For Honor

For Honor

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Gromit 2017 年 10 月 13 日 下午 1:17
Yeah i can block 300ms lights on reaction.
Ubisoft idk if your like tester people for patches are constantly drinking cocaine infused red bull or smth, but for those of us in the 5% - 95% range of reaction times cant block kensei, pk or shinobi lights on reaction (thanks reflex block) let alone punish someone for spamming them, so if you could say like make them how they were when the game was released... you know, back then it was acctualy possible to put your weapon in front of the enmies weapon fast enough so that it wouldnt like slice you up, idk if game engine will allow for that tho.

(also zones are competely ♥♥♥♥♥♥ now, 9/10 times u end up doing a heavy or a light instead of a zone)
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正在显示第 46 - 60 条,共 71 条留言
Nitromethane 2017 年 10 月 14 日 上午 5:21 
引用自 CybermΩnk
引用自 Shakta

This is a fictional game, not intended to be based on real life.

Actually its the other way around for me, parrying with timesnap was "♥♥♥♥ I was trying to do a side heavy but I parried this Wardens zone lel". Now it is me going for the actual parry and not an input delay that happen to sync with his zone.
No this is most definetely a fictional game based on real life.I mean,if I am not mistaken there did exist a time where man would take big pieces of metal and try to cut the guy who called him a hamster in half,or no?

So we should definetely be able to parry through reflexes,just like the guys we are playing as did back at their time.Sure,they weren't able to fight each other,but they were still fighting among themselves etc

That is a false statement, did you ever see real Vikings displayed as in this game? Have you ever seen a Shinobi try to sickle someone or try to dash into them to trip them? Have you ever seen a Highlander grab someone by the neck and throw him down in combat? Have you ever seen a Warden crushing counter someone? Stating that the combat is intentionally based on real life is false. It is like me stating that street fighter is based on actual real life.

It is inspired at most, but it is still an fictional game.
最后由 Nitromethane 编辑于; 2017 年 10 月 14 日 上午 5:23
Trippy Drug 2017 年 10 月 14 日 上午 5:25 
引用自 Shakta
引用自 CybermΩnk
No this is most definetely a fictional game based on real life.I mean,if I am not mistaken there did exist a time where man would take big pieces of metal and try to cut the guy who called him a hamster in half,or no?

So we should definetely be able to parry through reflexes,just like the guys we are playing as did back at their time.Sure,they weren't able to fight each other,but they were still fighting among themselves etc

That is a false statement, did you ever see real Vikings displayed as in this game? Have you ever seen a Shinobi try to sickle someone or try to dash into them to trip them? Have you ever seen a Highlander grab someone by the neck and throw him down in combat? Stating that the combat is intentionally based on real life is false. It is like me stating that street fighter is based on actual real life.
Oh come on,you are pretty much trying to twist facts here.

-Parrying is a thing in close-range fighting

-For honor is a game about close-range fighting

-To parry,you need to react to an attack just as you see it coming at you.Anything else is not parrying.

-Therefore,if a player in for honor can't parry with his reactions,then something is wrong.

Like seriously are you trying to claim that for honor is not based or real life fighting?Yes,there are many unrealistic abilities that would never work,but this is merely to make the game more entertaining.The basis of the fighting system is still based on real life fighting.Hell,I should most likely be able to link you to videos showing how the devs tried to make it so if I searched a bit.
最后由 Trippy Drug 编辑于; 2017 年 10 月 14 日 上午 5:28
Nitromethane 2017 年 10 月 14 日 上午 5:36 
引用自 CybermΩnk
引用自 Shakta

That is a false statement, did you ever see real Vikings displayed as in this game? Have you ever seen a Shinobi try to sickle someone or try to dash into them to trip them? Have you ever seen a Highlander grab someone by the neck and throw him down in combat? Stating that the combat is intentionally based on real life is false. It is like me stating that street fighter is based on actual real life.
Oh come on,you are pretty much trying to twist facts here.

-Parrying is a thing in close-range fighting

-For honor is a game about close-range fighting

-To parry,you need to react to an attack just as you see it coming at you.Anything else is not parrying.

-Therefore,if a player in for honor can't parry with his reactions,then something is wrong.

Like seriously are you trying to claim that for honor is not based or real life fighting?Yes,there are many unrealistic abilities that would never work,but this is merely to make the game more entertaining.The basis of the fighting system is still based on real life fighting.Hell,I should most likely be able to link you to videos showing how the devs tried to make it so if I searched a bit.

If you think that the combat in this game is based on real life - you are simply wrong. You can try to twist around your words how much you want, my arguments still stand.

And lets say that in a parellel universe that the combat in FH was actually based on real life, my argument would be - only the best warriors could parry attacks as they do in FH, why should the average player be able to parry anything? That is not realistic, is it?
Trippy Drug 2017 年 10 月 14 日 上午 5:44 
引用自 Shakta
引用自 CybermΩnk
Oh come on,you are pretty much trying to twist facts here.

-Parrying is a thing in close-range fighting

-For honor is a game about close-range fighting

-To parry,you need to react to an attack just as you see it coming at you.Anything else is not parrying.

-Therefore,if a player in for honor can't parry with his reactions,then something is wrong.

Like seriously are you trying to claim that for honor is not based or real life fighting?Yes,there are many unrealistic abilities that would never work,but this is merely to make the game more entertaining.The basis of the fighting system is still based on real life fighting.Hell,I should most likely be able to link you to videos showing how the devs tried to make it so if I searched a bit.

If you think that the combat in this game is based on real life - you are simply wrong. You can try to twist around your words how much you want, my arguments still stand.

And lets say that in a parellel universe that the combat in FH was actually based on real life, my argument would be - only the best warriors could parry attacks as they do in FH, why should the average player be able to parry anything? That is not realistic, is it?
Oh my god,please tell me you are not being serious right now.

Is parrying a thing in real life?Yes.

Does for honor use the same word for the same use?Yes.

Is there any doubt,at all,that people should be able to parry with reflexes,JUST LIKE IN REAL LIFE,SINCE THIS IS OBVIOUSLY SOMETHING FOR HONOR HAS TAKEN FROM REAL LIFE FIGHTING?No.

I honesly don't think there is any point in continuing this,you are being stubborn as hell right now.Therefore this will be where I stop responding.Parrying in the game is what is parrying supposed to be in real life fighting.Anything else is not parrying.So if you are really so sure that this aspect of for honor's combat system is not based on real life,please contact the devs and request them to change the name of"parrying",since this is very obviously not what is in the game right now.

Lastly,remember that the warriors we are using in the game are supposed to be like veterans,legendary warriors,so of course they would be able to parry,just like how they are also able to use moves a normal soldier could never use.But hey,maybe we should make the game completely realistic and make the players fight for real with medieval weapons.Then we would be sure that they wouldn't use moves only veteran warriors would.
最后由 Trippy Drug 编辑于; 2017 年 10 月 14 日 上午 5:44
Nitromethane 2017 年 10 月 14 日 上午 5:48 
引用自 CybermΩnk
引用自 Shakta

If you think that the combat in this game is based on real life - you are simply wrong. You can try to twist around your words how much you want, my arguments still stand.

And lets say that in a parellel universe that the combat in FH was actually based on real life, my argument would be - only the best warriors could parry attacks as they do in FH, why should the average player be able to parry anything? That is not realistic, is it?
Oh my god,please tell me you are not being serious right now.

Is parrying a thing in real life?Yes.

Does for honor use the same word for the same use?Yes.

Is there any doubt,at all,that people should be able to parry with reflexes,JUST LIKE IN REAL LIFE,SINCE THIS IS OBVIOUSLY SOMETHING FOR HONOR HAS TAKEN FROM REAL LIFE FIGHTING?No.

I honesly don't think there is any point in continuing this,you are being stubborn as hell right now.Therefore this will be where I stop responding.Parrying in the game is what is parrying supposed to be in real life fighting.Anything else is not parrying.So if you are really so sure that this aspect of for honor's combat system is not based on real life,please contact the devs and request them to change the name of"parrying",since this is very obviously not what is in the game right now.

Lastly,remember that the warriors we are using in the game are supposed to be like veterans,legendary warriors,so of course they would be able to parry,just like how they are also able to use moves a normal soldier could never use.But hey,maybe we should make the game completely realistic and make the players fight for real with medieval weapons.Then we would be sure that they wouldn't use moves only veteran warriors would.

Sorry but your argument is stupid, and you seem tilted because I broke it apart.

As I stated, the combat in this game is inspired by real life - it is not based on real life. Those are two different things.

I mean, is it realistic to you that you would get stunned after someone parried you? So your argument falls apart quickly, hence it was a bad one - a grasp at nothing.

Why is it a bad one? Because it cant be applied to the whole system, as it breaks apart. You cant simply say well it was realistic for people back in the days to be able to parry based on reaction so it has to be the case in For Honor too, if you open that box - you would have to continue with that argument, and as you see - it falls apart quickly. Hence we can agree that the combat in this game is fictional.

I´m done argumenting with you bye.
最后由 Nitromethane 编辑于; 2017 年 10 月 14 日 上午 5:57
Trippy Drug 2017 年 10 月 14 日 上午 5:58 
引用自 Shakta
引用自 CybermΩnk
Oh my god,please tell me you are not being serious right now.

Is parrying a thing in real life?Yes.

Does for honor use the same word for the same use?Yes.

Is there any doubt,at all,that people should be able to parry with reflexes,JUST LIKE IN REAL LIFE,SINCE THIS IS OBVIOUSLY SOMETHING FOR HONOR HAS TAKEN FROM REAL LIFE FIGHTING?No.

I honesly don't think there is any point in continuing this,you are being stubborn as hell right now.Therefore this will be where I stop responding.Parrying in the game is what is parrying supposed to be in real life fighting.Anything else is not parrying.So if you are really so sure that this aspect of for honor's combat system is not based on real life,please contact the devs and request them to change the name of"parrying",since this is very obviously not what is in the game right now.

Lastly,remember that the warriors we are using in the game are supposed to be like veterans,legendary warriors,so of course they would be able to parry,just like how they are also able to use moves a normal soldier could never use.But hey,maybe we should make the game completely realistic and make the players fight for real with medieval weapons.Then we would be sure that they wouldn't use moves only veteran warriors would.

Sorry but your argument is stupid, and you seem tilted because I broke it apart.

As I stated, the combat in this game is inspired by real life - it is not based on real life. Those are two different things.

I mean, is it realistic to you that you would get stunned after someone parried you? So your argument falls apart quickly, hence it was a bad one - a grasp at nothing.

I´m done argumenting with you bye.
Wow,I know I said that I wouldn't respond back,but I honestly can't believe how delusional you are.You broke my argument apart?Your arguments didn't even make sense and you claim you beat me in an argument?Did you even read what I was telling you?

Jesus Shakta,respect went from 100 to 0 really quickly,I thought you were better than this.You are simply denying to see facts,it's that simple.Your arguments are so idiotic I am getting pissed just by looking at them,as the answer is obvious,it's like you are just trying to prove you are correct,denying that you just might be wrong.
Nitromethane 2017 年 10 月 14 日 上午 6:00 
引用自 CybermΩnk
引用自 Shakta

Sorry but your argument is stupid, and you seem tilted because I broke it apart.

As I stated, the combat in this game is inspired by real life - it is not based on real life. Those are two different things.

I mean, is it realistic to you that you would get stunned after someone parried you? So your argument falls apart quickly, hence it was a bad one - a grasp at nothing.

I´m done argumenting with you bye.
Wow,I know I said that I wouldn't respond back,but I honestly can't believe how delusional you are.You broke my argument apart?Your arguments didn't even make sense and you claim you beat me in an argument?Did you even read what I was telling you?

Jesus Shakta,respect went from 100 to 0 really quickly,I thought you were better than this.You are simply denying to see facts,it's that simple.Your arguments are so idiotic I am getting pissed just by looking at them,as the answer is obvious,it's like you are just trying to prove you are correct,denying that you just might be wrong.

You basically said, people could react with parries back in the days (you assumed) and you made the argument that it also has to be the case in FH. I explained in my post above why it was a stupid argument. No need to get soo tilted.

"So we should definetely be able to parry through reflexes,just like the guys we are playing as did back at their time.Sure,they weren't able to fight each other,but they were still fighting among themselves etc"
最后由 Nitromethane 编辑于; 2017 年 10 月 14 日 上午 6:05
Trippy Drug 2017 年 10 月 14 日 上午 6:05 
引用自 Shakta
引用自 CybermΩnk
Wow,I know I said that I wouldn't respond back,but I honestly can't believe how delusional you are.You broke my argument apart?Your arguments didn't even make sense and you claim you beat me in an argument?Did you even read what I was telling you?

Jesus Shakta,respect went from 100 to 0 really quickly,I thought you were better than this.You are simply denying to see facts,it's that simple.Your arguments are so idiotic I am getting pissed just by looking at them,as the answer is obvious,it's like you are just trying to prove you are correct,denying that you just might be wrong.

You basically said, people could react to parries back in the days (you assumed) and you made the argument that it also has to be the case in FH. I explained in my post above why it was a stupid argument. No need to get soo tilted.
I get tilted because to me you don't make any sense at all.I suppose that from your point of view that's also the case for me,idk.

But I honestly don't see what's so hard to understand here.Parrying always meant the ability to react to an opponent at a certain moment,giving you the chance of striking back.A lot of games have it.Dark souls,absolver,etc.And it's always the same thing:reaction while a hit is coming at you.For honor doesn't do that.Therefore it's not ideal.
Paradox (已封禁) 2017 年 10 月 14 日 上午 6:05 
Uhm, pretty sure the moves are based on real life. I say based, because obviously this is a game and adjustments have been made. However, they even showcased some guy that was responsible for some of the moves (and getting suited up to be digitized), on a warrior's den I think a while ago.

Anyway, that's a bit off topic I think, but whatever.

Still, my point stands, reaction should have the advantage, not the initial action, because you can choose or take into consideration when to act, but not when to react. And, again, if we can have both great, but right now we don't.
最后由 Paradox 编辑于; 2017 年 10 月 14 日 上午 6:08
Nitromethane 2017 年 10 月 14 日 上午 6:08 
引用自 CybermΩnk
引用自 Shakta

You basically said, people could react to parries back in the days (you assumed) and you made the argument that it also has to be the case in FH. I explained in my post above why it was a stupid argument. No need to get soo tilted.
I get tilted because to me you don't make any sense at all.I suppose that from your point of view that's also the case for me,idk.

But I honestly don't see what's so hard to understand here.Parrying always meant the ability to react to an opponent at a certain moment,giving you the chance of striking back.A lot of games have it.Dark souls,absolver,etc.And it's always the same thing:reaction while a hit is coming at you.For honor doesn't do that.Therefore it's not ideal.

Most fighting games have inbuilt guessing games with their parrying - since otherwise everyone would be able to parry anything - and the game would become bad, since no attacks would go threw. Most of them, you have to predict your enemy to get in the parry, its not based on full reactions, only for some it is based on full reactions (the people who average 120ms response time). And I do not agree with you, its not ideal to have a combat system were anyone can react with an parry and punish your attacks, as no attacks would be made at all (as we saw in FH prior to the removal of timesnap).
最后由 Nitromethane 编辑于; 2017 年 10 月 14 日 上午 6:09
Paradox (已封禁) 2017 年 10 月 14 日 上午 6:10 
引用自 Shakta
引用自 CybermΩnk
I get tilted because to me you don't make any sense at all.I suppose that from your point of view that's also the case for me,idk.

But I honestly don't see what's so hard to understand here.Parrying always meant the ability to react to an opponent at a certain moment,giving you the chance of striking back.A lot of games have it.Dark souls,absolver,etc.And it's always the same thing:reaction while a hit is coming at you.For honor doesn't do that.Therefore it's not ideal.

Most fighting games have inbuilt guessing games with their parrying - since otherwise everyone would be able to parry anything - and the game would become bad, since no attacks would go threw. Most of them, you have to predict your enemy to get in the parry, its not based on full reactions, only for some it is based on full reactions (the people who average 120ms response time). And I do not agree with you, its ot ideal to have a combat system were anyone can react with an parry and punish your attacks, as no attacks would be made at all (as we saw in FH prior to the removal of timesnap).

The problem there was that you could not react to a reaction. Making attack inconsistent and wonky is not a solution to the turtle meta, or at least not a good one, it's even worse.
Nitromethane 2017 年 10 月 14 日 上午 6:13 
引用自 Paradox
引用自 Shakta

Most fighting games have inbuilt guessing games with their parrying - since otherwise everyone would be able to parry anything - and the game would become bad, since no attacks would go threw. Most of them, you have to predict your enemy to get in the parry, its not based on full reactions, only for some it is based on full reactions (the people who average 120ms response time). And I do not agree with you, its ot ideal to have a combat system were anyone can react with an parry and punish your attacks, as no attacks would be made at all (as we saw in FH prior to the removal of timesnap).

The problem there was that you could not react to a reaction. Making attack inconsistent and wonky is not a solution to the turtle meta, or at least not a good one, it's even worse.

Removal of timesnap has not made attacks wonky, they were "wonky" with timesnap too when there was lag. For me atleast I enjoy the game a lot more now, and I do not have bigger issues with wonky attacks than I did with timesnap, actually It has made my life easier (facing lagswitchers - not having a bad input delay system in a combat game - and the meta has gone from staring at each other to actually attacking).
最后由 Nitromethane 编辑于; 2017 年 10 月 14 日 上午 6:14
Trippy Drug 2017 年 10 月 14 日 上午 6:15 
引用自 Paradox
Uhm, pretty sure the moves are based on real life. I say based, because obviously this is a game and adjustments have been made. However, they even showcased some guy that was responsible for some of the moves (and getting suited up to be digitized), on a warrior's den I think a while ago.
T h a n k y o u.

And besides,I forgot to mention that parrying does work as intended in for honor,as far as slow moves go.The problem lies in very fast attacks.Sure,it should be hard,but you should still be able to parry with reflexes.Maybe some people have unrealistically fast reflexes,but even vets,from what i know,have problem parrying as of now
Nitromethane 2017 年 10 月 14 日 上午 6:22 
引用自 Paradox
Uhm, pretty sure the moves are based on real life. I say based, because obviously this is a game and adjustments have been made. However, they even showcased some guy that was responsible for some of the moves (and getting suited up to be digitized), on a warrior's den I think a while ago.

Anyway, that's a bit off topic I think, but whatever.

Still, my point stands, reaction should have the advantage, not the initial action, because you can choose or take into consideration when to act, but not when to react. And, again, if we can have both great, but right now we don't.

That is simply not true, can you explain than why Warden has a crushing counter, shoulder bash? Why Shinobi has a sickle and sprint trip ability? Or why Raider has an unblockable? Why Highlander has a neck grab? Why does Lawbringer have an impale? Etc.

They are inspired by real life, and motion captured. They are not based on real life medival combat, as this game would be really really boring, if that was the case.
Trippy Drug 2017 年 10 月 14 日 上午 6:22 
But for real,does turning off vsync help?I think I've had it on last time I played,maybe I will actually be able to react to pk from time to time now.

And sorry for being rude Shakta,but I am not as patient as I once was ):
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发帖日期: 2017 年 10 月 13 日 下午 1:17
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