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回報翻譯問題
You need to go through and fix up those values before valid conclusions can be brought up.
How would this I-frame interaction work? It seems a bit tedious to implement and would definitely be a bit jarring to look at depending on the duration of said I-frames.
One more value needs to be corrected, and the Zone change is definitely something the Devs would never implement. It's because nothing teaches a new player that blocking the zone would confirm a side light irregardless of their capacity to block it.
Why don't the chain finishers just have those properties then?...
By Iframes i mean anything you do will just phase through them. You know, like how Hidden Stance dodging works.
Think of blocking the zone as similar to a bash but parryable, deflectable, and blockable. New players are not my main concern. They'll learn eventually. Like how nothing teaches us that unblockables aren't blockable. Other than reading.
The reasons the finishers don't have those things normally is cause i don't want a whiff battle.
Unlike Hidden Stance though, Wind Gust is a 300ms move. What's the I-frame startup? What is its duration? Does it even need it when it could be much better with a dodge cancel instead? Etc... Hurricane Blast getting I-frames also needs specific frame data especially considering it's also HA.
But a similar issue is seen in both getting I-frames, they're stationary attacks that aren't inherently built like HS to have I-frames in line with the animations. It'd be very counter-intuitive visually and is not a property the deflects need in the first place.
They are for the Developers. That's why if you wanna have a convincing argument to implement said move, it needs information that can be conveyed for everyone. The Devs opted to take away these types of things instead of expand upon them, so what's your idea to implement it seamlessly?
That's not a very good reason, but to each their own then.