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Transcendent Jul 23, 2018 @ 1:56pm
Centurion - Moveset explained + Frame Data
In Duels, Centurion cannot do ANYTHING without the enemy letting him do it. This isn't a hyperbole or joke. This is a fact.

I want to put it to rest because it's rather annoying to see "CeNt Op" threads every other day I log onto Steam. I know Requiem did something similar, but he didn't go through the entire moveset, so that's what I'm going to do here, complete with frame data as well as what he can do to follow up attacks and how you can prevent him from performing the moves on you.

Light Attack - 500ms (fast)
// Centurion's Light Attacks can be followed up by a Heavy, an Unblockable Heavy Finisher, or another Light. If you parry Centurion's light attacks, he is open up to a Heavy attack punish.

Heavy Attack - 600ms (moderate)
// Centurion's Heavy Attacks are very fast relative to most other Heavies and can be followed up by a Heavy, an Unblockable Heavy Finisher, a Jab, or a Charged Jab. If he lands the Heavy the Jab is confirmed. If you parry a Centurion's Heavy, he will be open up to a Light attack punish. Centurion can also delay these heavies by holding down the Heavy Attack button but releasing before it becomes a Charged Heavy.

Charged Heavy - 1000/1200ms (very slow)
// Dodge it. But do it when he starts leaping at you, not before. If you do it before he will turn to hit you anyway. Or, parry it. It's a heavy, so you'll get a guaranteed Light attack punish if you manage to do it correctly. If he lands this attack, you will be pinned and this allows him to guarantee a Charged Jab and Eagle's Talons.

Unblockable Heavy Finisher - 1000/1200ms (very slow)
// Parry this, but be patient as you're waiting for him to do it. If you successfully parry this you will prevent him from pinning you (necessary to guarantee a Charged Jab and Eagle's Talons) and will also a gain a light attack punish.

Eagle's Fury/Eagle's Fury Alternate - 900ms (slow)
// Dodge/parry it and punish. If you parry, you get a confirmed Light punish. He can only follow Eagle's Fury up with a Jab or Charged Jab. If he hits, only the Jab is confirmed. If you block it, neither is confirmed.

Legion Kick - 600ms (moderate)
// Dodge it and GB. But be careful, experienced Centurions will likely throw a Heavy after someone dodges their kick to prevent themselves from getting GB'd. A more safe punish would probably be to sidestep and heavy/light. However, at a low to mid level you can safely GB without much fear of a heavy being thrown out to prevent it.

Jab - 700ms (slow)
// The Centurion can only get a confirmed Jab from a Heavy attack which lands on their opponent. If you successfully block the Heavy attack, it is possible to dodge the Jab. If he successfully hits you with the Jab, he will drain some stamina and stun you, allowing him to follow up with another chain. You can block both of his attacks to minimise the damage he deals to you and then dodge the follow-up Jab he will likely perform to attempt to catch you in his infinite combo.

Charged Jab - 1000ms (very slow)
// In order to guarantee a Charged Jab, the Centurion MUST pin the enemy with a Charged Heavy or an Unblockable Heavy Finisher, which have both been explained at the beginning of the moveset explanation. Keep in mind that if he lands this he will Unbalance you, allowing him to perform Eagle's Talons.

Zone Attack - 600ms per attack (very slow)
// All three swings of Centurion's Zone can be parried and punished with a guaranteed Light attack. A Centurion shouldn't throw a Zone Attack from neutral, and should usually only do it to Unbalanced enemies if he knows what he is doing. If he throws one from neutral, you've just guaranteed a Light Attack. Also, he cannot follow the Zone Attack up with anything.

Eagle's Talons - 900ms (slow)
// He gains Hyper Armour during this attack, and it is also guaranteed damage if he lands it on you immediately after performing a Charged Jab. What this means is that he cannot be interrupted by enemies while performing it. There is no way to counter Eagle's Talons directly, but you can stop him from doing it by parrying him while he's trying to pin you or dodging his Charged Jab as long as he doesn't pin you.

Charged Heavy Cancel into GB
// This can only be done BEFORE he lunges at you. Therefore, it's incredibly easy to prevent him from performing this attack by not trying to parry until you see him move his Gladius towards you. Also, the attack isn't an unblockable anyway, meaning that you don't even need to parry it if you're unsure of whether he's going to soft-feint or proceed with the Charged Heavy.
Last edited by Transcendent; Jul 23, 2018 @ 2:57pm
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Showing 1-15 of 17 comments
Requiem. (Banned) Jul 23, 2018 @ 2:05pm 
Basically freeze made into a video.

Good job anyway dude...






daily reminder this wont stop cent op threads
LilyOfTheValley Jul 23, 2018 @ 2:07pm 
Most heroes have reactable stuff, Cent is called op because failing to react even once causes you to lose half your health. He's also one of the safest heroes to use when just throwing attacks hoping it gets through as his heavies are basically lights when it comes to speed but having them parried means ♥♥♥♥ all.
incredibilis Jul 23, 2018 @ 2:12pm 
Originally posted by AlmightyBiscuit:
Most heroes have reactable stuff, Cent is called op because failing to react even once causes you to lose half your health. He's also one of the safest heroes to use when just throwing attacks hoping it gets through as his heavies are basically lights when it comes to speed but having them parried means ♥♥♥♥ all.
Unless you failes to react on a guardbreak near a wall or an unblockable heavy you're fine. Shugoki can take half your health in one attack also but he is far from op.
LilyOfTheValley Jul 23, 2018 @ 2:16pm 
Originally posted by Λmmsamdoij:
Originally posted by AlmightyBiscuit:
Most heroes have reactable stuff, Cent is called op because failing to react even once causes you to lose half your health. He's also one of the safest heroes to use when just throwing attacks hoping it gets through as his heavies are basically lights when it comes to speed but having them parried means ♥♥♥♥ all.
Unless you failes to react on a guardbreak near a wall or an unblockable heavy you're fine. Shugoki can take half your health in one attack also but he is far from op.
Shugoki cant mix up into 3 different things and parrying him is almost always a safe bet. With cent hi s initial heavy by all means isnt a hard parry but when you consider that it can either be 600ms, 1200ms or a GB going for the parry is incredib(ilis) risky. I want it to be noted, Cent isnt op at all, but he isnt underpowered either He's average like most other heroes and ubi has done a good job balancing him from the mess he was on release.
Last edited by LilyOfTheValley; Jul 23, 2018 @ 2:17pm
Wolf Jul 23, 2018 @ 2:26pm 
Originally posted by AlmightyBiscuit:
Originally posted by Λmmsamdoij:
Unless you failes to react on a guardbreak near a wall or an unblockable heavy you're fine. Shugoki can take half your health in one attack also but he is far from op.
Shugoki cant mix up into 3 different things and parrying him is almost always a safe bet. With cent hi s initial heavy by all means isnt a hard parry but when you consider that it can either be 600ms, 1200ms or a GB going for the parry is incredib(ilis) risky. I want it to be noted, Cent isnt op at all, but he isnt underpowered either He's average like most other heroes and ubi has done a good job balancing him from the mess he was on release.
I agree
Nibbiru Jul 23, 2018 @ 2:29pm 
We gonna need you to make a list like this for every hero that's being called out on the forums for being OP, and I'm definietly NOT hinting at Orochi and the obligatory almost daily "nerf orochi light attacks threads".
(:fhsamurai:Hint-hint:fhsamurai:)
Redfox30 Jul 23, 2018 @ 2:49pm 
How fast are his light attacks and uncharged heavies?

Also I would appreciate it if you could elaborate on what, if anything, he gets following an uncharged heavy landing?

Edit: Also, his charged heavies: can you vary the length of charge anywhere between the minimum and maximum by letting go of the heavy button at a different time, or does it come out at 1 of 2 speeds (charged/uncharged)?

Finally, does he get an uncharged heavy guaranteed on heavy parry?
Last edited by Redfox30; Jul 23, 2018 @ 2:50pm
jmoyano92 Jul 23, 2018 @ 2:52pm 
Originally posted by Nibbiru:
We gonna need you to make a list like this for every hero that's being called out on the forums for being OP, and I'm definietly NOT hinting at Orochi and the obligatory almost daily "nerf orochi light attacks threads".
(:fhsamurai:Hint-hint:fhsamurai:)





They will probably redesign the character over time, specially these light attacks. Probably the same thing happens with the centurion. There are already proposals in progress and devs know this. But if it takes place it will take a while.

Right now a team with 4 centurions or 4 orochis is unstoppable and almost invincible. Yesterday we did the test with some friends and we never lost, not a single game.

So it's obvious that they should do touch-ups.


Transcendent Jul 23, 2018 @ 2:58pm 
Originally posted by Redfox30:
How fast are his light attacks and uncharged heavies?

Also I would appreciate it if you could elaborate on what, if anything, he gets following an uncharged heavy landing?

Edit: Also, his charged heavies: can you vary the length of charge anywhere between the minimum and maximum by letting go of the heavy button at a different time, or does it come out at 1 of 2 speeds (charged/uncharged)?

Finally, does he get an uncharged heavy guaranteed on heavy parry?

The list has been updated to include timings on Lights and Heavies, as well as delayed Heavies from neutral under the "Heavy Attack" section. No hero can land a heavy after a Heavy Parry unless the opponent does not attempt to block it, and Centurion is no different thanks to the 100ms difference in light attack and heavy attack speeds.
Nibbiru Jul 23, 2018 @ 3:06pm 
Originally posted by jmoyano92:
Originally posted by Nibbiru:
We gonna need you to make a list like this for every hero that's being called out on the forums for being OP, and I'm definietly NOT hinting at Orochi and the obligatory almost daily "nerf orochi light attacks threads".
(:fhsamurai:Hint-hint:fhsamurai:)





They will probably redesign the character over time, specially these light attacks. Probably the same thing happens with the centurion. There are already proposals in progress and devs know this. But if it takes place it will take a while.

Right now a team with 4 centurions or 4 orochis is unstoppable and almost invincible. Yesterday we did the test with some friends and we never lost, not a single game.

So it's obvious that they should do touch-ups.

I bet it was fun :steamhappy: not so much so for the enemy team. :steamsalty:
EmperorsChosen Jul 23, 2018 @ 4:09pm 
I posted an entire several paragraph mini essay in Requiem's thread regarding this. I wouldn't say he's op. I'm not sure any characters are so op you cannot beat them. But cheap? That's a different story. Are other characters cheap or do other characters have cheap aspects about them? Yes, absolutely, but that doesn't take away from the cheapness the Centurion possesses. Someone mentioned the Shugoki, which is a perfect example of this. Not OP, but cheap? Yes. This thread also assumes you're dealing with a Centurion in duels, not a team-based game mode.

Though I do appreciate you taking the time to go through and list counters and frame data for his moves, it's a much better argument and aid than "get gud and don't get hit." Speaking on the light attack punish, is that a guarenteed heavy for every class? Typically heavies from Warden or Lawbringer can be dealt with short of being wallsplatted beforehand.
Transcendent Jul 23, 2018 @ 4:21pm 
Originally posted by EmperorsChosen:
Speaking on the light attack punish, is that a guarenteed heavy for every class? Typically heavies from Warden or Lawbringer can be dealt with short of being wallsplatted beforehand.
After a Heavy Parry, the recovery time is 600ms for ALL heroes. This means that light attacks are guaranteed to hit, heavy attacks are not. I believe that Cent's 600ms Heavies may be confirmed.

After a Light Parry, the recovery time is 900ms for ALL heroes. I don't know the timings on heavies for all heroes, but I'm pretty sure that most take less than 900ms to execute. I don't play Lawbringer or Warden so I have no personal experience of light parries with them.
Last edited by Transcendent; Jul 23, 2018 @ 5:16pm
EmperorsChosen Jul 23, 2018 @ 4:40pm 
Originally posted by Transcendent:
After a Heavy Parry, the recovery time is 600ms for ALL heroes. This means that light attacks are guaranteed to hit, heavy attacks are not.

After a Light Parry, the recovery time is 900ms for ALL heroes. I don't know the timings on heavies for all heroes, but I'm pretty sure that most take less than 900ms to execute. I don't play Lawbringer or Warden so I have no personal experience of light parries with them.


Thanks, I'll give it a shot and see how it goes. Warden I think only gets a guarenteed heavy off a wallsplat, but at the very least maybe with the rework giving him slightly faster attacks, he'll have more opportunity for some heavies counters.
JKArtorias Jul 23, 2018 @ 5:16pm 
Buddy...No. Cent does not rely on his enemies letting him do something, yes his moveset is reactable but Cent is 1 of 2 characters where he gets a guaranteed heavy off of any parry, and if that's a wall splat he can do his max punish. I'm not calling him op but if you're addressing everything about Cent. Then this should be one of the first things you mention.

Cause with your logic, Nobushi, Lawbringer, Shugoki, Warlord, Valkyrie, Shaman all rely on enemies letting them do something. Those are only a few examples.
Transcendent Jul 23, 2018 @ 5:19pm 
Originally posted by York:
Buddy...No. Cent does not rely on his enemies letting him do something, yes his moveset is reactable but Cent is 1 of 2 characters where he gets a guaranteed heavy off of any parry
The enemy have to throw out a careless attack in order for him to parry it - therefore, Cent relies on the enemy attempting to throw out an attack, resulting in him parrying it, in order to land the heavy. This basically means that the enemy needs to be really careless, essentially allowing him to land a parry, in order to perform his punishes.
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Date Posted: Jul 23, 2018 @ 1:56pm
Posts: 17