Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
500ms light with 600ms heavy, fastest scotman alive, and I am not joking
You're always going to be subjected to patches changing how good heroes are, highlander ok-ish ATM, not the best but not too bad.
he does take some time to get used to, so yeah he has a higher skill ceiling than most other characters if you really care about that.
In essence, high skill floors, low skill ceilings, and little to no learning curve whatsoever. The Game is simple to get into, relatively easy to become proficient in, and there's too many limitations to hero design that just isn't addressed in a timely or healthy manner.
With 500ms light, I think right now, Shaolin is harder.
Heres a vid if your still on the wall its outdated when it comes to lights but everything else is relevant, this is actually where I went to learn as I couldnt seem to get him down.
https://youtu.be/jA-LRZ0jg20
The speed of HLs lights is never what made him difficult, what makes him difficult is trying to turtle with no ability to block or parry.
That is correct, but there is a 100ms delay there which will make this impossible to do on reaction to even 500ms lights. And obviously there is more to HL than that like avoiding interrupts and undodgeables, needing to be really careful with stamina, dealing with opponents who do everything in their power to stand in your face, etc.