For Honor

For Honor

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Aramusha was a disappointment
This isn't about how powerful he is,it's about how much depth there is to the character.Shaman is op and can be even more op once you actually master her.

Aramusha is basically nothing more than a spam machine.You could argue that it takes a level of skill to do good feints in his combo,but that's literally the only thing in his kit that requires more than 2 braincells to process,and it isn't even that difficult to master.

Of course there's also his blade blockade,but the rewards from that are so low it could as well not exist at all.Putting aside the fact that aramushas who try to use this are basically turtles.

He feels like most of the original 12,a character with a very poor toolkit,who works only under certain circumstances,and who is boring to play as and against.Everything he does except his infinite combo and zone is nearly guaranteed to fail.So of course any"good"aramusha will almost exclusively have to use those.

Maybe some people enjoy such plain characters,but personally I'd prefer it if we had more heroes like gladiator and highlander(because Highlander's problem is mostly his stats,that aside he is very nicely designed in my opinion),with many diverse options and tools,so the player can sorta make his own combos,be more creative about his playstyle,not be forced to spam those 3 moves of his kit that are not as bad as the others.
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Showing 1-15 of 25 comments
Finiks Dec 6, 2017 @ 6:04am 
More character like gladiator?
Imagine a game full of unblockable zonespamms
Csx39 Dec 6, 2017 @ 6:08am 
I was saying he should be able to soft feint with blade blockade and go into his kick I also wanted his blade blockade to be cancelable with a gb and gb proof so it's a good mixup tool and it's kinda safe to use but you can get a guaranteed light if you time the recovery well
Trippy Drug Dec 6, 2017 @ 6:17am 
Originally posted by Finiks:
More character like gladiator?
Imagine a game full of unblockable zonespamms
But that's the thing,gladiator can be cancerous due to 2 moves,but he also has the option of not abusing that.Aramusha has no option but to spam those.They might not be as cancerous,but they make the game boring.

Shaman could be considered nicely designed as well,but she suffers from the exact opposite problem of which most characters in the game do.She is overloaded,she has nearly everything there is to benefit from.
Finiks Dec 6, 2017 @ 6:24am 
U know that people just will cry about that.
They will cry like unfair 50/50 i cant gb him blah blah blah,

Point is he need a garanted top heavy after a gb.
And he should be aviable to feint his heavy attacks into his blade blockade
Trippy Drug Dec 6, 2017 @ 6:27am 
Originally posted by Finiks:
U know that people just will cry about that.
They will cry like unfair 50/50 i cant gb him blah blah blah,

Point is he need a garanted top heavy after a gb.
And he should be aviable to feint his heavy attacks into his blade blockade
That would just make him a mediocre turtle,something like lawbringer.That's not what we want,he needs more moves,more openers,more choises,just like most of the original heroes.That's how you make a hero balanced,you give him enough tools to be able to shift situations in his favor.

Of course we don't want to overload him like shaman,but he could definetely use some actual openers,things like gladiator's shield punch
Finiks Dec 6, 2017 @ 6:36am 
He would be like lawbringer but in a offensiv way cause he can only use his blade blockade when he cancel a heavy maybe?
That make him a new and better counter and give more rewards then his currently state
Trippy Drug Dec 6, 2017 @ 6:37am 
Originally posted by Finiks:
He would be like lawbringer but in a offensiv way cause he can only use his blade blockade when he cancel a heavy maybe?
That make him a new and better counter and give more rewards then his currently state
Blade blockade requires the enemy to attack,how is that playing offensively at all?

Like seriously I fail to see how you'd ever come to a conclusion that an ability that requires your opponent to attack in order to activate would be used as an offensive tool,what are you talking about?
Last edited by Trippy Drug; Dec 6, 2017 @ 6:42am
Starwight/ttv (Banned) Dec 6, 2017 @ 8:43am 
Originally posted by CybermΩnk:
This isn't about how powerful he is,it's about how much depth there is to the character.Shaman is op and can be even more op once you actually master her.

Aramusha is basically nothing more than a spam machine.You could argue that it takes a level of skill to do good feints in his combo,but that's literally the only thing in his kit that requires more than 2 braincells to process,and it isn't even that difficult to master.

Of course there's also his blade blockade,but the rewards from that are so low it could as well not exist at all.Putting aside the fact that aramushas who try to use this are basically turtles.

He feels like most of the original 12,a character with a very poor toolkit,who works only under certain circumstances,and who is boring to play as and against.Everything he does except his infinite combo and zone is nearly guaranteed to fail.So of course any"good"aramusha will almost exclusively have to use those.

Maybe some people enjoy such plain characters,but personally I'd prefer it if we had more heroes like gladiator and highlander(because Highlander's problem is mostly his stats,that aside he is very nicely designed in my opinion),with many diverse options and tools,so the player can sorta make his own combos,be more creative about his playstyle,not be forced to spam those 3 moves of his kit that are not as bad as the others.

Personally I like shaman. Yes she needs a nerf, but she is also a character of bleeding you to death then eating your face complexity, with many tools to benefit the more aggressive playstyle and succeed doing it. She is a very fast paced character, and I like that about her.

I want to see her balanced, but retain that offensive, fast paced playstyle.

Aramusha pales in comparison, and part of the reason is you basically turtle until you can get your chain going, then spam. And spam. And spam some more.
Last edited by Starwight/ttv; Dec 6, 2017 @ 8:44am
Ash Dec 6, 2017 @ 11:29am 
Originally posted by Paytrok:
Just more Tanks pls.
More turtles you wanna say?

For now, aramusha looks a little bit boring because of turtle meta. Parry is MORE rewarded for aramusha, than full block and take less risk. I think, after turtle meta changes (I mean parry changes) he will be more interesting to play. The parry changes, which we saw on PTS was good. But before meta changes we need some chars changes, of course. So, this is vicious circle. Can't change chars first, because don't know how mata changes affects them, and can't change meta first, because it will make some heroes godly overpowered.
Last edited by Ash; Dec 6, 2017 @ 11:30am
Trippy Drug Dec 6, 2017 @ 11:31am 
Originally posted by Ash:
Originally posted by Paytrok:
Just more Tanks pls.
More turtles you wanna say?

For now, aramusha looks a little bit boring because of turtle meta. Parry is MORE rewarded for aramusha, than full block and take less risk. I think, after turtle meta changes (I mean parry changes) he will be more interesting to play. The parry changes, which we saw on PTS was good. But before meta changes we need some chars changes, of course. So, this is vicious circle. Can't change chars first, because don't know how mata changes affects them, and can't change meta first, because it makes some heroes godly overpowered.
The problem isn't that his rewards from parrying are better.The problem is that for his offense basically has 2 tools,his combo and his zone,while his blade blockade serves only as an alternative to parrying.

He is badly made.He should have way more tools and options.
Last edited by Trippy Drug; Dec 6, 2017 @ 12:28pm
Paytrok Dec 6, 2017 @ 11:32am 
Just more Tanks pls.
Trippy Drug Dec 6, 2017 @ 11:42am 
Originally posted by Paytrok:
Just more Tanks pls.
Depends on your definition of tanks.As long as the tanks are not turtles who make fights staring contests,sure.
Last edited by Trippy Drug; Dec 6, 2017 @ 11:43am
Finiks Dec 18, 2017 @ 7:44am 
Originally posted by CybermΩnk:
Originally posted by Finiks:
He would be like lawbringer but in a offensiv way cause he can only use his blade blockade when he cancel a heavy maybe?
That make him a new and better counter and give more rewards then his currently state
Blade blockade requires the enemy to attack,how is that playing offensively at all?

Like seriously I fail to see how you'd ever come to a conclusion that an ability that requires your opponent to attack in order to activate would be used as an offensive tool,what are you talking about?


U attack someone with heavy, the other one want to parry and press heavy attack. But u use near hit blade blockade instant catch the parry atempt and have ur 3 option. A normal kick, a confirmed sideslash heavy. The bell ring stun move he have.
2 Op? I dont think so cause all it takes to "break" that circle is to block/not parry.
Trippy Drug Dec 18, 2017 @ 7:47am 
Originally posted by Finiks:
Originally posted by CybermΩnk:
Blade blockade requires the enemy to attack,how is that playing offensively at all?

Like seriously I fail to see how you'd ever come to a conclusion that an ability that requires your opponent to attack in order to activate would be used as an offensive tool,what are you talking about?


U attack someone with heavy, the other one want to parry and press heavy attack. But u use near hit blade blockade instant catch the parry atempt and have ur 3 option. A normal kick, a confirmed sideslash heavy. The bell ring stun move he have.
2 Op? I dont think so cause all it takes to "break" that circle is to block/not parry.
I said that ages ago.You answer to it now?

And again,how can that be used as an offensive tool?The enemy has to attack.An offensive tool would be a headbutt,or a toestab,or anything that allows you to hit your opponent quickly and allowing you to go on the offensive in general.

I honestly don't see what's so hard to understand here.
Blacklion Dec 18, 2017 @ 8:12am 
Originally posted by CybermΩnk:
Originally posted by Finiks:


U attack someone with heavy, the other one want to parry and press heavy attack. But u use near hit blade blockade instant catch the parry atempt and have ur 3 option. A normal kick, a confirmed sideslash heavy. The bell ring stun move he have.
2 Op? I dont think so cause all it takes to "break" that circle is to block/not parry.
I said that ages ago.You answer to it now?

And again,how can that be used as an offensive tool?The enemy has to attack.An offensive tool would be a headbutt,or a toestab,or anything that allows you to hit your opponent quickly and allowing you to go on the offensive in general.

I honestly don't see what's so hard to understand here.

You have to understand..

He has selective reading..
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Date Posted: Dec 6, 2017 @ 5:20am
Posts: 25