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Hyper armor can sometimes be confused with the term Super Armor as well. The two are similar except that Super Armor only allows a hero to take a single hit without being interrupted by an attack. If an attack that has multiple hits is performed though, the second hit will interrupt them.
Berserker, on lights and heavies
Highlander on second light of his Light-Light chain and on all defensive stance heavies + Celtic Curse.
Warlord on all heavies and on leaping heavy
Kensei, on light finishers and side heavy followups.
Warden, in fully charged Shoulderbash.
Shinobi during his kick.
Am I forgetting any?
For most, the hyper armor "Kicks in" mid animation. So its not like their heavies are uninteruptable - but keep an eye out and learn the timings. You dont want to trade into a Highlander top heavy if he is mid swing - You're gonna have a bad time!
Only the most important hyper armor move in the game.
...
Lawbringer neutral shove.
Also Eagle's Talon but who cares.