For Honor

For Honor

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Littleelven Jun 13, 2020 @ 8:56am
Why did Lawbringer get his random health nerf?
TLDR: Lawbringer has lost everything that made him the LAWBRINGER and I'm sad about it because ubisoft could have definitely been more creative with him.

A big thing for me in game design is themes. Themes are what, usually, certain mechanics and parts of the game are designed around this is what, in my opinion, creates personality for a game. When for honor first came out it had tons of themes and personality with its characters, but the serves and balance was terrible so some things had to be sacrificed to fix all that and I get it. I am not saying the game was better back then than it is now because that is objectively false. What I am trying to say and focus on is that lawbringer has lost all of his themes and in the end his personality has been destroyed as well. When lawbringer came out his theme was big, mean, and armoured to the teeth (basically a big bully). So to reflect this they gave him more health (because of his armour) and shove on block, because the dude doesn't take ♥♥♥♥ from anyone, he just throws them away from him. Well shove on block was pretty toxic especially with his new move set so they took it out, even though I think there were better ways of fixing it. So he is no longer the big bully, but he still was armoured to the teeth so he got an extra 5 health than the next hero. While this may seem small, Lawbringer always seemed to be a beast to take down for assassins and the such because of that extra health. Now that's gone and Lawbringer has become a soulless character that has a weirdly fast light and good parry game and that's it. It seems when it came to Lawbringers chages all of Ubisofts creativity went down the drain and he is as basic as basic comes.

For some clarity, I am not saying lawbringer is a weak hero, because he is not. I am saying he has lost everything that made him THE LAWBRINGER! like the trailer described him to be. I don't quake in fear from THE GREATEST ARMOUR EVER MADE because it is no longer represented in the game. Poleaxe has no versatility except he turns it round for a top heavy and his cool parry light. Lawbringer should have probably been one of the more complex hero's in the game with his weapon and use of armour, but he has nothing that makes him cool or interesting. I don't even get the chills to his ad mortem anymore, I don't see him as a beast shaking the ground as he walked anymore, I just see an annoying, boring fight ahead of me.

This is a knock at Ubi sure, but other characters still have their themes and I love them. Mostly the viking faction like raider (an aggressive beast who has some fast attacks, but be careful when he sees an opening, he can land a devastating heavy.) and zerker (A dangerous man with a napoleon complex. dude may have little health, but he takes a punch like no other and be careful, because he can definitely dish out harder than what he can take). So I know they have talent and creativity, but they just missed the mark on this one.

Now this is my opinion and I'm not going to say "chill out bro its just an opinion" This is a criticism towards a game a lot of you love, hell I love it. So I have no issue with you guys tearing it apart and discussing this if you want to. I wanted to share what I thought of this character.
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Showing 1-15 of 40 comments
Gaser Jun 13, 2020 @ 9:02am 
Because having a hero with the highest health, best parry punish, no recovery on bash and zone, 400ms light to negate any combo pressure and 800 ms almost 40 dmg heavys isn’t fun.

But instead of actually trying to fix the problem they just removed impale from counter guard break and removed 10hp.

All while a perfectly fine hero named Hito pretty much got guttered

I startling to doubt that the devs have any plan of balance and instead will let Lb be a hero on training wheels or fixing any of the other out of jail cards the knights have. (Or Balance them in General)
WhoStoleMyNachos Jun 13, 2020 @ 9:19am 
Originally posted by Gaser:
Because having a hero with the highest health, best parry punish, no recovery on bash and zone, 400ms light to negate any combo pressure and 800 ms almost 40 dmg heavys isn’t fun.

But instead of actually trying to fix the problem they just removed impale from counter guard break and removed 10hp.

All while a perfectly fine hero named Hito pretty much got guttered

I startling to doubt that the devs have any plan of balance and instead will let Lb be a hero on training wheels or fixing any of the other out of jail cards the knights have. (Or Balance them in General)
It's a fliparoo of a year ago. We all said Lawbringer was trash, Ubi said he was top tier. Now we say he's top tier, Ubi say's he's trash.
Gaser Jun 13, 2020 @ 9:25am 
Originally posted by MrPolarBear:
Originally posted by Gaser:
Because having a hero with the highest health, best parry punish, no recovery on bash and zone, 400ms light to negate any combo pressure and 800 ms almost 40 dmg heavys isn’t fun.

But instead of actually trying to fix the problem they just removed impale from counter guard break and removed 10hp.

All while a perfectly fine hero named Hito pretty much got guttered

I startling to doubt that the devs have any plan of balance and instead will let Lb be a hero on training wheels or fixing any of the other out of jail cards the knights have. (Or Balance them in General)
It's a fliparoo of a year ago. We all said Lawbringer was trash, Ubi said he was top tier. Now we say he's top tier, Ubi say's he's trash.

Pretty much why Im currently saying they seem to have no idea about the balance in this game.
WhoStoleMyNachos Jun 13, 2020 @ 9:28am 
Originally posted by Gaser:
Originally posted by MrPolarBear:
It's a fliparoo of a year ago. We all said Lawbringer was trash, Ubi said he was top tier. Now we say he's top tier, Ubi say's he's trash.

Pretty much why Im currently saying they seem to have no idea about the balance in this game.
Absolutely they don't know how to balance the game. Highlander is C tier, literally the only thing he has on his side is his 40 damage heavies, and Ubi wants to bring them down to 31 in the testing ground. While not buffing his speed at all to compensate for the new changes. He's already outclassed by everyone except Shugoki in speed, let's just make it even harder. on top of that, the slow, hard hitting Highlander will have 1 more damage than the fastest hero in the game Berserker, who also has more armor, a deflect that gives free guardbreak, a guaranteed heavy on guardbreak, and 400 ms lights. Did I miss anything else? Only thing Highlander has over Berserker is that he doesn't have reflex guard.
Last edited by WhoStoleMyNachos; Jun 13, 2020 @ 9:29am
Viable_Golem4375 Jun 13, 2020 @ 9:29am 
Tbh I don't know what they're doing with LB, as time goes on he's getting closer and closer to having the uniqueness of a breach commander.
Littleelven Jun 13, 2020 @ 12:40pm 
Originally posted by Gaser:
Because having a hero with the highest health, best parry punish, no recovery on bash and zone, 400ms light to negate any combo pressure and 800 ms almost 40 dmg heavys isn’t fun.

But instead of actually trying to fix the problem they just removed impale from counter guard break and removed 10hp.

All while a perfectly fine hero named Hito pretty much got guttered

I startling to doubt that the devs have any plan of balance and instead will let Lb be a hero on training wheels or fixing any of the other out of jail cards the knights have. (Or Balance them in General)
I agree everything lawbringer has is just weirdly too strong and annoying. I think Ubisoft just messed him up beyond an easy health change, or number change. He needs to be changed from the core.
???
Ain't everybody complaint about hiis 150hp just a week ago?
Like, literally everyone?
What??
Lachanche Jun 13, 2020 @ 1:12pm 
lawbringer still has minus 100 ms toplight hitting you through space and time before the animation even begins.

his identity is still there don't worry.
Maybe the game should follow real life and make LB invincible af then
Am i right?
Littleelven Jun 13, 2020 @ 1:34pm 
Originally posted by Lachanche:
lawbringer still has minus 100 ms toplight hitting you through space and time before the animation even begins.

his identity is still there don't worry.
I think you and Leg dont understand what I am saying here. Him having that light is actually against the theme of lawbringer in my opinion. I even said in this, that he is a strong hero, annoyingly so, but Im guessing you didnt read that part because of how far down it is. I am also not asking for historical accuracy. If I were I wouldnt even play this game because 90% of the cast wouldnt be here. I am just asking for some authenticity with his character and his theme. When I watched his trailer I saw an immovable, unrelenting force that puts fear in all of his foes. What he is now is a cheese bag with an annoying top light and a strong parry punish and really weird reach. I want the game to be balanced sure, I just think the devs didnt think of any creative way to implement lawbringer into this game. Nothing is special about him, he is the most bland hero in the game. Sure he is strong, but I honestly dont care how strong he is if he is just the most boring blank slate Ive ever seen.
Last edited by Littleelven; Jun 13, 2020 @ 1:34pm
Littleelven Jun 13, 2020 @ 1:36pm 
Originally posted by Leg:
???
Ain't everybody complaint about hiis 150hp just a week ago?
Like, literally everyone?
What??
I never complained about his health at anytime. Just because others have doesnt mean the complaints include me. I like to treat people and their thoughts individually. So when I see a discussion I dont just pull up, well everyone said this or that. Instead I just say what I think, or at least thats how I should act. You can bring up other peoples point if you want, as long as it adds to the discussion, but I dont think this did.
Last edited by Littleelven; Jun 13, 2020 @ 2:07pm
BlueCarrots (Banned) Jun 13, 2020 @ 1:55pm 
10 hp he takes one less light to die wow thats so much
Littleelven Jun 13, 2020 @ 2:11pm 
Originally posted by BlueCarrots:
10 hp he takes one less light to die wow thats so much
Its not just about the health, but it is part of it yes. It was just the fact that his armour played a part in his character. it gave him that health and I was happy with that. Would i prefer something different, yeah. I wanted hyper armour against all light attacks, but maybe that would be too strong. I think we are all focusing too much on the math and not the feel of the game or the idea of it. I get why, a feeling towards the game is unquantifiable, but the damage numbers are so those are much easier to talk about. Not to mention peoples feelings can vary person to person. My defininition or idea of lawbringer could be way off the mark for some people. I am sure some people think how he is now perfectly represents his theme, but I dont.
BlueCarrots (Banned) Jun 13, 2020 @ 2:14pm 
Originally posted by Littleelven:
Originally posted by BlueCarrots:
10 hp he takes one less light to die wow thats so much
Its not just about the health, but it is part of it yes. It was just the fact that his armour played a part in his character. it gave him that health and I was happy with that. Would i prefer something different, yeah. I wanted hyper armour against all light attacks, but maybe that would be too strong. I think we are all focusing too much on the math and not the feel of the game or the idea of it. I get why, a feeling towards the game is unquantifiable, but the damage numbers are so those are much easier to talk about. Not to mention peoples feelings can vary person to person. My defininition or idea of lawbringer could be way off the mark for some people. I am sure some people think how he is now perfectly represents his theme, but I dont.
k so u want everyone to play lawbringer then
Viable_Golem4375 Jun 13, 2020 @ 2:19pm 
Originally posted by Littleelven:
Originally posted by BlueCarrots:
10 hp he takes one less light to die wow thats so much
Its not just about the health, but it is part of it yes. It was just the fact that his armour played a part in his character. it gave him that health and I was happy with that. Would i prefer something different, yeah. I wanted hyper armour against all light attacks, but maybe that would be too strong. I think we are all focusing too much on the math and not the feel of the game or the idea of it. I get why, a feeling towards the game is unquantifiable, but the damage numbers are so those are much easier to talk about. Not to mention peoples feelings can vary person to person. My defininition or idea of lawbringer could be way off the mark for some people. I am sure some people think how he is now perfectly represents his theme, but I dont.

Tbh I liked thew high health too, I would've much rather they actually tried to rework the hero's moveset.
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Date Posted: Jun 13, 2020 @ 8:56am
Posts: 40