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Parrying light attacks
I've been confronted lately with people claiming parrying light attacks to be easy.


The thing is. When you see incoming attack direction marker, you never know if this is light or heavy. Assuming it's light, you switch the guard direction AND press heavy attack to do a parry. Aaand surprise, the attack turned out to be heavy. Now what? You're basically doing heavy attack INTO enemy heavy.

So basically, setting up for light parry means you leave yourself open if the attack turns out to be heavy.

So how exactly is it possible to parry light attacks?
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Showing 1-15 of 37 comments
Sylpheed Jul 8, 2018 @ 7:03am 
It depends a lot on the characters you're trying to parry as well. Many characters have animations that pretty much confirm it'll be a light before you even notice the red marker (Nobushi/Valk are the easiest, some characters also have extremely slow lights which you can confirm light parries off of such as Warden) which make parrying a lot easier. Also most of the time you have enough time to feint your parry attempt and block said heavy, it's only really an issue if they read your parry attempt and feint into GB or they have soft feints into GB such as Centurion and PK.

If you want to light attack, use a character with decent lights/fast attacks or use your lights sparringly to catch enemies off guard/counter their attacks.
MrMadMask Jul 8, 2018 @ 7:18am 
It's just about knowing the Character's animations.
For example, Centurion's Heavies are much faster than normal, but you can tell the difference from lights because his Heavies hit with the Gladius blade's tip, while the lights hit with the effecive blade.
Sgt.Apples Jul 8, 2018 @ 7:35am 
the first solution is to look at the animation they're doing. simple.

your other solution is to COMPLETELY LEARN THIS[docs.google.com]


you have two options, one is simple, the other one not so much.
Last edited by Sgt.Apples; Jul 8, 2018 @ 7:37am
Howyoudoin' Jul 8, 2018 @ 7:36am 
Maker?! Animation is always the key especially when dealing with fast attack, you can see the startup animation before the red indicator appears.
[EXDr] shader3 Jul 9, 2018 @ 4:20am 
Originally posted by Howyoudoin':
Maker?! Animation is always the key especially when dealing with fast attack, you can see the startup animation before the red indicator appears.

Is it like accurate and enough to react though? I mean is it CLEAR sign that light is coming or heavy is coming, or do you need inhuman insight to see the difference
Rekan (Banned) Jul 9, 2018 @ 4:53am 
Originally posted by shader3:
Originally posted by Howyoudoin':
Maker?! Animation is always the key especially when dealing with fast attack, you can see the startup animation before the red indicator appears.

Is it like accurate and enough to react though? I mean is it CLEAR sign that light is coming or heavy is coming, or do you need inhuman insight to see the difference
You can tell pretty easily with some heroes. Others have unreactable attacks that you can't even block 100% though like Zerk and PK.
Sgt.Apples Jul 9, 2018 @ 4:59am 
Originally posted by Rekan:
Originally posted by shader3:

Is it like accurate and enough to react though? I mean is it CLEAR sign that light is coming or heavy is coming, or do you need inhuman insight to see the difference
You can tell pretty easily with some heroes. Others have unreactable attacks that you can't even block 100% though like Zerk and PK.
Zerk & PK have unreactable attacks because they're guaranteed attacks, they will hit, it's called a punish.
Rekan (Banned) Jul 9, 2018 @ 5:02am 
Originally posted by Sgt.Apples:
Originally posted by Rekan:
You can tell pretty easily with some heroes. Others have unreactable attacks that you can't even block 100% though like Zerk and PK.
Zerk & PK have unreactable attacks because they're guaranteed attacks, they will hit, it's called a punish.
No? Tf you on about. I mean just their lights.
Sgt.Apples Jul 9, 2018 @ 5:14am 
Originally posted by Rekan:
Originally posted by Sgt.Apples:
Zerk & PK have unreactable attacks because they're guaranteed attacks, they will hit, it's called a punish.
No? Tf you on about. I mean just their lights.
since when were zerk & pk's light unreactable ?
go look at the values. They're not unreactable [docs.google.com], the average reaction time is 284 milliseconds, the time for a light attack is 500 (in most cases), you have 216 milliseconds to react, this is fairly possible.
Last edited by Sgt.Apples; Jul 9, 2018 @ 5:19am
Rekan (Banned) Jul 9, 2018 @ 5:19am 
Originally posted by Sgt.Apples:
Originally posted by Rekan:
No? Tf you on about. I mean just their lights.
since when were zerk & pk's light unreactable ?
go look at the values. They're not unreactable [docs.google.com]
When they're delayed they're very much unreactable. The 400ms lights of course but you shouldn't really be using lights from neutral on these heroes.
Sgt.Apples Jul 9, 2018 @ 5:20am 
Originally posted by Rekan:
Originally posted by Sgt.Apples:
since when were zerk & pk's light unreactable ?
go look at the values. They're not unreactable [docs.google.com]
When they're delayed they're very much unreactable.
it's called buffering attacks, it's the point, every hero can do this.
Last edited by Sgt.Apples; Jul 9, 2018 @ 5:21am
Rekan (Banned) Jul 9, 2018 @ 5:24am 
Originally posted by Sgt.Apples:
Originally posted by Rekan:
When they're delayed they're very much unreactable.
it's called buffering attacks, it's the point, every hero can do this.
No?... Delaying and buffering is completley different.
Sgt.Apples Jul 9, 2018 @ 5:26am 
Originally posted by Rekan:
Originally posted by Sgt.Apples:
it's called buffering attacks, it's the point, every hero can do this.
No?... Delaying and buffering is completley different.
i don't understand anything you're saying honestly, i'm trying to figure out, can you actually be simple instead of constantly saying "uhhhh no" every time i try to figure it out ?
Rekan (Banned) Jul 9, 2018 @ 5:28am 
Originally posted by Sgt.Apples:
Originally posted by Rekan:
No?... Delaying and buffering is completley different.
i don't understand anything you're saying honestly, i'm trying to figure out, can you actually be simple instead of constantly saying "uhhhh no" every time i try to figure it out ?
Sorry it's common knowledge I expect people who try contribute on forums to know.
Delayed 400ms attacks are impossibe to react to therefore making them impossible to reaction parry unlike most other light attacks. They're not even meant to be blocked on reaction but because of the bug on static guard heroes most people can.
Sgt.Apples Jul 9, 2018 @ 5:33am 
Originally posted by Rekan:
Originally posted by Sgt.Apples:
i don't understand anything you're saying honestly, i'm trying to figure out, can you actually be simple instead of constantly saying "uhhhh no" every time i try to figure it out ?
Sorry it's common knowledge I expect people who try contribute on forums to know.
Delayed 400ms attacks are impossibe to react to therefore making them impossible to reaction parry unlike most other light attacks. They're not even meant to be blocked on reaction but because of the bug on static guard heroes most people can.

Delayed 400ms attacks are NOT impossible to parry, you have more time than undelayed ones, you're just too impatient.
the average reaction time is 284 ms, you have way more than enough time to properly react (also the whole 100ms to switch guard is actual ♥♥♥♥♥♥♥♥, you can parry before the guard actually changes direction on screen, i've tested this multiple times)
Last edited by Sgt.Apples; Jul 9, 2018 @ 5:34am
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Date Posted: Jul 8, 2018 @ 6:59am
Posts: 37