For Honor
Gromit 2017년 9월 8일 오후 12시 35분
No1 gonna talk about cent instant feints into attack?
very nice balenced wow - Ubi
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Saint Landwalker 2017년 9월 8일 오후 2시 50분 
Snuggles님이 먼저 게시:
Landwalker님이 먼저 게시:
That wouldn't be a "instant feint into attack," that would be a "soft feint into GB"...
they can also soft feint into lights from what ive seen, not to sure as im ussualy dead by the time i realise what just happened
They cannot soft-feint into lights.
Uncle Draža 2017년 9월 8일 오후 3시 02분 
R3d_Rain님이 먼저 게시:
Honestly even if orochi's flicker was intended, I'd be fine with it. His animations and movements are supposed to try and fake people out, why shouldn't they reflect that?

Also just had a cent try to tell me their soft feint isn't buggy.

Not the least bit suprised honestly, I remember when guardbreak feinting was a thing people legitimately thought it was part of shugoki "tech" (because that was the easiest character to do it on). I've heard a minority say similar things about Kenseis old soft feints, but shugoki mains literally thought every bug associated with him was part of the moveset.
Gromit 2017년 9월 8일 오후 3시 59분 
Jowain님이 먼저 게시:
Maybe we also should talk about how Highlander and Shinobi are Hard Countered by the Defense Meta while Gladiator and Centurion are just as good as using the Meta and Breaking it.

And both of these are Knights and Romans. I know that horse has been kicked several times, but at this point it's starting to look less like a coincidence.

Buff the damn Shinobi and Highlander! >:C
I think its all to do with timesnap, they nerf shinobi, nobushi, pk, and kensei, or at least their moves, so nobody played them, and then timesnap was removed for who knows what reason, then everyone uses them because the lights are near unblockable, and unpunishable, why learn mixups for beserk when you can pk spin to win with zone feint spam, at this point ♥♥♥♥ reworking old chars, cent needs changing from the ground up, glad needs less unblockables and more chances to punish for missed attacks or bad decisions, when defence meta changes are in, THEN they should buff or rework base chars or shinobi etc
Gromit 님이 마지막으로 수정; 2017년 9월 8일 오후 3시 59분
Sólyom 2017년 9월 8일 오후 4시 20분 
KiraTheUnholy님이 먼저 게시:

Isn't it strange how Ubisoft has a strange tradition of overnerfing characters? (Except warden, god forbid their mascot get overnerfed)

Conqueror is a beast in the beta? Let's make him unplayable!

Valkyrie is too competetive? Now she'll be B-tier for the rest of her life!

Shinobi's kick is too powerful? You're right it should be unusable of course!

Guys we've heard your complaints about warlord.. And we're happy to announce that Warlord will be joining the ranks of Shinobi and Conqueror in the Trash-tier!

But then their character buffs are actually really sensible... Like why is it when a character needs a buff you use a chisel but when the nerfs come out it's sledgehammer time.
I found this to be quite funny.
FerroBorne 2017년 9월 8일 오후 7시 10분 
yung malaria님이 먼저 게시:
I think hes talking about the ability for Cent to guardbreak in the middle of a charged heavy, its not listed in the moveset from what I know. But every "expirenced" cent player knows what it is.

Its in his moveset its not an illegal move, you can check it in the game its called "Charged Heavy Cancel". If you watch the warrior's den season 2 when Centurion was first released the dev clearly said that he can soft feint his "charge heavy" into a GB like PK except the part that PK doesn't need to charge her heavy. When you see a centurion charge his heavy just block it because it could be a soft feint into a GB so you can counter it. But tbh the parry timing is really easy when you're used to it. or you can do a light whenever you see he charges his heavies.
And I'm tired of people trash talking about Centurion. Yes he's strong because he has strongest punish combo in the game which is 65 damage off a wallsplat but other than that he has nothing except feint heavy attacks into GB or dodge and baited new players to dodge the kick (this won't work against experienced players because its really easy to spot the orange color on Centurion's kick). And season 4 with the new meta change doesn't guarantee a GB after a parry > centurion tier is going down, maybe he's still good at the stam drain thingy in 4v4 but Gladiator can do the same thing and more annoying because he has toe stab + the attack speed of a PK ( basic light attacks not attacks that in chain combo ).
FerroBorne 님이 마지막으로 수정; 2017년 9월 8일 오후 7시 15분
Saint Landwalker 2017년 9월 8일 오후 7시 19분 
Thanatos님이 먼저 게시:
And I'm tired of people trash talking about Centurion. Yes he's strong because he has strongest punish combo in the game which is 65 damage off a wallsplat
Did they finally fix his unlocked zone issue giving an 80-damage punish on all light parries and wallsplats? And as far as I know, time snap's removal (or just inconsistency in the game in general) still makes it possible to infinite combo someone against a wall, especially in a corner.

If the parry changes from the last public test go through, it will actually make Centurion better, because he has unequivocally the best non-GB consistent parry punish in the game right now. (Only Lawbringer comes even remotely close, and LB is a dedicated counter-attacker and even his best punishes are dependent on the current parry mechanics to some extent.)
Saint Landwalker 님이 마지막으로 수정; 2017년 9월 8일 오후 7시 20분
FerroBorne 2017년 9월 8일 오후 9시 34분 
Landwalker님이 먼저 게시:
Did they finally fix his unlocked zone issue giving an 80-damage punish on all light parries and wallsplats? And as far as I know, time snap's removal (or just inconsistency in the game in general) still makes it possible to infinite combo someone against a wall, especially in a corner.

If the parry changes from the last public test go through, it will actually make Centurion better, because he has unequivocally the best non-GB consistent parry punish in the game right now. (Only Lawbringer comes even remotely close, and LB is a dedicated counter-attacker and even his best punishes are dependent on the current parry mechanics to some extent.)

The unlock tech after the charged jab is a bug/glitch/exploit whatever you want to call it, its not like Centurion is the onlt character in the game can abuse those glitches. My point is people are trashtalk, whining about Centurion is "OP" with his 65 damage combo.
You clearly saw that guy make up that Soft Feint GB is not part of Centurion moveset and said that Centurion is OP right ?
And what's up with the meta changes from PTS makes Centurion stronger ? If I remember it right its still the same ... there're no buff to Centurion in the PTS. correct me if I'm wrong. Now Centurion get a free GB after a Heavy parry and if he's near a wall he can do 65 damage combo. But in the PTS Centurion can't get that 65 damage combo after a Heavy parry, he'll have to parry a light to have that same amount of damage. And if you're saying that Centurion has Parry Counter move, well why don't people use it now ? Thats right because wallspat is more stronger than that move so with the PTS changes Centurion is going to relying on Parry Counter instead of wallspat > that a indirect nerf make him a little bit weaker than now.
FerroBorne 님이 마지막으로 수정; 2017년 9월 8일 오후 9시 35분
Snuggles님이 먼저 게시:
they nerf shinobi, nobushi, pk, and kensei, or at least their moves, so nobody played them
I see ♥♥♥♥ loads of Nobushis and Peacekeepers.

Shinobi and Kensei, not so much.
00_01_02_03_04_05_06_07_08_09_10 님이 마지막으로 수정; 2017년 9월 8일 오후 10시 23분
Gromit 2017년 9월 9일 오전 3시 11분 
Malleable Soul님이 먼저 게시:
Snuggles님이 먼저 게시:
they nerf shinobi, nobushi, pk, and kensei, or at least their moves, so nobody played them
I see ♥♥♥♥ loads of Nobushis and Peacekeepers.

Shinobi and Kensei, not so much.
true, but my point is people still use these chars, even tho they are complete ♥♥♥♥♥, because one minute a light from them might be 300ms, the next it could be 400, same with cent heavies / lights, i remember seeing frame data showing that at its closest, a cent heavy was only 60 ms slower than a light because of timesnaps removal.
Saint Landwalker 2017년 9월 9일 오전 5시 25분 
Thanatos님이 먼저 게시:
Landwalker님이 먼저 게시:
Did they finally fix his unlocked zone issue giving an 80-damage punish on all light parries and wallsplats? And as far as I know, time snap's removal (or just inconsistency in the game in general) still makes it possible to infinite combo someone against a wall, especially in a corner.

If the parry changes from the last public test go through, it will actually make Centurion better, because he has unequivocally the best non-GB consistent parry punish in the game right now. (Only Lawbringer comes even remotely close, and LB is a dedicated counter-attacker and even his best punishes are dependent on the current parry mechanics to some extent.)

The unlock tech after the charged jab is a bug/glitch/exploit whatever you want to call it, its not like Centurion is the onlt character in the game can abuse those glitches. My point is people are trashtalk, whining about Centurion is "OP" with his 65 damage combo.
It doesn't matter if it's a glitch or not, it's still a thing Centurion can do.
Thanatos님이 먼저 게시:
You clearly saw that guy make up that Soft Feint GB is not part of Centurion moveset and said that Centurion is OP right ?
I thought we'd established that he was not referring to Soft Feint GB, but was instead referring to lag/latency causing frame-skipping in between a normal hard feint and a light attack.
Thanatos님이 먼저 게시:
And what's up with the meta changes from PTS makes Centurion stronger ? If I remember it right its still the same ... there're no buff to Centurion in the PTS. correct me if I'm wrong. Now Centurion get a free GB after a Heavy parry and if he's near a wall he can do 65 damage combo. But in the PTS Centurion can't get that 65 damage combo after a Heavy parry, he'll have to parry a light to have that same amount of damage. And if you're saying that Centurion has Parry Counter move, well why don't people use it now ? Thats right because wallspat is more stronger than that move so with the PTS changes Centurion is going to relying on Parry Counter instead of wallspat > that a indirect nerf make him a little bit weaker than now.
Basically none of this is right.

Centurion is stronger with the public test changes because every other character gets impacted by the changes significantly more than Centurion does. Yes, he loses his GB on parry just like everyone else. But where almost everyone else is reduced to only getting a light attack after a parry under the Public Test changes, Centurion gets a guaranteed 40 damage + OOS, and can get even more than that if the enemy's back was to a wall prior to the parry. That isn't a direct buff, because nothing about Centurion's actual moveset changed, but it is indirectly a buff because Centurion becomes that much better than everyone else comparatively-speaking.

Even in the PTS, Centurion can't get his 65 80 damage combo off a light parry, because the PTS treated heavy and light parries the same way. No GB after parry, no matter what, and no differences in the punishment windows. So Centurion would still get his 40 damage + OOS (plus wallsplat, if situationally available) punish. Most everyone else would get a 12-20 damage light attack and a condescending pat on the back.
FerroBorne 2017년 9월 9일 오전 6시 48분 
Landwalker님이 먼저 게시:
It doesn't matter if it's a glitch or not, it's still a thing Centurion can do.

And again Centurion is not the only character in the game can abuse bugs,glitches.

Landwalker님이 먼저 게시:
Basically none of this is right.

Centurion is stronger with the public test changes because every other character gets impacted by the changes significantly more than Centurion does. Yes, he loses his GB on parry just like everyone else. But where almost everyone else is reduced to only getting a light attack after a parry under the Public Test changes, Centurion gets a guaranteed 40 damage + OOS, and can get even more than that if the enemy's back was to a wall prior to the parry. That isn't a direct buff, because nothing about Centurion's actual moveset changed, but it is indirectly a buff because Centurion becomes that much better than everyone else comparatively-speaking.

Even in the PTS, Centurion can't get his 65 80 damage combo off a light parry, because the PTS treated heavy and light parries the same way. No GB after parry, no matter what, and no differences in the punishment windows. So Centurion would still get his 40 damage + OOS (plus wallsplat, if situationally available) punish. Most everyone else would get a 12-20 damage light attack and a condescending pat on the back.

Parry counter is so good as you speak then why all those centurions I've faced didn't even use it but GB + Lion roar > Wallsplat combo ?
And character like Orochi does get 2 lights off a parry 32 damage
FerroBorne 님이 마지막으로 수정; 2017년 9월 9일 오전 6시 51분
Saint Landwalker 2017년 9월 9일 오전 6시 51분 
Thanatos님이 먼저 게시:
Landwalker님이 먼저 게시:
It doesn't matter if it's a glitch or not, it's still a thing Centurion can do.

And again Centurion is not the only character in the game can abuse bugs,glitches.
And the other characters who can abuse bugs and glitches also have those opportunities counted in their favor.

Thanatos님이 먼저 게시:
Landwalker님이 먼저 게시:
Basically none of this is right.

Centurion is stronger with the public test changes because every other character gets impacted by the changes significantly more than Centurion does. Yes, he loses his GB on parry just like everyone else. But where almost everyone else is reduced to only getting a light attack after a parry under the Public Test changes, Centurion gets a guaranteed 40 damage + OOS, and can get even more than that if the enemy's back was to a wall prior to the parry. That isn't a direct buff, because nothing about Centurion's actual moveset changed, but it is indirectly a buff because Centurion becomes that much better than everyone else comparatively-speaking.

Even in the PTS, Centurion can't get his 65 80 damage combo off a light parry, because the PTS treated heavy and light parries the same way. No GB after parry, no matter what, and no differences in the punishment windows. So Centurion would still get his 40 damage + OOS (plus wallsplat, if situationally available) punish. Most everyone else would get a 12-20 damage light attack and a condescending pat on the back.

Parry counter is so good as you speak then why all those centurions I've faced didn't even use it but GB + Lion roar > Wallsplat combo ?
And character like Orochi does get 2 lights of a parry 32 damage
You don't see it much now because Centurions don't have to bother doing it. Why would you do a 40 damage + OOS parry punish when you can do an 80 damage parry punish?

Orochi is one of only a couple of characters who, if the public test changes went through, would get more than 20 damage off a parry. I think the others are Berserker, Shinobi, and Lawbringer if there is a conveniently-situated wall. Warden might be able to get a double side light in the PTS, which would give 24.

All of those punishes are not only less damage, but also deal zero stamina damage.
Saint Landwalker 님이 마지막으로 수정; 2017년 9월 9일 오전 6시 54분
FerroBorne 2017년 9월 9일 오전 6시 59분 
Landwalker님이 먼저 게시:
You don't see it much now because Centurions don't have to bother doing it. Why would you do a 40 damage + OOS parry punish when you can do an 80 damage parry punish?

THIS! this is what I'm trying to tell you why bother do a 40 damage combo when you can do 65 damage combo. So with the new PTS changes he can't no longer use his wallsplat combo "frequently" but it has to be depends on the situation. And he has to rely on his other weaker combo. That's why I said a slightly nerf to him.

And the unlock tech on Centurion. Isn't they removed the bug where you can't parry the 2nd and 3rd attack after the first 1 hit ? So if you do the 80 damage combo you're playing risk of being parried and get punish.
FerroBorne 님이 마지막으로 수정; 2017년 9월 9일 오전 7시 00분
Saint Landwalker 2017년 9월 9일 오전 7시 05분 
Thanatos님이 먼저 게시:
Landwalker님이 먼저 게시:
You don't see it much now because Centurions don't have to bother doing it. Why would you do a 40 damage + OOS parry punish when you can do an 80 damage parry punish?

THIS! this is what I'm trying to tell you why bother do a 40 damage combo when you can do 65 damage combo. So with the new PTS changes he can't no longer use his wallsplat combo "frequently" but it has to be depends on the situation. And he has to rely on his other weaker combo. That's why I said a slightly nerf to him.
A nerf is only a nerf if it's relative to other characters. Almost every hero in the game will be impacted more negatively by the public test parry changes (if they even go through) than Centurion will be. Relatively speaking, the public test changes would be a buff to Centurion, because they would further increase the gap between his parry punish game, and the parry punish game for the rest of the roster.

I honestly don't know whether or not they fixed the unparryable zone glitch for Centurion, which is why I asked about it previously, but nobody seemed interested in acknowledging that. If they did, then the downshift from Centurion's current parry game to his post-parry-changes parry game would be even less significant.
Uncle Draža 2017년 9월 9일 오후 12시 45분 
Landwalker님이 먼저 게시:
Thanatos님이 먼저 게시:

THIS! this is what I'm trying to tell you why bother do a 40 damage combo when you can do 65 damage combo. So with the new PTS changes he can't no longer use his wallsplat combo "frequently" but it has to be depends on the situation. And he has to rely on his other weaker combo. That's why I said a slightly nerf to him.
A nerf is only a nerf if it's relative to other characters. Almost every hero in the game will be impacted more negatively by the public test parry changes (if they even go through) than Centurion will be. Relatively speaking, the public test changes would be a buff to Centurion, because they would further increase the gap between his parry punish game, and the parry punish game for the rest of the roster.

I honestly don't know whether or not they fixed the unparryable zone glitch for Centurion, which is why I asked about it previously, but nobody seemed interested in acknowledging that. If they did, then the downshift from Centurion's current parry game to his post-parry-changes parry game would be even less significant.

I didn't even notice unparriable Centurion zones, I noticed raiders and nobushis like 4 patches ago, but never centurion. But Centurion is definately going to stand out even more now that he and glad are the only ones with the "warlord style" parry combos.
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