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1- The enemy meets them there and its a brawl or
2- The enemy does not and that's an archer point conquered/defended.
If you break away from your team while they are ganking/grouping, this gives you a chance to score other objectives like clearing the ram or getting the shield banner. If you break away from your team and you get ganked, understand that this also has value: every enemy ganking you is one less enemy interfering with the rest of your team, leaving them free to score objectives.
In breach, if I see all my teammates moving towards an objective, I always break away and do something else. This forces the enemy to break up to, because otherwise you have free reign to dominate. Likewise, if I see two teammates ganking an enemy, I never wade in. It's a 2v1, no sense in turning it into a 3v1, your time is better spent going for other objectives.
Right now, the whole thing is thin.
Wins should be by good tactics and trickery, not brute force gank squads.
Also snipe Heroes is a bonus.
why do we have to spread everyone out?
Working as a team is a good tactic, ganking is a good tactic, just because you don't like it doesn't mean it shouldn't be.
Teams that resist working together are teams that lose.
Sounds like you want more 1v1s in Breach mode...
Ballistas are strong as they are now. Currently you can drop a commander in no time if someone is using the ballista. Its great for clearing minions and slowing the Ram, killing heros.
https://www.youtube.com/watch?v=UCtmOUG64WU
Guardian has to be reworked because the payoff isn't worth the time you're gonna be spending trying to kill him, not to mention the risk of getting the buff stolen by a last hit.
Imo they should make a KOTH style objective unlock when guardian is killed and the team that dealt the most damage to guardian will have to stay on the objective uncontested for 5s to get a global team buff. If they don't claim it within 60s then objective disappears and nobody gets the buff.
Also remove bombs from guardian so that the time to kill is reduced.