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2- How is this fixable. I see what u mean but I dont think it is possible to implement as far as I know.
3-Fully agree along with shugoki's hug, Hitokri's sweep and Shinobi's gb
4- Good but I dont think it can be implemented :(
5-Yes
I also see what you mean with number one it was juts annoying in that fight
4. would work like the sytem now that tracks how many people there are to gain revenge if its at 100% and there is one person it cant be actiivaed or they lose all of what is gained to make it fair.
I also know very little on game design of this scale so I could be talking absaloute ♥♥♥♥
I understand what you are saying just think it would be nice to have if it were possible
I understand what you are saying just think it would be nice to have if it were possible [/quote]
I agree it would be nice
in 2v1, if the one actually leaves the fight and goes away a real far distance (don't know specific details, but I could guess, must be further than the range of Shaman dash.
It works sometimes, not all time.
Best to test that if you are in 1v2, you can kill off 1 of them, and see if you can gain any more revenge.
.
Also the 1st, when you are ganked, I don't think it's advisable to attack, because if the gankers are good, you do anything, you eat an attack, then his ally also attack you in the hitstun, if the number of gankers is equal or more than 3, you are gonna attacked continuously till death.
.
I have a mixed feeling about 5th. 40dmg heavy, man.
i feel that would be fair as it would still let you wait until you can knock some people over, and if it auto triggers that could atleast let someone wait out the revenge before they 1v1
i actually quite like that idea
Plus, blocking attacks from opponents you are not locked on should not be limited to blocking against their direction, but blocking as you would if you were facing them.
Also, parrying one attack shouldn't automatically parry all incoming attacks. Parries need to be timed and directed towards every single enemy attack.
Fights would be more reasonable, and skill would be rewarded proportionally. Some heroes thrive on Revenge abuse, and just become unstoppable and undying killing machines because someone decided to pull an extra light during a 2v1.
Someone fighting against 3 enemies should not be given an advantage... it makes no sense whatsoever and it's one of the stupidiest and most frustrating features in For Honor.
This is an awful idea, it'd just promote deathballing even more and make 4s a complete disaster.
I agree removing it entirely is not the answer and would ruin the game. as its not through player chocie that you get 1v3d
Also... that's how a battle should be? You can't just expect things to be fair and 1 on 1 because you choose so, but players in greater numbers should definitely have the advantage, and with Revenge, that doesn't always happen.
"Yo, hold on... can I fight one at a time? I know we're enemies, but cut me some slack?"
Maybe Revenge should simply limit the damage you take, AND the damage you deal against players that are not locked on.
The player who triggered your Revenge bar is your "Nemesis", and you two are locked against each other for the duration of Revenge. Revenge is lost once the outnumbered player locks onto another one or gets too far away.
Hell, I don't know. At this point it's impossible to make any big changes to it without infuriating half the community.