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My advice, for what it's worth : If you ever play with/against slightly above average players, Orochi isn't a great pick for 4v4s modes, no matter what perks you choose.
You say bow is situational and yes it is. But it's a guaranteed 65 damage with Early Reaper in that situation.
Slip Through is also situational. Certain characters counter deflects cause of instant combo hyper armor, meaning you're trading. Most people don't fall for Riptide Strike or dodge attacks.
Bow is more useful since it just requires you to have a teammate nearby and doesn't require you not fighting instant hyper armor. On top of Oro's light dodge having low damage so a small damage increase doesn't help more than a chance at half hitting someone.
how is slip through situational?. It buffs your damage you get from deflects, riptide, storm rush and other dodge attacks given you use them correctly and not spam them. Also you shouldn't deflect hyper armor moves or if you do then use the heavy deflect. If carefully used it also buffs damage of kunai. Way better than killing one or two poeple with bow. The optimal perk loadout is devourer, endurance, head hunter. So you are giving up 16 more health and less stamina consumption to do 15 more damage with a mediocre feat when the stars align up just right with crush them or early reaper? lmao
I'll give up 16 more health to do more damage to a single target. Why would i need slip through or more health against enemies that fall for Riptide Strike and dodge attacks? Clearly they'll be easy to kill. As for Storm Rush big woop. You do like what 6 more damage. Lemme slow clap.
Clearly we won't agree. Early Reaper with bow is better since you get rid of half the enemies health and aren't reliant on the enemies character pick with your set up.
Now, most heroes have the same speed on their light attack from neutral, with a few exceptions.
Don't think assassins strike faster, this is no longer the case currently.
That being said, you should still play Orochi if you really enjoy it and have fun with the hero. Specially if you only play with randoms in public matches, just pick whoever you like, because proper team-play is rare, even at high reps.
Also, don't bother with perks untill your hero is rep 8. Then, you'll always get the highest tier of items (which allows for 3 perks => https://forhonor.ubisoft.com/game/en-us/news-community/152-336559-16/for-honor-marching-fire-perks-explained)
What an argument. Dodge attack is viable in high mmr if you use to punish bash, high recovery attacks and to stuff gbs. Slip through also buffs the follow up light after the dodge attack if you are fast enough and you manage to land it. Fact check before you slow clap.Also 16 more health means you can survive one extra light. Thats huge for stalling points.
I don't care if you agree or not. What I'm saying is not my own opinion. These are recommendation from sweaty high mmr comp/ex-comp orochi players. I wanted OP to know the facts not someones opinion.