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It's also in his guardmode kit - side heavy after parry is the same charge. When they get rid of the gb from parry you'll likely have to use it a lot.
Lawbringer should be balanced around actual fighting, not running around.
If you add a crushing counter (and one that actually works, unlike Highlander's) there's little point in parrying, so you make half his moveset obsolete.
I gave you an opener and you didn't like it. The point of it when you can feint the top heavy is that they can just react to the feint and whatever you do after it. The impale after parry is guaranteed damage - the impale itself and another heavy if you hit a wall. The impale charge opens up to the rest of LB's kit by the wallsplat -> heavy -> shove, unlike the Raider's charge, so unlike Raider's charge it won't be spammed out.
Not even sure why you think LB desperately needs an opener - it's meant to be a turtling class.
Lawbringer can turtle in every conceivable way - they get rewarded for simply blocking attacks, allowing them to shove which shuts down the opponent's chain. They get a variety of moves and options from parrying attacks. They're not as good as Warlord and arguably Conqueror at turtling of course but those two classes are also made to turtle - they're both heavies. LB isn't amazing, I know, but it's near the very bottom of the list of characters who need a rework right now.
Actually, shove doesn't guarantee anything, so Lawbringer isn't really rewarded. At best, it is a subpar mixup.
If the lawbringer moves at all he's going to attack
If the lawbringer is still for a second he is going to guardbreak
If Lawbringer tries to swing at you, it is a heavy attack.
If Lawbringer tries to grab you with his arm, it is a guardbreak.
As a Lawbringer main, let this video be an expression of my gratitude:
https://www.youtube.com/watch?v=pJwPtibERtY