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回報翻譯問題
I feel he needs a couple of things to help him a bit without making him redundant, I feel his blade blockade (BB) needs some love and would reinforced the "uniqueness" of aramusha. As of right now, he's mid tier at best and near useless against great players. Watched a pro warden COMPLETELY shut down Praise The Sun (or "Tremily" now) because he could parry any of aramusha's attack mid combo and from neutral making it so Praise had to turtle and only use a light here and there but eventually get demolished cuz the whole kit of the character was useless against that skill lvl. Also, BB is riskier to use than a regular parry because it has longer recovery time and can't be feinted either so somebody that spams BB is prone to be GBed all the time. Therefore, here is a list of things that imo would allow great aramushas (ones using BB correctly) to shine without making it OP:
Finally, from a GB he should be able to get a free heavy (25 damage). Final side note: those changes would help the "counter-attacking" side of aramusha but doesn't fix the issue that, fundamentally, his kit makes him prone to be parried by great players. Sadly, I do not have any idea how Aramusha could get some love on that side without making him OP or part of ALL the other brainless heroes that spam 50/50s.
Unfortunately, even bug fixes take an eternity and a half to enter the game, if they ever enter it at all (rip Conqueror), but I dunno. I guess I'm hoping that the more light is shone on them, the more likely they might happen to one day perhaps get at least acknowledged by the devs and, Volcano-willing, possibly even actually fixed.
Edit: However, I'll point out quickly that even Superior Block doesn't interrupt zone attacks like you mentioned under your first point. It's part of what makes the classes you mentioned tough match-ups for Conqueror.
- He sometimes just doesn't block an attack for no reason, even without any input it just goes through
- Throws occasionally ignore your input, ergo e.g. you have your back to a wall, you grab someone, input BACKWARD, and Aramusha throws them away to the right
- Wallsplat -> Side Heavy -> Top Light makes the light deal a whopping 3 damage because the enemy is in recovery thingy
- After getting executed and respawning he keeps the bloodstain on his clothes
- Blade Blockade -> Top Heavy isn't guaranteed off light attacks (though that's a thing with Superior Block in general)
- His guard break range/tracking is unusually awful as are his attacks after e.g. parrying a Nobushi to follow up with an attack directly which doesn't work for him
- Probably even more things I missed here
I don't know how true this is,but I've seen at least 3-4 people saying it
So I definitely wonder whether or not the 75% damage mitigation on Aramusha's top light is an intended byproduct of that mechanic. We know there are plenty of intended mechanics with unintended byproducts.
While it seems odd that it was actually intended for Aramusha to have a mere 28-damage wall punish, that's still more than what Valkyrie has (rip Valkyrie), so I dunno.
I'd have to see video of that. It definitely feels like it, but I'd need to see it conclusively.
This one I've definitely run into. It's baffling, and I suspect it's related to his defective throw mechanics in general.
A bug, definitely, but I'm trying to stick to mechanical problems with their combat performance. =P
Really? I wonder why they’re so many reports of it.
Bots can block it just fine and never get stunlocked so there must be something else about it
Edit: Upon further testing, this is not a problem unique to Aramusha. All heroes appear to sometimes not cause knockdowns when parrying while in revenge, parrying OOS opponents, or throwing while in revenge / while opponent is OOS.