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번역 관련 문제 보고
Modifiers just make things worse.
Not to mention when fighting multiple enemies they are extremely well coordinated, even down to timing their hits on you to avoid the usual damage reduction from multiple hits within the same frame or so.
I could have sworn that in a recent update Ubisoft said they nerfed the level 3 bots a bit, but in my experience they're still parry gods and I rarely throw attacks, instead I just turtle up and wait for them to screw up, because they suck at offense. I'd also like to point out how annoying it is that you can't use bashes against them to confirm some damage, because they can react to any bash. They are also basically immune to guardbreak.
overall arcade mode in my opinion is a little bit brutal to inexperienced or new player sometimes they called it unfair and unforgiving but in this case that's why only few newbie play this mode especially the weekly and legendary modes even some veteran dislikes playing Arcade because it lacks human element or presence in it, it seems the devs can't imitates human behavior at this time or maybe they just don't like it :) :) :)
Yeah, no. I'm pretty sure that feinting doesn't work on the bots but feel free to prove me wrong. If you can post a vid or something of a bot falling for feints I'd be happy to see it, but I can play my Warden in Arcade and feint my shoulder bash all day long, the bots will never react to it. They can read your inputs and there is extensive proof of it posted on reddit, which I can find if you don't believe me.
https://www.youtube.com/watch?v=jyVtNQuDMN8&feature=youtu.be
I decided to slow down the video and watch it frame by frame, and I see two instances where you feint. However, if you slow it down, you'll notice that the bot has already started attacking before you actually feint. This is because, as I said, the bots read inputs. Lawbringer, despite being one of the weakest heroes in the game, is actually not that bad in Arcade. Normal hard feints (the ones that you press circle to perform) may cause a bot to attack, but I am pretty sure this is just because of their input reading. Additionally, certain other feints like Warden's shoulder bash seemingly never cause them to react. I can tell you this because Warden is one of the heroes I regularly play and I struggle with him in Arcade mode, his normal mindgame that is the Shoulder Bash vortex simply does not work against bots. However if I switch over to someone like Kensei, I struggle a lot less because he has a lot of options in his kit and isn't so hard feint heavy.
However, even softfeints (moves which you can cancel directly into other attacks simply by pressing the correct button) can be parried with ease by the bots. Something like Shaman's 400ms bleed softfeint gets parried with ease by the bots. When I said "feints don't work on bots" it was a bit of a misnomer, so that's a mistake on my part that I admit to. Feints may sometimes cause them to attack, but actual mindgames do not work on them for obvious reasons, and some heroes like Warden are at a distinct disadvantage and are better off turtling against bots.
As I said, they read inputs. That means that as soon as you press a button/key, the bot already knows what you pressed. When you pressed your heavy attack button, the bot was already reacting. But you pressed your feint button after the bot already began to react.
i know bots read input are you saying devs make them to fall do you mean that's intended hardwired in the codes?
Its really weird, normally in lvl 2 AI, they wont parry, ever. Yet in OOS, when I feint, they will throw heavy.
Thats moment, I realize, AI is forced to react to feint. Around 3 feints tho, 1st feint doesn't always work.
forced to react to feint? i think they are design to react to feint sometimes they are stupid and sometime godlike to make this short if we win againts AI because they let us to win