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A lot of the reviews on Steam are from the Season 1 days. There were a lot of problems around the time the game launched. While some issues still exist, many of those problems have been removed or reduced.
Since you can try the game for free for the next couple of days, if you're interested in it there's not really any reason not to give it a shot.
Many of the reviews on Steam are pretty outdated (that’s my biggest issue with Steam reviews. They are not removed or replaced as the game evolves, causing good games to forever suffer poor reviews because of a rough start). If the review dates farther back than 3-4 months, then I’d say it’s too outdated to be relevant, for this game. Any remaining negative reviews are likely due to character balance. Character balance is quite rough right now, but it is improving.
I’d say that the sale price of this game is more than worth it, and, even if you are unhappy with character balance right now, the price is cheap enough to buy the game and just hold on to it until the game is deemed balanced enough.
Don't take into consideration these complaints as they are made by people who are uncapable to git gud, this game is not for the weak.
For example, say I develop a battle royals game. The game is very original with its own theme, completely different and improved upon mechanics, and is free-to-play. It has every chance to succeed and be popular. The problem is: the game releases with significant performance issues and I had to release the game a bit early in order to be able to pay my employees, so there are a few untextured buildings. Well, that rough start has nailed my game with several negative reviews.
Fast forward 2-3 weeks. The majority of the performance issues have been fixed, there are fewer buildings left untextured, new content has been added, and further improvements to the mechanics have been made. The game is fairly fun and, for many, more enjoyable than some of the battle royals giants such as PUBG and Fortnite. What are its reviews now? Still mixed. People see the mixed reviews and shy away from trying out the game, thus killing its playerbase. That’s what permanent, outdated reviews do to games.
And, in case you didn’t notice, I just listed out Radical Heights’ exact, current predicament. A good game, but a rough release is killing it.
I think everything else needed to be said has been summed up by anyone else who replied on the thread, just thought I would point out this too.
"Dramatically"
https://i.imgur.com/T3SUkUA.png
The sale price has been consistently dropping. Neither quickly, nor dramatically.
Unless you are not aware what steam sales are?
Actually, for a "triple A premium" game just one year old get to 75% yeah it actually was a dramatically drop in the sale prices, what usualy means a game trying to be saved from the flop or a actual flop. Most "premium" games at first year don't go in sale or go for around 33%, around the end of the first year apear for 50% off and usualy only a year and half to two years go by 75%.
I guess you're the one unaware -how- steam sales work. (And yeah those are decided by the game developers/publishers not steam, but is pretty mutch standart for most big companies.)
And sadly yeah, For Honor had a flop launch with more issues tham the average ubisoft playerbase troll. That's the reason to the fast price drop on sales, by the news the game been saved from become a full flop by ubisoft, but it's still not a R6 that fly hight after the early problems, even if the issues been greatly reduced.
Still it's a game worth a try on the free weekend, like the mentioned R6 it's a game a bit harder to get a hand on the start, but after you do it tend to enjoyable, even with the issues.
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Now about the reviews thing, Steam made the recent reviews and all reviews distinction exactly for that reason, and even over that anyone interested can see a reviews graph for a timeline of positive and negative reviews (created mostly because the review bombing thing but it's still great to see how a game is faring on reviews on the long run).
I must add, a "triple A premium" game should not have to worry about problems on launch and bad reviews because of that, not at the premium price they ask for it. So if a "premium" company is bad enough to do a early launch with issues, they deserve what they get good or bad, was their option to take the risk.
For small/indie companies it's a bit harder, as Dorito apointed they sometimes do have to launch the game early to be able to stay afloat, but again it's a risk they take on doing that, even if their situation is diferent. But considering how mutch trashware there's on Steam is hard to judge people to be afraid of indie/small games that do that, as a huge number never get finished or fixed, or ir trashware from the launch becase malicious developers.
Edit: Game owners sounded like players, instead of the developers/publishers.