For Honor

For Honor

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SihAlex Jun 5, 2019 @ 2:31pm
Gladiator's Skewer has to ignore hyper armor!
Title.
EDIT: I've created a post in r/forhonor and you may join the discussion right there. We will make it alive together!
https://www.reddit.com/r/forhonor/comments/bx8j4s/gladiators_skewer_and_skewer_from_deflect_has_to/
Last edited by SihAlex; Jun 5, 2019 @ 5:03pm
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Showing 16-27 of 27 comments
Amon Jun 6, 2019 @ 12:16am 
Originally posted by Viable_Golem4375:
Originally posted by Amon:
I dont think they will give that to him. Shugo and raider is easy to counter with glad. Berserker tho especially a super feint spaming deflecting everything zerk is prettmy much very hard to beat even if you had skewer to ignore hyper armor. You should practice against bots. Thats what I do. Also Glads toe stab is one of the 2 unblockables Vortiger cannot flip other being Hitokiri's leg sweep :D

No.Glad legit has 0 way to deal with meat walls and they make his deflect unusable which is dumb as if someone deflects you they should land a hit and you shouldn't be able to stop it. Also BP can flip anything except a GB and I think Nuxia's traps but I'm not sure on that one.
I tried Vortiger cannot flip toestab and hitokiris sweep
Originally posted by Amon:
Originally posted by Viable_Golem4375:

No.Glad legit has 0 way to deal with meat walls and they make his deflect unusable which is dumb as if someone deflects you they should land a hit and you shouldn't be able to stop it. Also BP can flip anything except a GB and I think Nuxia's traps but I'm not sure on that one.
I tried Vortiger cannot flip toestab and hitokiris sweep
You can flip toe stab. Need vid?
Also just confirmed the sweep from Hitokiri. Flippable too
Last edited by shower speedrunner; Jun 6, 2019 @ 3:05am
Amon Jun 6, 2019 @ 3:26am 
Originally posted by I fought the Law and the Law won:
Originally posted by Amon:
I tried Vortiger cannot flip toestab and hitokiris sweep
You can flip toe stab. Need vid?
Also just confirmed the sweep from Hitokiri. Flippable too
Interesting must have missed the timing
Stret Jun 6, 2019 @ 5:06am 
Originally posted by Amon:
Originally posted by Stret1311:

how is raider easy to counter with glad?

Raider can consistently punish zone with dodge tap. By the way BP *can* flip those unblockables
I meant this current Raider with the Nerf bro

Current raider still has positive matchup against gladonis
_Zero Jun 7, 2019 @ 6:12pm 
Originally posted by eric.7:
deflect in general should not be affected by HA
for real tho
incredibilis Jun 7, 2019 @ 6:34pm 
Originally posted by Amon:
uhmmm why?
because it does like 5 damage or somethng retarded like that
JtDarth Jun 7, 2019 @ 9:23pm 
Originally posted by _Zero:
Originally posted by eric.7:
deflect in general should not be affected by HA
for real tho
+1
Seriously. Some characters, their deflect being affected by HA isn't a problem (shinobi comes to mind) but for others, like peacekeeper, it kills any reason to even try for deflects.
Maybe deflects should trigger a bounce animation, like a blocked light? Then you shouldn't need to go through hyper armor.

Deflects are supposed to be high-risk, high-reward. For most characters, despite the difficulty of pulling off a deflect, they don't have a suitable reward.

I will admit, Glad and PK are the only assassins I really bother with, but for PK at least, I'm actually better off early dodging and just going for a stab+bleed follow.
Stret Jun 8, 2019 @ 5:03am 
Originally posted by JtDarth:
Originally posted by _Zero:
for real tho
+1
Seriously. Some characters, their deflect being affected by HA isn't a problem (shinobi comes to mind) but for others, like peacekeeper, it kills any reason to even try for deflects.
Maybe deflects should trigger a bounce animation, like a blocked light? Then you shouldn't need to go through hyper armor.

Deflects are supposed to be high-risk, high-reward. For most characters, despite the difficulty of pulling off a deflect, they don't have a suitable reward.

I will admit, Glad and PK are the only assassins I really bother with, but for PK at least, I'm actually better off early dodging and just going for a stab+bleed follow.

You know not every hero has HA right

there is a reason to deflect woth her because it deals more than her parry punishes can ever dream of
JtDarth Jun 8, 2019 @ 4:13pm 
Originally posted by Stret1311:
Originally posted by JtDarth:
+1
Seriously. Some characters, their deflect being affected by HA isn't a problem (shinobi comes to mind) but for others, like peacekeeper, it kills any reason to even try for deflects.
Maybe deflects should trigger a bounce animation, like a blocked light? Then you shouldn't need to go through hyper armor.

Deflects are supposed to be high-risk, high-reward. For most characters, despite the difficulty of pulling off a deflect, they don't have a suitable reward.

I will admit, Glad and PK are the only assassins I really bother with, but for PK at least, I'm actually better off early dodging and just going for a stab+bleed follow.

You know not every hero has HA right

there is a reason to deflect woth her because it deals more than her parry punishes can ever dream of
Uh, no. Not even CLOSE. You get one stack of bleed and the potential to extend into a chain. In reality, you get one stack of bleed, and maybe a light followup. While just early dodging into a heavy+stab, you get to basically guarantee both, because if done properly, the opponent is still in recovery when the attack lands, and even if they aren't, so long as they aren't in HA, the dodge heavy interrupts, while a deflect does not. Dodge heavy is far safer with better damage output against 90% of opponents.

Also, as a bit of an aside: I don't like relying on PK's bleed to kill. It takes so long for enemies to bleed out that they have more than enough time to potentially kill you before they die. There's also no way to directly capitalize on the bleed, unlike Shaman or Nobu. IIRC PK's bleed DoT is actually the slowest in the game. It does you no good to apply a ton of bleed if the time it takes for it to really have an effect is long enough for the enemy to slaughter you. I suspect that's likely the only reason the devs allowed stacking for PK.

While not every hero has Hyper armor, PK's deflect is still sub-par, because unlike every other hero with a deflect, her stab can still reliably be interrupted by the target just throwing a light/continuing their chain. I've messed around a bit with every assassin, and the only one I've ever had issues with being interrupted (without HA in play) before I can inflict punishment is PK. I've yet to have that issue with others, outside of Nobu hidden stancing.

Hence why I mentioned that deflects should, as a global rule, trigger a recovery. So that you don't get punished for pulling off the more difficult and risky move, and instead have the reward guaranteed.
Stret Jun 8, 2019 @ 5:08pm 
> '' Dodge heavy is safer with '' better damage output '' ''

>thinks HA wont be over when you deflect

lmao
Stret Jun 8, 2019 @ 5:10pm 
alrite lad heres the difference

if you use a dodge attack if he follows into HA you get interrupted and you deal 28 damage

if you use a dodge attack if he follows into HA you get interrupted and you deal 35 damage

good deal lad
Stret Jun 8, 2019 @ 5:11pm 
'' deflects are more difficult ''

still consistently able to be done now that dodges are fixed
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Date Posted: Jun 5, 2019 @ 2:31pm
Posts: 27