For Honor

For Honor

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Ash 9 febr. 2020 la 14:47
About 400ms attacks.
I got called a cheater today twice and got reported cause I parried lawbro top light couple of times and parried tiandi zone. Maybe it's a little warning what existence of attacks less then 500ms is not okay, DON'T YOU THINK?

Fun fact it actually wasn't on purpose, I just got lucky.


Spammy-spammy 400ms is a bad design.
Sotfeint into softfeint into softfeint is a good design.
Change my mind.
Editat ultima dată de Ash; 9 febr. 2020 la 14:47
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Amon 9 febr. 2020 la 14:52 
Tiandi's zone is 500ms tho. Spammy spammy 400ms design is not bad, and you just proved it by defeating those spammers that read outranks spam. There is a reason why spam is useless at high level gameplay. You did well by reading your opponents care not what other people say and rejoice in your ability to read them correctly
Ash 9 febr. 2020 la 14:58 
Postat inițial de Amon:
Tiandi's zone is 500ms tho.
Sorry, my mistake.

But I still think where hero design just all around fast attacks it's bad design not for opponent but overall. Boring to play, annoying to fight against and too much depends on the connection quality.
Amon 9 febr. 2020 la 15:00 
Postat inițial de Ash:
Postat inițial de Amon:
Tiandi's zone is 500ms tho.
Sorry, my mistake.

But I still think where hero design just all around fast attacks it's bad design not for opponent but overall. Boring to play, annoying to fight against and too much depends on the connection quality.
I mean if everything was reactable then game would be too easy and boring at high levels dont you think? Also Orochi is the fastest hero but he is the worse hero in all gamemodes
Editat ultima dată de Amon; 9 febr. 2020 la 15:00
400 Ms is entirely reactable. That alone should change your mind. It should be used sparingly mind you, and LB is basically just everything that is wrong with For Honour condensed into one character.
Ash 9 febr. 2020 la 15:04 
Postat inițial de Amon:
Postat inițial de Ash:
Sorry, my mistake.

But I still think where hero design just all around fast attacks it's bad design not for opponent but overall. Boring to play, annoying to fight against and too much depends on the connection quality.
I mean if everything was reactable then game would be too easy and boring at high levels dont you think? Also Orochi is the fastest hero but he is the worse hero in all gamemodes
Ok, let's take a warden for example. Will you call him balanced without backdodge SB? And he hasn't any attack less then 500ms.
Or BP, who have, I think, best and more balanced design in the entire game.
The character design should be around good openers/bashes/mindgames. Not around "lagspike save me" thing.
Editat ultima dată de Ash; 9 febr. 2020 la 15:05
Amon 9 febr. 2020 la 15:06 
Postat inițial de Ash:
Postat inițial de Amon:
I mean if everything was reactable then game would be too easy and boring at high levels dont you think? Also Orochi is the fastest hero but he is the worse hero in all gamemodes
Ok, let's take a warden for example. Will you call him balanced without backdodge SB? And he hasn't any attack less then 500ms.
Or BP, who have, I think, best and more balanced design in the entire game.
Warden would be balanced without backdodge shoulderbash in my opinion. In Warden's case he doesnt need fast attacks because his SB and vortex gives him viability through unreactable offense. BP is also balanced the only thing with him would be his bulwark should not flip jump attacks or feats
Amon 9 febr. 2020 la 15:06 
Postat inițial de Ash:
Postat inițial de Amon:
I mean if everything was reactable then game would be too easy and boring at high levels dont you think? Also Orochi is the fastest hero but he is the worse hero in all gamemodes
Ok, let's take a warden for example. Will you call him balanced without backdodge SB? And he hasn't any attack less then 500ms.
Or BP, who have, I think, best and more balanced design in the entire game.
The character design should be around good openers/bashes/mindgames. Not around "lagspike save me" thing.
Agreed completely
Ash 9 febr. 2020 la 15:07 
Postat inițial de Psychedelic Adventurer:
400 Ms is entirely reactable.
Nah not really. The guys did some research on youtube while ago and this 400ms is
not exactly "you have 400ms for PARRYING"
Amon 9 febr. 2020 la 15:07 
Postat inițial de Psychedelic Adventurer:
400 Ms is entirely reactable. That alone should change your mind. It should be used sparingly mind you, and LB is basically just everything that is wrong with For Honour condensed into one character.
It actually is not reactable. You can counter it with read tho
I can block lawbringer top light usually just fine but parrying require so much focus for me... I hate it, it also require the lb ping to be very low
BP is not balanced stop it lol
Amon 9 febr. 2020 la 15:12 
Postat inițial de kellerak:
BP is not balanced stop it lol
What part of his kit would you say is not balanced?
Fast attacks still require read making the same way a feint does, if say a Nuxia is mid chain, you need to make a read and block one direction to counter the next light in the chain.
Ash 9 febr. 2020 la 15:24 
Postat inițial de kellerak:
BP is not balanced stop it lol
If you going to mention his dodge to gb instead of bash, or his easy access unblockable into GB, it's not BP problem, it's overall GB problem being too rewarding. The nonguaranteed heavy on gb will make so many heroes much less annoying to fight.

Postat inițial de Viable_Golem4375:
Fast attacks still require read making the same way a feint does, if say a Nuxia is mid chain, you need to make a read and block one direction to counter the next light in the chain.
Don't you dare say nuxia has anything good in her kit. When my trap was avoided with emote I almost got aids from it.
Editat ultima dată de Ash; 9 febr. 2020 la 15:25
Amon 9 febr. 2020 la 15:25 
Postat inițial de Ash:
Postat inițial de kellerak:
BP is not balanced stop it lol
If you going to mention his force dodge to gb instead of bash, or his easy access unblockable into GB, it's not BP problem, it's overall GB problem being too rewarding. The nonguaranteed heavy on gb will make so many heroes less annoying to fight.

Postat inițial de Viable_Golem4375:
Fast attacks still require read making the same way a feint does, if say a Nuxia is mid chain, you need to make a read and block one direction to counter the next light in the chain.
Don't you dare say nuxia has any good thing in her kit. When my trap was avoided with emote I almost got aids from it.
Oh I remember when people did that XD
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Data postării: 9 febr. 2020 la 14:47
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