For Honor

For Honor

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Spooky7.62 Mar 3, 2020 @ 5:33pm
Should i make zhanhu my third main?
Currently im exclusively only playing shaolin and shinobi. Should I add Zhanhu to the list?
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Showing 1-12 of 12 comments
kudo Mar 3, 2020 @ 5:53pm 
if the fundamental testing grounds changes goes through (faster lights, soft feint buffer consistency) then he might be worth it.
High Heresiarch Mar 3, 2020 @ 6:02pm 
No.
Viable_Golem4375 Mar 4, 2020 @ 7:52am 
If you enjoy pain then yes.
In 4v4?
Yes.
God bless off target unblockable/unparriable left heavy finisher
York Mar 4, 2020 @ 8:38am 
Originally posted by Source: Trust me, dude.:
In 4v4?
Yes.
God bless off target unblockable/unparriable left heavy finisher
as a BP I AGREE
bulwark slash on someone who is too far away it does not matter i have an unblockable zone!
the bash does not count
Al3x!el Mar 4, 2020 @ 11:17am 
LoL
go into hero screen, open the movelist of the shaolin hero.
Do the same with zhanhu.
Compare.
Any Questions left ?
Spooky7.62 Mar 4, 2020 @ 1:36pm 
Originally posted by Alexiel:
LoL
go into hero screen, open the movelist of the shaolin hero.
Do the same with zhanhu.
Compare.
Any Questions left ?
Its not about movsets, since most movesets lose viability at higher levels of play.
Nobody410 Mar 4, 2020 @ 1:42pm 
Originally posted by Spooky5.56:
Originally posted by Alexiel:
LoL
go into hero screen, open the movelist of the shaolin hero.
Do the same with zhanhu.
Compare.
Any Questions left ?
Its not about movsets, since most movesets lose viability at higher levels of play.

Thats true best move set is feint and GB.

In testing ground it's spaming light faster you can.
Last edited by Nobody410; Mar 4, 2020 @ 1:43pm
Antik Mar 4, 2020 @ 1:43pm 
Zhan Hu is currently my second main and i enjoy him a lot, definitely more than meets the eye in terms of gameplay.

He is super fun in Testing Grounds.
Al3x!el Mar 4, 2020 @ 2:11pm 
Originally posted by Spooky5.56:
Originally posted by Alexiel:
LoL
go into hero screen, open the movelist of the shaolin hero.
Do the same with zhanhu.
Compare.
Any Questions left ?
Its not about movsets, since most movesets lose viability at higher levels of play.
While this is true it also is the reason high level gameplay seems to be booring to me.
There is much more fun playing with risk and suprise with some different moves than just running with the one trick pony.
Spooky7.62 Mar 4, 2020 @ 4:45pm 
Originally posted by Alexiel:
Originally posted by Spooky5.56:
Its not about movsets, since most movesets lose viability at higher levels of play.
While this is true it also is the reason high level gameplay seems to be booring to me.
There is much more fun playing with risk and suprise with some different moves than just running with the one trick pony.
The heros I play allow me to take risk like deflects and cc, i find things like that very rewarding aside from just going for a parry.
Al3x!el Mar 4, 2020 @ 10:15pm 
That is what I am talking about.
No offense but those are no offense moves and the reason why playing on a high level player is booring.

There ppl able to parry and block almost everything I do no matter how I do it. Even if im throwing a feint, whatever they just sit there and use defense tools.

So isn't exactly that the thing the devs wan't to engage using this changes they come up with ?

Btw in my opinion it's still kinda booring using a hero that has about 3 different moves and the core mechanics (wich are part of the problem of this game)

maybe they should just count how often ppl are able to parry and seperate those having greater reflexes from those who don't, give them a ranked league or something and stop em from stomping casuals.
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Date Posted: Mar 3, 2020 @ 5:33pm
Posts: 12