For Honor

For Honor

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CENTURION REWORK WHEN DAMN IT ?
As a 15 rep Cent main i can't play him anymore on high elos. All his attacks are easy to guess and dodge. All we are doing is heavy to gb feint. I'm tired of this ffs
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Viable_Golem4375 a écrit :

They also don't expect a rep 12 Cent to WALK AT THEM...


https://www.youtube.com/watch?v=W-sQyRJwN7c
Dernière modification de Gaser; 25 juin 2019 à 11h00
Gaser a écrit :
Viable_Golem4375 a écrit :

They also don't expect a rep 12 Cent to WALK AT THEM...


https://www.youtube.com/watch?v=W-sQyRJwN7c

Again, pretty much lmao.
Gaser a écrit :
Viable_Golem4375 a écrit :

They also don't expect a rep 12 Cent to WALK AT THEM...


https://www.youtube.com/watch?v=W-sQyRJwN7c
where do you even find these videos lol? they dont have views.
incredibilis a écrit :
Gaser a écrit :


https://www.youtube.com/watch?v=W-sQyRJwN7c
where do you even find these videos lol? they dont have views.

A lot of time on youtube and multiple playlists.

I regert nothing!

*drives away on a motorcycle*

Don't say if I were you...
Dernière modification de Gaser; 25 juin 2019 à 12h08
For now, I'm using Centurion like a Shinobi. Gank the enemy team, full charged heavy-charged jab-talon, normal heavy-charged jab-talon and let your teammates kill him while enemy is on the ground, kick them sometimes and bla bla.. What a play !!
Dernière modification de Damocles; 25 juin 2019 à 12h11
Looks like I need about seven more reps to reach your state of frustration, hah
on some players sometimes just dodging forward can bait a dodge reaction especially oos, if you mix up kicks and gbs and you delay it right on the limit frames between either kick or gb you can sometimes capitalise off their mistakes some players are immune and see straight through it though ngl. also sometimes throwing the heavy out after a kick catches some players off guard as some like to go for a gb instinctively.
one last thing i would say is if you got em oos and you get the gb dont just jump on em do the 65 punish or if you are really good the 90 punish very strict timing on that one though ngl...
Cent is really good, but i only play group modes, don't know what he's like to fight against in duals.
He kills me constantly with his removing me from the game for 10 seconds at a time instant kills.
cikame a écrit :
Cent is really good, but i only play group modes, don't know what he's like to fight against in duals.
He kills me constantly with his removing me from the game for 10 seconds at a time instant kills.

In ganks he is decent, anywhere out of a gank he is literally the worst hero in the game.
incredibilis a écrit :
Gaser a écrit :

*Nobushis start throwin tomatos at you*

Also I belive the chance is higher that they will re-rework some of the old cast before.
Didn't they rework her in Season 5 last year? They at least changed her a bit.

Anyway, I hope they do Centurion before the re-reworks, otherwise I have another year or two to wait, given their pace with these updates.
They've also tried changing Cent a while back.

That ended with him having a new infinite combo. His original kit also had an infinite combo...

I'd like Cent to be good without having an overtuned wallsplat. But i'd also like a Spartan character. The chances of either of these things happening is smaller than a minion.
God Of Conquest a écrit :
incredibilis a écrit :
Didn't they rework her in Season 5 last year? They at least changed her a bit.

Anyway, I hope they do Centurion before the re-reworks, otherwise I have another year or two to wait, given their pace with these updates.
They've also tried changing Cent a while back.

That ended with him having a new infinite combo. His original kit also had an infinite combo...

I'd like Cent to be good without having an overtuned wallsplat. But i'd also like a Spartan character. The chances of either of these things happening is smaller than a minion.

I want this :

1. Make his unblockable hard feintable after it has become unblockable, also make his regular uncharged heavies hard feintable.

This is just a thing he should be able to do.

2. Make kick 500ms but also make it punishable by a GB.

This is to make it so the kick is actually usable to some degree.

3. Speed up light punch so it'll actually hit things but also make it punishable by a GB.

Same deal as the kick.

4. HA on his charged heavy startup.

So that he doesn't get lighted out of it all the time.

5. Add more soft feints, soft feint heavy/charged heavy (not the unblockable one) into punch or kick, allow feinting normal heavies into GBs.

This will give the "mix-up intensive" character some actual mix ups to use other than just heavies and more heavies.

6. Make it so the cutscene combo doesn't give him HA once something has hit to start it.

This is to stop cent from being able to essentially instakill someone once he lands a charged heavy.

7. Allow zone to be feintable also useable with the mix ups I mentioned earlier.

So it isn't the worst zone in the whole game.
Viable_Golem4375 a écrit :
God Of Conquest a écrit :
They've also tried changing Cent a while back.

That ended with him having a new infinite combo. His original kit also had an infinite combo...

I'd like Cent to be good without having an overtuned wallsplat. But i'd also like a Spartan character. The chances of either of these things happening is smaller than a minion.

I want this :

1. Make his unblockable hard feintable after it has become unblockable, also make his regular uncharged heavies hard feintable.

This is just a thing he should be able to do.

2. Make kick 500ms but also make it punishable by a GB.

This is to make it so the kick is actually usable to some degree.

3. Speed up light punch so it'll actually hit things but also make it punishable by a GB.

Same deal as the kick.

4. HA on his charged heavy startup.

So that he doesn't get lighted out of it all the time.

5. Add more soft feints, soft feint heavy/charged heavy (not the unblockable one) into punch or kick, allow feinting normal heavies into GBs.

This will give the "mix-up intensive" character some actual mix ups to use other than just heavies and more heavies.

6. Make it so the cutscene combo doesn't give him HA once something has hit to start it.

This is to stop cent from being able to essentially instakill someone once he lands a charged heavy.

7. Allow zone to be feintable also useable with the mix ups I mentioned earlier.

So it isn't the worst zone in the whole game.
The way you say things is so vague.

"Punishable by gb" That can be 700ms or 800ms.

More soft feints? Okay, where?

Speed up light punch? What does that mean? Decrease the recovery between light and punch or speed up the punch. Also, he doesn't get a punch after a light. He does a gb

Hyper armor on charged heavy start up? What activation. Once it starts being charged?
God Of Conquest a écrit :
Viable_Golem4375 a écrit :

I want this :

1. Make his unblockable hard feintable after it has become unblockable, also make his regular uncharged heavies hard feintable.

This is just a thing he should be able to do.

2. Make kick 500ms but also make it punishable by a GB.

This is to make it so the kick is actually usable to some degree.

3. Speed up light punch so it'll actually hit things but also make it punishable by a GB.

Same deal as the kick.

4. HA on his charged heavy startup.

So that he doesn't get lighted out of it all the time.

5. Add more soft feints, soft feint heavy/charged heavy (not the unblockable one) into punch or kick, allow feinting normal heavies into GBs.

This will give the "mix-up intensive" character some actual mix ups to use other than just heavies and more heavies.

6. Make it so the cutscene combo doesn't give him HA once something has hit to start it.

This is to stop cent from being able to essentially instakill someone once he lands a charged heavy.

7. Allow zone to be feintable also useable with the mix ups I mentioned earlier.

So it isn't the worst zone in the whole game.
The way you say things is so vague.

"Punishable by gb" That can be 700ms or 800ms.

More soft feints? Okay, where?

Speed up light punch? What does that mean? Decrease the recovery between light and punch or speed up the punch. Also, he doesn't get a punch after a light. He does a gb

Hyper armor on charged heavy start up? What activation. Once it starts being charged?

1. I mean punishable by a GB, if you dodge, you get a GB, simple as that.

2. I listed the ones I want right after that.

3. I mean make the actual punch faster, and yeah ik he gets a punch after a heavy.

4. Once you start charging it.
1- Give him a side attack. Like, he can punch enemies with gb on side attacks then he can hit with light.

2-Make his unblockable heavy feintable.. God this is the only thing i want right now..

3-Give him a faster or delayable kick-jab.. Damn it, bashing with shields (bp-conq) are faster then just a simple kick..

4- Feintable zone but he can't use zone after kick.

5-Don't know why but his light attacks are very easy to parry unlike raider and lawbringer's lights. They are using two handed weapons but can hit faster than gladius short sword ! Very realistic tho..

6-HA on charged attacks. Even one HA on heavy is enough for me.

7-PLEEEASE GIVE HIM ATLEAST A SIDE ATTACK OR FASTER DODGE TO GB.. HE CAN'T PUNISH AFTER DODGE.. (ARAMUSHA NEEDS THIS TOO)

8-HIS KILLING TALON STRIKE IS UNSYNCED RIGHT NOW. HE IS NOT STABBING ENEMY'S CHEST ANYMORE.. HE GOES FOR GENITALS I DUNNO WHY.. ROMAN IS HORNY THESE DAYS I THINK. FIX THIS !

Only 1 of these will do imo.. ( not 8 it just needs a fix :P )
Dernière modification de Damocles; 25 juin 2019 à 15h32
Please...
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Posté le 25 juin 2019 à 9h19
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