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You buffed Lawbringer's light parry to 39+10 guaranteed from 30+10. Why?
You nerfed Cent heavies to 20 from 25. Why?
With the testing grounds you were nerfing punishes, so why was LB buffed.
Which btw could be dodged.
I beg you, Ubisoft, stop. Do not do this to my favorite game.
P.S Matters not only that I've listed above, but the damage nerf, with which you tried to compensate the speed of attacks... it is ridiculous. Especially conq's flail uppercut damage.
i refuse to button mash as an answer to button mashers, this isnt dead or alive, or street fighter etc with just spamming and thats what i loved about the game.
but if this is the direction you guys want to take it, so be it im grateful for 4 years of a great game but this is where i draw the line the game feels like its on crack and its too much for me. gg
Making deflects easier is a bad idea, made already annoying characters to fight even more annoying.
Proves more that toe stab needs to be placed into a combo.
Makes me want to have PK nerfed to the ground like a certain poison character we all know.
Speeding up lights again is not the way.
Attacks can come from multiple directions which makes Guarding harder, especially with the 100ms switch delay, you can be attacked by more then one person which can lead to piled on damage which by the way, because its all Lowered, means Revenge and Healing Feats are going to be even Stronger. Certain Characters who already had Powerful Mix-ups and Soft-Feints are now going to RULE the meta to the point where it could kill any interest in the game for newcomers and even vets, and Heavies in general no longer feel worth it to go for because they got hit too hard to the point where they don't hit hard.
By all means, keep the Stamina, Animations and Zone Ease, but for the love of god, scrap the Damage changes and the Indicator nonsense and try again. If people on PC are having issues and complaints with them just imagine what the Console base thinks of them right now, I guarantee they're not happy when they end up on the receiving end of Shaman's 31 damage Soft-Feint stabs.