For Honor

For Honor

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UbiJurassic  [开发者] 2018 年 4 月 26 日 下午 12:40
Lag Compensation Feedback
Lag compensation has been live for about a week now for PC players, with it being expanded to consoles today. Our team would like to hear any feedback you would like to share regarding the current iteration of lag compensation. Remember, this is only our first step with lag compensation and we are looking to build upon it as needed based off of your feedback!
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正在显示第 1 - 15 条,共 15 条留言
Lupo89 2018 年 4 月 26 日 下午 1:38 
Lots of lagswtiching.
Rodi 2018 年 4 月 26 日 下午 6:10 
No noticable effect at all.
Also, the latency informed during matches is false. Any test with a VPN, for example, where you know the latency from your PC to the VPN server, can prove that the latency shown during matches is false. I did a test with a 200 ms ping VPN connection and during matches the latency informed was 126 ms.
Fast attacks from players with higher latency are much harder to defend against than from players with very small latency. I play from South America, in Brazil where the server is located. Fighting players from Chile, Argentina and Bolivia (most are very easy to identify) when they use heroes with multiple very fast attack options is frustrating.

EDIT: Now with arena mode it's extremely easy to see the extent which lags affects the gameplay. Go to arena mode and select a PK as opponent and set her moveset to only use light and zone attacks. You should be able to parry any of her attacks easily. Now try that in PvP and, as we all know, the attack animation and HUD appears almost at the same time you get hit, giving you MUCH LESS time to defend and putting her at the top of dueling rank.
最后由 Rodi 编辑于; 2018 年 4 月 26 日 下午 6:59
Lord Dem 2018 年 4 月 27 日 上午 1:10 
I played today after the latest patch. Animations were super wonky all over the place, an increased input lag etc. I have a full stream on twitch so if I could send the twitch VOD link to the support team so they can evaluate please let me know.
Jowain 2018 年 4 月 27 日 上午 4:27 
I'm not noticing much difference, only reason I've been able to defeat characters like PK is because I face them so much I can anticipate their attacks (even then the zone always hits me). I'm also noticing how feint into GB is punished by a full heavy attack, despite that the timing should be right on my end.

There's still a lot of "teleporting" and "jittery" opponents who have fast attacks that pass through blocks or on the reverse, where your attacks pass through their blocks.

At least this seems to be what Shinobi needed, his lights becomes near impossible to block if their latency is high enough :/
最后由 Jowain 编辑于; 2018 年 4 月 27 日 上午 6:59
Lupo89 2018 年 4 月 27 日 上午 4:45 
I wish that lagswtich would have been solved with dedicated servers but it has not.
It continues to happen, you kill an opponent and after that they come back to life with revenge enabled.
Csx39 2018 年 4 月 27 日 上午 5:26 
Lag comp needs to be in training mode just so it’s more close to an actual online fight
Palabıyık Nazmi 2018 年 4 月 27 日 上午 7:38 
I still get hit by unreactable lights from high ping players(50+)
AlBoulcan 2018 年 4 月 27 日 上午 10:26 
i uninstalled game yesterday. The input delay feels like i am carrying tons. It messes with heavy to faint and other things.character menu takes forever to load, animations are wonky and feels way laggier. This is a step back at least for my personal experience and i play since beta.
FoolishNinja 2018 年 4 月 27 日 上午 11:07 
引用自 AlBoulcan
i uninstalled game yesterday. The input delay feels like i am carrying tons. It messes with heavy to faint and other things.character menu takes forever to load, animations are wonky and feels way laggier. This is a step back at least for my personal experience and i play since beta.

also felt like feinting got more difficult.

the lag comp. makes no difference at all. Animations are still wonky and super fast sometimes.
also the input lag is in some situations very unhelpful for offensive gameplay
Starwight/ttv (已封禁) 2018 年 4 月 27 日 下午 11:57 
So far I've seen a few issues regarding GBs that should be counterable, but are not. Kensei vs Warlord, several times he GB me from neutral and I could not counter it for some reason. Not sure why, not sure if this is repeatable, but if anyone wants to test, there's something for you!
Just Hitting My Stride 2018 年 4 月 28 日 上午 1:35 
A good amount of times as glad, someone would block. But i hit em anyway.
Nitromethane 2018 年 4 月 28 日 上午 5:22 
I think it is a good start, sure it is not perfect. But feels easier defending now than before.

Before, most Zerker chained lights was a read to parry - now its easier reacting to those. If people are not laggin alot.
最后由 Nitromethane 编辑于; 2018 年 4 月 28 日 上午 5:24
Porkwhitemeat 2018 年 4 月 28 日 下午 8:02 
worse especially in ganks you cant defend like before when hits are coming in from multiple angles or cgb after certain things like parrying or being knocked back.
Portwills 2018 年 4 月 28 日 下午 9:59 
I can't play anymore. I live in China so when I bought it I didn't want the language to be locked to Chinese (it also locks you to only be able to play with people in China), so I bought it with a vpn to have the rest of the world version. I played with a vpn connected to Hong Kong for 100 hours always with a decent 120 ms but now I can't do anything. I don't know, I might end up buying the chinese version eventually since I already know what the texts in the game are anyway. But for now it's game over...
Jowain 2018 年 5 月 3 日 上午 7:30 
Lag Compensation seems to work as intended.

Hitting an Enemy with a light attack that does damage that suddenly turns into a light parry and resets their health was an intended feature right?
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发帖日期: 2018 年 4 月 26 日 下午 12:40
回复数: 15