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Lukkyb Jun 20, 2019 @ 2:36am
ideas on revenge rework
So i feel while revenge works better in that in a 1v1 none gets revenge it still has some fundimental problems.

please be aware these are only my opinions if you have a diffrent one i am willing to hear it but only if everyone stays civil

1. revenge should not activate if the play who is getting attacked is just stood blocking all attacks and never attacking back.

an example of this was today i was playing breach and a tiandi who was attackers stood at the couldren and just blocked till he got revenge then would attack people and repeat.

2. they need to fix the simple tactic of running away when someone gets reveng then killing them after it this itself is not revenges fault but still

3.cents cutscene should stop if revenge is activated or during revenge as its still an insta kill

4. revenge should not be able to be actiaved if the fight goes from a 2v1 back to a 1v1

5. revenge should not be gained form the breach capatains


I dont know what you guys think of revenge but I would like to hear what you guys think if it needs a change or if its fine where its at now
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Showing 1-15 of 19 comments
Amon Jun 20, 2019 @ 2:42am 
1- The first one is a no from me. Because the revenge would never build otherwise when fighting certain heroes. Or ppl will die before activating revenge. What if the attacker pure turtles?
2- How is this fixable. I see what u mean but I dont think it is possible to implement as far as I know.
3-Fully agree along with shugoki's hug, Hitokri's sweep and Shinobi's gb
4- Good but I dont think it can be implemented :(
5-Yes
Lukkyb Jun 20, 2019 @ 2:48am 
i heard form the devs they at some point will make rolling away form a fight hareder that should improve revnege im not sure how affective it will be for revenge but its something.

I also see what you mean with number one it was juts annoying in that fight

4. would work like the sytem now that tracks how many people there are to gain revenge if its at 100% and there is one person it cant be actiivaed or they lose all of what is gained to make it fair.

I also know very little on game design of this scale so I could be talking absaloute ♥♥♥♥
Amon Jun 20, 2019 @ 2:49am 
Originally posted by Lukkyb:
i heard form the devs they at some point will make rolling away form a fight hareder that should improve revnege im not sure how affective it will be for revenge but its something.

I also see what you mean with number one it was juts annoying in that fight

4. would work like the sytem now that tracks how many people there are to gain revenge if its at 100% and there is one person it cant be actiivaed or they lose all of what is gained to make it fair.

I also know very little on game design of this scale so I could be talking absaloute ♥♥♥♥
The problem for the 4th one is how will the game know? A guy can lock on the other can just do zone or heavies without getting a lock and still do damage. That can cause problems :(
Lukkyb Jun 20, 2019 @ 2:55am 
The problem for the 4th one is how will the game know? A guy can lock on the other can just do zone or heavies without getting a lock and still do damage. That can cause problems :( [/quote]

I understand what you are saying just think it would be nice to have if it were possible
Amon Jun 20, 2019 @ 2:56am 
Originally posted by Lukkyb:
The problem for the 4th one is how will the game know? A guy can lock on the other can just do zone or heavies without getting a lock and still do damage. That can cause problems :(

I understand what you are saying just think it would be nice to have if it were possible [/quote]
I agree it would be nice
the 4th is already here tho.
in 2v1, if the one actually leaves the fight and goes away a real far distance (don't know specific details, but I could guess, must be further than the range of Shaman dash.
It works sometimes, not all time.
Best to test that if you are in 1v2, you can kill off 1 of them, and see if you can gain any more revenge.
.
Also the 1st, when you are ganked, I don't think it's advisable to attack, because if the gankers are good, you do anything, you eat an attack, then his ally also attack you in the hitstun, if the number of gankers is equal or more than 3, you are gonna attacked continuously till death.
.
I have a mixed feeling about 5th. 40dmg heavy, man.
Lukkyb Jun 20, 2019 @ 3:32am 
with the 4th one i mean that the person has 100% revenge bar filled but waits to actiavte when its 1v1 should not happen as soon as its 1v1 they should lose all of there revenge
KaptainKumKakes Jun 20, 2019 @ 3:38am 
i mean it does seem like players can hang on to revenge for a bit too long, maybe if they changed it so that it automatically triggers after a few seconds if you dont use it right away.

i feel that would be fair as it would still let you wait until you can knock some people over, and if it auto triggers that could atleast let someone wait out the revenge before they 1v1
Lukkyb Jun 20, 2019 @ 4:04am 
Originally posted by KaptainKumKakes:
i mean it does seem like players can hang on to revenge for a bit too long, maybe if they changed it so that it automatically triggers after a few seconds if you dont use it right away.

i feel that would be fair as it would still let you wait until you can knock some people over, and if it auto triggers that could atleast let someone wait out the revenge before they 1v1

i actually quite like that idea
Viable_Golem4375 Jun 20, 2019 @ 5:19am 
I 100% agree with 2 and 4, these just need to be a thing. I can see where you're coming from with 1 but you should still build revenge from blocking as if you don't revenge will never build as you'll die before it can appear, what I do want though is for revenge to go away if it isn't used within 10 seconds, I get that there are some mind games with it but I once fought a Warlord who got revenge didn't use it and killed my teammate and proceeded to attack me while he had it inactive so I couldn't do anything to him. Number 3 should not just work like that for Cent it should be for all moves in the entire game, nothing should prevent using revenge. I do disagree with 5 though, they need to build revenge and imo the pikemen should to.
your Deadman Jun 23, 2019 @ 12:44pm 
it needs a rework i am not a rager in for honor BUT you cant stay calm if your playing 4v4 and evry player you battel geths his revenge EVRY ♥♥♥♥♥♥♥ TIME and you and your team 0!!! i mean LOL if i am gething 3v1 and i dont geth reveng but in a 1v1 my enemy team geths his revenge evry time then common dude there is somting wrong
Decker Jun 23, 2019 @ 3:22pm 
Remove it entirely, or a Revenge should only block 1 single attack and send enemies down for a free hit against one enemy of your choosing. Maybe a shield, but no unstoppable buff.

Plus, blocking attacks from opponents you are not locked on should not be limited to blocking against their direction, but blocking as you would if you were facing them.

Also, parrying one attack shouldn't automatically parry all incoming attacks. Parries need to be timed and directed towards every single enemy attack.

Fights would be more reasonable, and skill would be rewarded proportionally. Some heroes thrive on Revenge abuse, and just become unstoppable and undying killing machines because someone decided to pull an extra light during a 2v1.

Someone fighting against 3 enemies should not be given an advantage... it makes no sense whatsoever and it's one of the stupidiest and most frustrating features in For Honor.
Viable_Golem4375 Jun 24, 2019 @ 7:02am 
Originally posted by JohnDecker49:
Remove it entirely, or a Revenge should only block 1 single attack and send enemies down for a free hit against one enemy of your choosing. Maybe a shield, but no unstoppable buff.

Plus, blocking attacks from opponents you are not locked on should not be limited to blocking against their direction, but blocking as you would if you were facing them.

Also, parrying one attack shouldn't automatically parry all incoming attacks. Parries need to be timed and directed towards every single enemy attack.

Fights would be more reasonable, and skill would be rewarded proportionally. Some heroes thrive on Revenge abuse, and just become unstoppable and undying killing machines because someone decided to pull an extra light during a 2v1.

Someone fighting against 3 enemies should not be given an advantage... it makes no sense whatsoever and it's one of the stupidiest and most frustrating features in For Honor.

This is an awful idea, it'd just promote deathballing even more and make 4s a complete disaster.
Lukkyb Jun 24, 2019 @ 9:45am 
Originally posted by Viable_Golem4375:
Originally posted by JohnDecker49:
Remove it entirely, or a Revenge should only block 1 single attack and send enemies down for a free hit against one enemy of your choosing. Maybe a shield, but no unstoppable buff.

Plus, blocking attacks from opponents you are not locked on should not be limited to blocking against their direction, but blocking as you would if you were facing them.

Also, parrying one attack shouldn't automatically parry all incoming attacks. Parries need to be timed and directed towards every single enemy attack.

Fights would be more reasonable, and skill would be rewarded proportionally. Some heroes thrive on Revenge abuse, and just become unstoppable and undying killing machines because someone decided to pull an extra light during a 2v1.

Someone fighting against 3 enemies should not be given an advantage... it makes no sense whatsoever and it's one of the stupidiest and most frustrating features in For Honor.

This is an awful idea, it'd just promote deathballing even more and make 4s a complete disaster.

I agree removing it entirely is not the answer and would ruin the game. as its not through player chocie that you get 1v3d
Decker Jun 24, 2019 @ 3:54pm 
Deathballing already occurs, and the predominant team will slaughter a player, with Revenge or not. However, Revenge in the right hands can be hell to pay. I strongly think a player SHOULD NOT get a health, damage, AND Crowd Control resistance because he's outnumbered.

Also... that's how a battle should be? You can't just expect things to be fair and 1 on 1 because you choose so, but players in greater numbers should definitely have the advantage, and with Revenge, that doesn't always happen.

"Yo, hold on... can I fight one at a time? I know we're enemies, but cut me some slack?"

Maybe Revenge should simply limit the damage you take, AND the damage you deal against players that are not locked on.

The player who triggered your Revenge bar is your "Nemesis", and you two are locked against each other for the duration of Revenge. Revenge is lost once the outnumbered player locks onto another one or gets too far away.

Hell, I don't know. At this point it's impossible to make any big changes to it without infuriating half the community.
Last edited by Decker; Jun 24, 2019 @ 3:55pm
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Date Posted: Jun 20, 2019 @ 2:36am
Posts: 19