 3rd bow feat do 65 damage.
Very situational and almost useless. Also why would you use bow when slip through exists? bow is also very slow unlike shugo's. Also you are giving up 16 health from bulk up or fast movement speed (forgot the perk name).
Why would i not use bow? I run into the field, see an enemy with half health, shoot and kill him immediately. The kill perk triggers the speed boost and i can kite the map faster than Shin.
Originally posted by God Of Conquest:
Originally posted by foodchain:
Very situational and almost useless. Also why would you use bow when slip through exists? bow is also very slow unlike shugo's. Also you are giving up 16 health from bulk up or fast movement speed (forgot the perk name).
Why would i not use bow? I run into the field, see an enemy with half health, shoot and kill him immediately. The kill perk triggers the speed boost and i can kite the map faster than Shin.
because slip through is better. Also bow's animation is slow. Enemy can react to it. Long cooldown also means you can use it 2-3 time max in a match whereas slip through is more usable and useful
JKArtorias Sep 27, 2020 @ 8:08am 
Originally posted by foodchain:
Originally posted by God Of Conquest:
Why would i not use bow? I run into the field, see an enemy with half health, shoot and kill him immediately. The kill perk triggers the speed boost and i can kite the map faster than Shin.
because slip through is better. Also bow's animation is slow. Enemy can react to it. Long cooldown also means you can use it 2-3 time max in a match whereas slip through is more usable and useful
No. Enemies can't see the animation if i'm behind them, cause i use it in ganks to kite the map and help both obj's.

You say bow is situational and yes it is. But it's a guaranteed 65 damage with Early Reaper in that situation.

Slip Through is also situational. Certain characters counter deflects cause of instant combo hyper armor, meaning you're trading. Most people don't fall for Riptide Strike or dodge attacks.

Bow is more useful since it just requires you to have a teammate nearby and doesn't require you not fighting instant hyper armor. On top of Oro's light dodge having low damage so a small damage increase doesn't help more than a chance at half hitting someone.
Originally posted by God Of Conquest:
Originally posted by foodchain:
because slip through is better. Also bow's animation is slow. Enemy can react to it. Long cooldown also means you can use it 2-3 time max in a match whereas slip through is more usable and useful
No. Enemies can't see the animation if i'm behind them, cause i use it in ganks to kite the map and help both obj's.

You say bow is situational and yes it is. But it's a guaranteed 65 damage with Early Reaper in that situation.

Slip Through is also situational. Certain characters counter deflects cause of instant combo hyper armor, meaning you're trading. Most people don't fall for Riptide Strike or dodge attacks.

Bow is more useful since it just requires you to have a teammate nearby and doesn't require you not fighting instant hyper armor. On top of Oro's light dodge having low damage so a small damage increase doesn't help more than a chance at half hitting someone.

how is slip through situational?. It buffs your damage you get from deflects, riptide, storm rush and other dodge attacks given you use them correctly and not spam them. Also you shouldn't deflect hyper armor moves or if you do then use the heavy deflect. If carefully used it also buffs damage of kunai. Way better than killing one or two poeple with bow. The optimal perk loadout is devourer, endurance, head hunter. So you are giving up 16 more health and less stamina consumption to do 15 more damage with a mediocre feat when the stars align up just right with crush them or early reaper? lmao
JKArtorias Sep 27, 2020 @ 8:31am 
Originally posted by foodchain:
Originally posted by God Of Conquest:
No. Enemies can't see the animation if i'm behind them, cause i use it in ganks to kite the map and help both obj's.

You say bow is situational and yes it is. But it's a guaranteed 65 damage with Early Reaper in that situation.

Slip Through is also situational. Certain characters counter deflects cause of instant combo hyper armor, meaning you're trading. Most people don't fall for Riptide Strike or dodge attacks.

Bow is more useful since it just requires you to have a teammate nearby and doesn't require you not fighting instant hyper armor. On top of Oro's light dodge having low damage so a small damage increase doesn't help more than a chance at half hitting someone.

how is slip through situational?. It buffs your damage you get from deflects, riptide, storm rush and other dodge attacks given you use them correctly and not spam them. Also you shouldn't deflect hyper armor moves or if you do then use the heavy deflect. If carefully used it also buffs damage of kunai. Way better than killing one or two poeple with bow. The optimal perk loadout is devourer, endurance, head hunter. So you are giving up 16 more health and less stamina consumption to do 15 more damage with a mediocre feat when the stars align up just right with crush them or early reaper? lmao
Dawg it's not hyper armor attacks that make deflects bad. It's instant hyper armor follow ups that are the problem. Deflecting hyper armor stops the hyper armor attack from hitting you and will stagger them. But if there follow up has hyper armor it ignores the stagger and trades with you. IE, Warlord, Raider, Kensei, HL, Berserker you get the point.

I'll give up 16 more health to do more damage to a single target. Why would i need slip through or more health against enemies that fall for Riptide Strike and dodge attacks? Clearly they'll be easy to kill. As for Storm Rush big woop. You do like what 6 more damage. Lemme slow clap.

Clearly we won't agree. Early Reaper with bow is better since you get rid of half the enemies health and aren't reliant on the enemies character pick with your set up.
Last edited by JKArtorias; Sep 27, 2020 @ 8:32am
Robert Zerker Sep 27, 2020 @ 8:34am 
Originally posted by Dean:
Which character is good, for light, fast attacks?

Now, most heroes have the same speed on their light attack from neutral, with a few exceptions.
Don't think assassins strike faster, this is no longer the case currently.

That being said, you should still play Orochi if you really enjoy it and have fun with the hero. Specially if you only play with randoms in public matches, just pick whoever you like, because proper team-play is rare, even at high reps.

Also, don't bother with perks untill your hero is rep 8. Then, you'll always get the highest tier of items (which allows for 3 perks => https://forhonor.ubisoft.com/game/en-us/news-community/152-336559-16/for-honor-marching-fire-perks-explained)
Originally posted by author:
Dawg it's not hyper armor attacks that make deflects bad. It's instant hyper armor follow ups that are the problem. Deflecting hyper armor stops the hyper armor attack from hitting you and will stagger them. But if there follow up has hyper armor it ignores the stagger and trades with you. IE, Warlord, Raider, Kensei, HL, Berserker you get the point.
Thats what I meant. You dont deflect attacks of characters that have HA. Simple match up info. But there are more normal attacks than HA attacks. So deflects are not useless.

Originally posted by author:
I'll give up 16 more health to do more damage to a single target. Why would i need slip through or more health against enemies that fall for Riptide Strike and dodge attacks? Clearly they'll be easy to kill. As for Storm Rush big woop. You do like what 6 more damage. Lemme slow clap.
What an argument. Dodge attack is viable in high mmr if you use to punish bash, high recovery attacks and to stuff gbs. Slip through also buffs the follow up light after the dodge attack if you are fast enough and you manage to land it. Fact check before you slow clap.Also 16 more health means you can survive one extra light. Thats huge for stalling points.

Originally posted by author:
Clearly we won't agree. Early Reaper with bow is better since you get rid of half the enemies health and aren't reliant on the enemies character pick with your set up.
I don't care if you agree or not. What I'm saying is not my own opinion. These are recommendation from sweaty high mmr comp/ex-comp orochi players. I wanted OP to know the facts not someones opinion.
JKArtorias Sep 27, 2020 @ 8:58am 
Originally posted by foodchain:
Originally posted by author:
Dawg it's not hyper armor attacks that make deflects bad. It's instant hyper armor follow ups that are the problem. Deflecting hyper armor stops the hyper armor attack from hitting you and will stagger them. But if there follow up has hyper armor it ignores the stagger and trades with you. IE, Warlord, Raider, Kensei, HL, Berserker you get the point.
Thats what I meant. You dont deflect attacks of characters that have HA. Simple match up info. But there are more normal attacks than HA attacks. So deflects are not useless.

Originally posted by author:
I'll give up 16 more health to do more damage to a single target. Why would i need slip through or more health against enemies that fall for Riptide Strike and dodge attacks? Clearly they'll be easy to kill. As for Storm Rush big woop. You do like what 6 more damage. Lemme slow clap.
What an argument. Dodge attack is viable in high mmr if you use to punish bash, high recovery attacks and to stuff gbs. Slip through also buffs the follow up light after the dodge attack if you are fast enough and you manage to land it. Fact check before you slow clap.Also 16 more health means you can survive one extra light. Thats huge for stalling points.

Originally posted by author:
Clearly we won't agree. Early Reaper with bow is better since you get rid of half the enemies health and aren't reliant on the enemies character pick with your set up.
I don't care if you agree or not. What I'm saying is not my own opinion. These are recommendation from sweaty high mmr comp/ex-comp orochi players. I wanted OP to know the facts not someones opinion.
I've always disagreed with high tier sweats so this does not surprise me. I won't butt heads with you anymore though. OP can decide i just wanted to offer my opinion on the matter.
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Date Posted: Sep 27, 2020 @ 5:28am
Posts: 21