Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
raider i use the perk that heals gives stamina from minions, bear trap or inspire, heal, and definitely slippery meat its the most op perk in the game by far. kidding dont ever use that use the fireflask in dominion and the heal in breach.
warden i use the same heal/stam from minions, thick blooded cause of feats and bleeds, heal, and normally his attack buff for his 4th since they made catapult pretty useless.
unless you are asking about gear perks in which pick your own since its up to prefrence
Glad to see you're enjoying to the game! There's definitely a learning curve to FH. Aside from Raider and Warden, which other heroes have you tried out?
In Warden's case:
Devourer can be considered the most useful of the "Common" perks, 15 extra health on executions allows you to restore 35 Health on those really fast executions as opposed to the rather pitiful 20 they'd normally heal for. Shields Up is alright as it gives protection against the equivalent of 1 Light Attack upon spawn or revival, and Aegis is similarly alright in that any Health shields you gain will be 20% stronger, including the 1 you gain in Revenge, but it can end up being kind of pointless in modes like Dominion if you don't have any Allies that can grant you a Shield like BP and are facing enemies that are good at ganking.
I'd take Endurance simply because the Stamina Cost Reduction is really handy to have, you're attacks consume less Stamina and getting blocked or parried similarly isn't as punishing on it,
Survival Instinct I'd straight up avoid, 25% Stamina Cost Reduction when you're about to die is just plain garbage.
Head Hunter increasing your Max Health by 4 per each unique enemy hero you execute is a small survivability increase with each confirmed kill and Fresh Focus greatly reduces any down time you'd spend in OOS if you find yourself there, either are good choices.
For Raider:
He has the exact same Perk choices, but the different Feats means some Perks are a bit better then others.
Devourer is still handy to have, Shields Up I'd actually recommend since Raider has a higher Health Pool, so that little Shield makes him just a bit tankier in the initial push, Aegis can still end up being a decent choice, but it'll still have that situational Weakness.
Endurance I'd actually avoid on Raider since he has Tireless, which gives a slightly stronger Stamina Cost Reduction then a Renown level 4 Endurance. Survival Instinct is still garbage, avoid it.
Head Hunter and Fresh Focus are still both solid choices, but it is worth Noting that the extra Max Health from Head Hunter can work wonders if you run Raider with the Fury Feat, as that extra bonus of up to 16 Health gives Raider much more "Effective" HP with Fury's 35% Defense Buff.
At the end of the day, it comes down to your preference though, tinker around with the Perks and Feats and use what you like best. Also, welcome to the Battlefield!
Shield up is also good because extra hp goes a long way.