Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
More stamina would be a buff.
as a tiandi main i too like being a C tier duelist
his problem is not damage, his damage is good enough and actually big with 14 damage 400ms lights. the problem is his near unexistant offense doesnt include GBs or whatever in it
opening up with tiandi? you dont lmaooo
well, jokes aside the kick at least confirms a foward top heavy that gets blocked. Thats a 400ms light mixup + some chip damage
still not good enough
a class of a hero shouldnt really determine his strenght or design
well, JJ might be one of the best duelists but its not really for a good reason. Its because of his very good defense
>feints into lights
Yeah enjoy getting parried or blocked
>palm as an opener
Its literally impossible to land 1 ♥♥♥♥♥♥ 600ms bash now sincr they buffed dodges
all heroes should have 160 stamina