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Imagine a game full of unblockable zonespamms
Shaman could be considered nicely designed as well,but she suffers from the exact opposite problem of which most characters in the game do.She is overloaded,she has nearly everything there is to benefit from.
They will cry like unfair 50/50 i cant gb him blah blah blah,
Point is he need a garanted top heavy after a gb.
And he should be aviable to feint his heavy attacks into his blade blockade
Of course we don't want to overload him like shaman,but he could definetely use some actual openers,things like gladiator's shield punch
That make him a new and better counter and give more rewards then his currently state
Like seriously I fail to see how you'd ever come to a conclusion that an ability that requires your opponent to attack in order to activate would be used as an offensive tool,what are you talking about?
Personally I like shaman. Yes she needs a nerf, but she is also a character of bleeding you to death then eating your face complexity, with many tools to benefit the more aggressive playstyle and succeed doing it. She is a very fast paced character, and I like that about her.
I want to see her balanced, but retain that offensive, fast paced playstyle.
Aramusha pales in comparison, and part of the reason is you basically turtle until you can get your chain going, then spam. And spam. And spam some more.
For now, aramusha looks a little bit boring because of turtle meta. Parry is MORE rewarded for aramusha, than full block and take less risk. I think, after turtle meta changes (I mean parry changes) he will be more interesting to play. The parry changes, which we saw on PTS was good. But before meta changes we need some chars changes, of course. So, this is vicious circle. Can't change chars first, because don't know how mata changes affects them, and can't change meta first, because it will make some heroes godly overpowered.
He is badly made.He should have way more tools and options.
U attack someone with heavy, the other one want to parry and press heavy attack. But u use near hit blade blockade instant catch the parry atempt and have ur 3 option. A normal kick, a confirmed sideslash heavy. The bell ring stun move he have.
2 Op? I dont think so cause all it takes to "break" that circle is to block/not parry.
And again,how can that be used as an offensive tool?The enemy has to attack.An offensive tool would be a headbutt,or a toestab,or anything that allows you to hit your opponent quickly and allowing you to go on the offensive in general.
I honestly don't see what's so hard to understand here.
You have to understand..
He has selective reading..