For Honor

For Honor

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Running away
Is there something im missing here?

To me it seems, besides being cowardly, that running away large distances in dominion to heal is pointless. The way i see it is...

A- If you fight it out you may get revenge and turn the tables

B- If you have to run 30+ seconds to get there, then wait another 10 or so to heal, thats gonna take longer than finishing a fight and respawning

I actually just TK'd a guy who got chased back to our spawn point with no HP. Was really funny the enemy kensi chasing him saw me, i saw what our guy was doing and started taking swipes at him. We both united to chase him down and end him then had a proper fight where noone ran :D

So yeah am i missing something about running away, it just seems like a bad call all round. Unless maybe they really really love there K/D ratio??

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Showing 76-90 of 154 comments
Karmaterrorᵁᴷ Jan 8, 2019 @ 11:38am 
Originally posted by Delta:
Intentional teamkilling=griefing and thats a legit reason to report what can lead to you being banned.

Second thing is by killing your teamate you gave points to your enemy wich is ♥♥♥♥♥♥♥♥ and not effective. If he was on a ramp going back to the battlefield or the point where he would have been in less then 15 seconds he could have healed himself and generate points for the team while you could have killed the enemy and get points for killing that dude. So youfe "effective" way of handling the situation was the dumbest thing you could have done, good job.

Point is it wasnt 15 seconds, the run he performed was already 20 seconds long with at least another 20 to 30 to go, people dont read the thread or actually asess the situation. Just get on high horse over a single teamkill. Im not a griefer at all. I saw a situation that the math said we benefited from so i acted. the points i gave the team was worth 5 seconds of me stood in a capture zone. The math still puts us in the green time wise.

Hell even the guy i TK'd wasnt bothered, he didnt complain, he just kept playing. He had complained about another player the last round.....but not that TK. Doesent that make you think even he saw the benefit?

So yeah long story short, it wasnt a short run, it saved time (even taking into account the 5 kill points). And it seems the guy ingame got that and wasnt bothered. You guys more bothered than him lol
SSJPrince Jan 9, 2019 @ 2:37am 
You sound like someone that has a high death count average if you don't see the point of healing AND boosting at the same time on empty zones. Even if the zone was occupied, that player can step off while the wounded player steps on... Boosting a point is a good way to get a lead or catch up to the enemy team if they're ahead of you, not boosting is a choice people make in favor of playing Dominion more like a Deathmatch game, but it doesn't help to be a "brave" idiot that runs up to anyone that can be attacked and dies just as much or more than they kill the enemy.

Try to think about that OP.
Blacklion Jan 9, 2019 @ 2:51am 
Originally posted by Karmaterrorᵁᴷ:
Originally posted by Delta:
Intentional teamkilling=griefing and thats a legit reason to report what can lead to you being banned.

Second thing is by killing your teamate you gave points to your enemy wich is ♥♥♥♥♥♥♥♥ and not effective. If he was on a ramp going back to the battlefield or the point where he would have been in less then 15 seconds he could have healed himself and generate points for the team while you could have killed the enemy and get points for killing that dude. So youfe "effective" way of handling the situation was the dumbest thing you could have done, good job.

Point is it wasnt 15 seconds, the run he performed was already 20 seconds long with at least another 20 to 30 to go, people dont read the thread or actually asess the situation. Just get on high horse over a single teamkill. Im not a griefer at all. I saw a situation that the math said we benefited from so i acted. the points i gave the team was worth 5 seconds of me stood in a capture zone. The math still puts us in the green time wise.

Hell even the guy i TK'd wasnt bothered, he didnt complain, he just kept playing. He had complained about another player the last round.....but not that TK. Doesent that make you think even he saw the benefit?

So yeah long story short, it wasnt a short run, it saved time (even taking into account the 5 kill points). And it seems the guy ingame got that and wasnt bothered. You guys more bothered than him lol

You literally gave the enemy renown.. people like you are why 4s are so irritating...

The fact that you spent time chasing him left the other two guys out to dry... so much for being a team mode.. go back to COD.
Teammate and enemy playing Mouse and cat
OP: "I have calculated the time wasted by you casual and your punishment for this dishonor display is dead." - while joining the chase and be effective with his time.
Just one question tho, OP, are you in Samurai faction?
Last edited by shower speedrunner; Jan 9, 2019 @ 3:14am
~Frostbite~ Jan 9, 2019 @ 3:29am 
>rush in all the time
>heals are for ♥♥♥♥♥♥♥
>get killed sometimes
>tmw the enemy team wins
>tmw they won because they decided to live longer in order to win the match
>mfw even Sun Tzu told people to not be autistic and retreat so they can fight again

Go back to duels kid
Blacklion Jan 9, 2019 @ 3:41am 
Originally posted by In the Name of God. We go to hea:
Teammate and enemy playing Mouse and cat
OP: "I have calculated the time wasted by you casual and your punishment for this dishonor display is dead." - while joining the chase and be effective with his time.
Just one question tho, OP, are you in Samurai faction?

Listen here you Catholic saucepan.. this is clearly a savage. They enjoy infighting as much as they do inbreeding..

These replys are gold, no actual arguments against the math, just against the TK itself. Like i said, you guys take it so bad, the guy ingame wasnt bothered, he probbably had the common sense to realise that he was wasting time so took it on the chin.

I mean half the replys demonstrate that you didnt read past the first post for any further explination of the situation. One single person here has the balls to say "yes i see your logic here, i disagree with what you did, but i do see what you mean".

Originally posted by GUTS:
You sound like someone that has a high death count average if you don't see the point of healing AND boosting at the same time on empty zones.

He wouldnt have been boosting a zone for over a 1min from the time of retreat, and still would have been low hp 40-50 seconds after the retreat.

How is that better that a 15 second respawn to full hp?

Also if i take on the kensi at our spawn point that sill leavs it 2v3 in the rest of the map while he goes right the way down the back to the far checkpoint.

Originally posted by ~Frostbite~:
>mfw even Sun Tzu told people to not be autistic and retreat so they can fight again

Go back to duels kid

Because in real life lives arent replaceable. In a game you do whats most effective, not whats most realistic.

In left 4 dead vs its a valid tactic to shoot a slow limping teammate so the rest of the team can rush if its late level. Because its more efficient, being efficient is a big part of playing competitive games of any sort.
Last edited by Karmaterrorᵁᴷ; Jan 9, 2019 @ 6:37am
Yeah, and in AOE2, we have to try our best to save every single life if we can.
Spooky7.62 Jan 9, 2019 @ 9:12am 
Originally posted by Karmaterrorᵁᴷ:
Is there something im missing here?

To me it seems, besides being cowardly, that running away large distances in dominion to heal is pointless. The way i see it is...

A- If you fight it out you may get revenge and turn the tables

B- If you have to run 30+ seconds to get there, then wait another 10 or so to heal, thats gonna take longer than finishing a fight and respawning

I actually just TK'd a guy who got chased back to our spawn point with no HP. Was really funny the enemy kensi chasing him saw me, i saw what our guy was doing and started taking swipes at him. We both united to chase him down and end him then had a proper fight where noone ran :D

So yeah am i missing something about running away, it just seems like a bad call all round. Unless maybe they really really love there K/D ratio??
Running away can be strategic, the only time i would say its cowardice when your teams broke and everyones dead or if you in a gank with your teammate and they give the enemy revenge then run away leaving you by yourself, but thats pretty much it in my opinion the only times.
Last edited by Spooky7.62; Jan 9, 2019 @ 9:13am
Krimion Jan 9, 2019 @ 10:42am 
Wow man, you killed you team for trying to heal?
That's horrible.

I hope you get reported for that, and any future TKs you do (since you'll obviously do it again judging by how happy you were).
Last edited by Krimion; Jan 9, 2019 @ 10:53am
OP mistaked this game is forgiving to TK as L4D.
Probably saying this community is toxic in L4D board.
Skearn Jan 9, 2019 @ 11:15am 
Originally posted by In the Name of God. We go to hea:
OP mistaked this game is forgiving to TK as L4D.
Probably saying this community is toxic in L4D board.
i dunno about that man, im prtty sure for honor has its own unique blend of toxic:D
dont see it to often tho:)
Last edited by Skearn; Jan 9, 2019 @ 11:16am
794redfield Jan 9, 2019 @ 12:04pm 
Since you REALLY don't seem to get how bad of an idea TKing is, allow me to explain.

A: You have no idea what was going on that led to the Orochi running away, the Kensei could have ambushed them when they were already low on health so getting Revenge was a no go, or if the Orochi was at full health then that means the Kensei was just outright owning them and they were running away from a losing battle.

B: No matter how hard you try to justify it, Killing your own teammate benefits only the Enemy Team, because you killed your own ally, the Kensei chasing him got Renown and their team got 10 Points because "they" killed one of your heroes. And since you got involved it likely also gave the Kensei an "Honorable 1v2" Bonus, which actually would give them more renown and give the Enemy Team more points, which would further increase their lead and cause your team to start breaking faster.

C: If you had actually stepped in and SAVED your teammate, you would have gotten a Savior bonus upon killing the Kensei and the Orochi would be able to run to a zone and heal, all the while Boosting the Zone which causes your team to get double the points that zone gives per second instead of giving the enemy team free points due to your ally dying and forcing them to wait for 12 seconds when they could have been doing something to help your team like killing minions, capturing a Zone the Enemy's have or, as I just stated, Boosting a Zone your team already had. Likewise, it would have quickly made a better friend out of that Orochi, if you saved them, they would likely try to save you if the situation arised.

D: Killing your own ally is just a jackass move and will make an enemy out of your own teammate, I guarantee you more spiteful players would actively go out of their way to screw you over as payback, I know I would, whether it be leaving you to die in a gank or feeding your attackers revenge to further tilt the odds against you, it won't matter to your enemies since its helping them regardless and your other "allies" likely wouldn't even bat an eye, to them if you Team Killed one of them you very likely would Team Kill the rest of them if given the chance.

Honestly, I bloody DARE you to try making an excuse to justify Team Killing despite the clear downsides you overlooked.
Last edited by 794redfield; Jan 9, 2019 @ 12:43pm
But his ally didn't bother with this, you know, as he keeps saying.
Because not only OP able to calculate the time lost, his ally also ables to do the same thing.
His ally must be saint, because if I was in his position, I would wreck my keyboard.
VOID01 Jan 9, 2019 @ 5:19pm 
Rather than running away while fight 1 v 2.. this thing what is called cowardly..
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Date Posted: Jan 7, 2019 @ 3:54am
Posts: 154