Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Stage 4 cancer.
1)A monitor won't magically play the game at 144 FPS just because it has 144 Hz. You need to have the hardware behind otherwise you will run the game on 760pixels with minimum graphics for it to run at a stable 144fps. They are spending some hundreds more $ on their rig, don't complain they have the right to play with better graphics/fps than you.
2)Attacks' speed aren't really in frames but rather in time (ms for microseconds).They are the same time that you see them on a 30 fps screen (consoles) or a 144 fps PC monitor.
3)The only thing that is better with having a higher fps monitor is that things may appear smoother (if you have the rig to support a stable 144 fps for example) thus may be a bit easier to react to because you have more frames per animations.
4)Even if the animations are smoother and take more frames to display (because of high fps), if you as a player aren't good nor have good reflexes, having a higher fps monitor won't suddently make you a parry god.
5)go play on console if you want to play only against ppl with the same sh*tty rig as yours.
Do you want all competitive games to lock performance the the slowest hardware on the market? Nobody would play that.
"1/60 per sec is decreased to 1/144 for reaction." Is completely wrong. Your reactions have nothing to do and the monitor refresh rate is only a small portion of your input delay.
There will always be input delay caused by EVERYTHING that processes/displays your game, such as your CPU, GPU, MOBO, RAM, for processing, monitor for displaying and input devices/usb hardware for input. And then there is the even bigger delay caused by internet connection and their servers.
There is a reason consoles are so bad for competitive gaming, but people can't let go of the convenience to play from the couch, only having to memorize 6 buttons, not having to do any research on hardware ... and brand fanboyism...
I use a PC with 8khz polling wired M+K for the performance it gives me, but I don't splurge on a 4090 and I don't minimize my graphics just to get the most FPS. That's the freedom of capitalist democracies, everyone got the right to do whatever they want unless it harms someone.
I doubt you would want to live in a world where everyone has to use the exact same hardware.
Damn 165hz parries...