For Honor

For Honor

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Jowain May 25, 2019 @ 10:07am
Gear Refinement
What exactly is the point in refining your gear if you've already have three perks activated on your hero?
It doesn't seem to provide any additional bonuses from what I understand, just seems like a waste of steel and salvage that could be spent elsewhere, especially if you're just doing it to "appear" big and scary to your opponents.

I originally thought Gear Refinement with this new system would allow you to push the barrier and get an additional bit of out of it, say you want Nobushi to have Remedy, Rising Dawn and Rapid Refresh, but due to limits you'll never reach that high enough points to have Remedy activated with the other two (which you'd obviously should always pick!).

So if Refining gear doesn't allow for that sort of build, what is it supposed to be use for?
And if the answer really is just "bragging rights", shesh that was a waste of steel on your part.
Originally posted by Salamarder:
You answered it yourself, it's a useless relic from the past, when the game had the old gear system. To this day, I still think that the new perk system is rushed, and has way too much unused potential. Back in the day it was cool to have double refined gear, now only the perk matters.
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Salamarder May 25, 2019 @ 10:17am 
You answered it yourself, it's a useless relic from the past, when the game had the old gear system. To this day, I still think that the new perk system is rushed, and has way too much unused potential. Back in the day it was cool to have double refined gear, now only the perk matters.
Jowain May 25, 2019 @ 10:41am 
Originally posted by Salamarder:
You answered it yourself, it's a useless relic from the past, when the game had the old gear system. To this day, I still think that the new perk system is rushed, and has way too much unused potential. Back in the day it was cool to have double refined gear, now only the perk matters.
That honestly sucks, I was hoping that wasn't the answer, though I felt that was the case.
One can hope they look at and find a way to make refining gear worth the cost without risking to turn it into the same situation back with the stats system. I like the prospect that refining would enable someone to too get three of the higher tier perks or deck their hero out with a maximum of four lesser perks with refined gear.
Or as I wanted to do with Nobushi; use gear refinement to attain Remedy, Rising Dawn and Rapid Refresh, something I don't think is possible at the moment.
Rinshun May 26, 2019 @ 11:13pm 
I liked the old system better... You could spec:
- Full revenge mode attack to surprise your enemies with big hits.
- Revenge mode replenish to proc it multiple times when outnumbered.
- Stamina reduction for better 1v1 duels or just straight up damage if you wanted to make every blow count.
- Spec revive speed to be a good teammate
- Change the gameplay drastically from match to match depending on your gear

Now I only have some negligible buffs that I can barely notice the difference
Last edited by Rinshun; May 26, 2019 @ 11:14pm
Gaser May 26, 2019 @ 11:31pm 
Originally posted by Rinshun:
I liked the old system better... You could spec:
- Full revenge mode attack to surprise your enemies with big hits.
- Revenge mode replenish to proc it multiple times when outnumbered.
- Stamina reduction for better 1v1 duels or just straight up damage if you wanted to make every blow count.
- Spec revive speed to be a good teammate
- Change the gameplay drastically from match to match depending on your gear

Now I only have some negligible buffs that I can barely notice the difference

Well still most build where just revenge gain. stamina and OOS Regen.


Meaning stamina pressure was almost non existent and the enemy got revenge ever 2 seconds of a second player just looking at them.

The current system is a way better system, cause gear shouldn’t provide buffs that drastic and only be small situational thing.
Last edited by Gaser; May 26, 2019 @ 11:31pm
Gaser May 26, 2019 @ 11:35pm 
Originally posted by Salamarder:
Back in the day it was cool to have double refined gear, now only the perk matters.

Well but ask yourself why.

Because refind gear got his high stats raised again and the minus stat even got his bad stat lowered.

People back the refind gear to get the maximum stat not because it was cool or something.


Nope they just did it for these small extra raises in stats.
Jowain May 27, 2019 @ 4:16am 
Originally posted by Gaser:
Well still most build where just revenge gain. stamina and OOS Regen.

Meaning stamina pressure was almost non existent and the enemy got revenge ever 2 seconds of a second player just looking at them.

The current system is a way better system, cause gear shouldn’t provide buffs that drastic and only be small situational thing.


Originally posted by Gaser:
Because refind gear got his high stats raised again and the minus stat even got his bad stat lowered.

People back the refind gear to get the maximum stat not because it was cool or something.

Nope they just did it for these small extra raises in stats.
Players will always put stats into what is the most effective and that was Revenge, OOS, Stamina and Attack/Defense.
My question was why we still have Gear Refinement when it doesn't serve a purpose anymore; something it did before the gear change. It provided a reason to max your gear beyond what was possible, to be stronger on the field. Seeing a hero with fully refined gear was quite terrifying, not so much now when it's just perks.

If refining gear meant you could get that particular build of perks or even go and had a fourth perk on your hero it'd show just how dedicated you are to that particular hero.
As of now, Gear Refinement does nothing beyond wasting your steel and salvage.
Gaser May 27, 2019 @ 4:27am 
Originally posted by Jowain:
Originally posted by Gaser:
Well still most build where just revenge gain. stamina and OOS Regen.

Meaning stamina pressure was almost non existent and the enemy got revenge ever 2 seconds of a second player just looking at them.

The current system is a way better system, cause gear shouldn’t provide buffs that drastic and only be small situational thing.


Originally posted by Gaser:
Because refind gear got his high stats raised again and the minus stat even got his bad stat lowered.

People back the refind gear to get the maximum stat not because it was cool or something.

Nope they just did it for these small extra raises in stats.
Players will always put stats into what is the most effective and that was Revenge, OOS, Stamina and Attack/Defense.
My question was why we still have Gear Refinement when it doesn't serve a purpose anymore; something it did before the gear change. It provided a reason to max your gear beyond what was possible, to be stronger on the field. Seeing a hero with fully refined gear was quite terrifying, not so much now when it's just perks.

If refining gear meant you could get that particular build of perks or even go and had a fourth perk on your hero it'd show just how dedicated you are to that particular hero.
As of now, Gear Refinement does nothing beyond wasting your steel and salvage.

Well sometimes it can help to get the last perk you need but I would say it’s more of a optical thing now.
NeuroticSlav May 27, 2019 @ 4:34am 
I think that max gear refinement should unlock ability to change perks without having to wait for new gear drop.
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Date Posted: May 25, 2019 @ 10:07am
Posts: 8