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block? parry?
After over 700 hours I would have never had thought to parry or even attempt to block their attacks. Bravo sir. You have solved the great mystery.
If you are going to say "git gud" just say "git gud."
- The light buff is nice but it doesn't change the fact that their primary source of damage comes from top combo and zone so keep the usual feeling : stay on top guard and when you see something different, change guard
- The new backdodge is actually fairly easy to parry/deflect if they just randomly throw it however, be ready to bait it out cause a lot of Orochi likes to use it as a counter-hit.
- Same thing for side dodges, except easier imo
- New Storm Rush usually requires you to block but if you know they're using it a lot, you can probably start to parry it on reaction regardless of the direction.
- Kill their momentum, either by being quite defensive or rushing them yourself, most Orochi just expect their lights to do the job and that's it, as long as they can't get those small damage from them, they're are at a disadvantage.
1. Orochi's only 400 ms light is his second light in the chain. Meaning if he does double top light, there's not 400 ms one. Most Orochi's in low tier will throw it from the same direction, mid tier will use left (By left i mean your left). While mid-high tier will delay it to 333 ms and throw from left or right, rarely the top.
2. Orochi has no oos pressure, meaning if he gets you oos he can't force you to the ground. The most he can do is get a delayed light.
3. Orochi's Storm Rush can be interrupted. Most low-mid tier players don't know this, so just throw a light if he uses that against you. As for the riptide. Just cancel attacks and try to bait him. If it doesn't work it just means he's a good player, nothing you can do against that.
That's basically all things i can say against Orochi specifically. Otherwise, just do what you do against every assassin :P
Is sound that slow for you?
1. I was basing the timing off rage accumulation. I noticed I was getting as much salt for Orochi's lights as I do from PK lights.
2. That's not true. An orochi can combo freely since he cannot be interrupted (unless you are a moron and try to parry) or try to use a storm rush from literal any direction.
3. Orochi is only close enough to be hit by you right as he is finishing his attack, which means you are as likely to block it as you are to parry it.
None of this is even taking into consideration that if the orochi is good enough he can just spend the entire match only deflecting lights into unblockables.
I am going to chalk this us to me not being as experienced enough against Papa Rochis, but I still think that the solution to orochi being playable isn't just "make the lights faster make the heavies faster make the faster faster"
Just saying, that's what everyone does to me when I play him.
"None of this is even taking into consideration that if the orochi is good enough he can just spend the entire match only deflecting lights into unblockables."
THIS is where feinting comes in. You do an attack, lure them into attending a deflect, and now you have either a parry or maybe even a gb if you are fast enough.
I am talking about high pres brawls and duels. I think you are more used to low level play (no salt intended) where this is reliable against people who just bought orochi. If you keep getting your lights deflected, then of course any orochi worth his salt (haha) is going to expect that you will finally throw a feint out and just light you or gb. Even then if the orochi sees that you cancel your feint he can initiate a dodge attack at the last second. The timing is tight, but it is there none the less.
Once again, I think I am just not experienced enough. Git guds are valid, for once.