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Lawbringer really needs a buff/rework.
He is genuinely horrible at opening up people. I would say bottom tier in this aspect.

Bashes? Even Conq's bash is a lot quicker than Lawbringer's bash. Relatively speaking, there is no reason you should get hit by a Lawbringer shove over a Conq shieldbash.

Quick attacks? Lawbringer has a top light with petty damage, that is pretty much it. At least Orochi gets a double top light that can finish enemies and he can also flicker his zone.

Heck, Shugoki might be worse, but Shugoki almost forces his enemies to gb him a couple of times to get rid of that hyperarmor, and that gives him some more opportunities to get damage in.



I recommend this rework:
-Lawbringer shove on block is COMPLETELY removed. It would make him less annoying to fight and promote usage of his parry followups.
-Lawbringer gets hyper armor on heavies, this would promote his role as a counter-attacker.
-Judge, jury, executioner combo gets the first light removed, and the guaranteed shove from "Ad mortem inimicus" gets included into the combo.

If reworking the combo takes too much work, you could also just make it so Lawbringer gets a shove off any heavy that connects, even if it is blocked.
Última edición por 00_01_02_03_04_05_06_07_08_09_10; 27 AGO 2017 a las 7:35
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Mostrando 31-45 de 140 comentarios
Charlememe 27 AGO 2017 a las 12:02 
Publicado originalmente por Csx39:
Publicado originalmente por The Senate:

It's a potential opener already in his kit and can lead to a heavy, taking him into his shove mixups. It's the obvious choice. You say he'll be OP with what I suggest and then when I tone it down you say it's not enough. Make up your mind.
Not buff something that no one wants in the game?
You are just going to see a bunch of lawbringers running around doing it how about buff something in his actual in guard mode kit

It's also in his guardmode kit - side heavy after parry is the same charge. When they get rid of the gb from parry you'll likely have to use it a lot.
Publicado originalmente por The Senate:
Publicado originalmente por Malleable Soul:
Then Lawbringer still won't have the tools to open people. I don't think we should focus on impaling charge.

It's a potential opener already in his kit and can lead to a heavy, taking him into his shove mixups. It's the obvious choice. You say he'll be OP with what I suggest and then when I tone it down you say it's not enough. Make up your mind.
It is basically the Raider situation. The unlocked charge is either too strong in duels or not good enough in duels.

Lawbringer should be balanced around actual fighting, not running around.
Última edición por 00_01_02_03_04_05_06_07_08_09_10; 27 AGO 2017 a las 12:18
Torbster 27 AGO 2017 a las 12:25 
Publicado originalmente por Malleable Soul:
Publicado originalmente por The Senate:

It's a potential opener already in his kit and can lead to a heavy, taking him into his shove mixups. It's the obvious choice. You say he'll be OP with what I suggest and then when I tone it down you say it's not enough. Make up your mind.
It is basically the Raider situation. The unlocked charge is either too strong in duels or not good enough in duels.

Lawbringer should be balanced around actual fighting, not running around.
I agree, his block -> shove needs removed and he needs something else to make him viable in a 1v1 other than standing around. A crushing counter might even be an interesting addition to Lawbringer, but that's only an idea.
Charlememe 27 AGO 2017 a las 12:55 
Publicado originalmente por Sir Danks-A-Lot:
Publicado originalmente por Malleable Soul:
It is basically the Raider situation. The unlocked charge is either too strong in duels or not good enough in duels.

Lawbringer should be balanced around actual fighting, not running around.
I agree, his block -> shove needs removed and he needs something else to make him viable in a 1v1 other than standing around. A crushing counter might even be an interesting addition to Lawbringer, but that's only an idea.

If you add a crushing counter (and one that actually works, unlike Highlander's) there's little point in parrying, so you make half his moveset obsolete.
Wallahluigi 27 AGO 2017 a las 14:04 
Publicado originalmente por Csx39:
Publicado originalmente por The Senate:

It's a potential opener already in his kit and can lead to a heavy, taking him into his shove mixups. It's the obvious choice. You say he'll be OP with what I suggest and then when I tone it down you say it's not enough. Make up your mind.
Not buff something that no one wants in the game?
You are just going to see a bunch of lawbringers running around doing it how about buff something in his actual in guard mode kit
Lawbringer doesnt need any rework. Anyways there are many other characters that need a rework more than Lawbringer.
Csx39 27 AGO 2017 a las 14:06 
Publicado originalmente por The Senate:
Publicado originalmente por Csx39:
Not buff something that no one wants in the game?
You are just going to see a bunch of lawbringers running around doing it how about buff something in his actual in guard mode kit

It's also in his guardmode kit - side heavy after parry is the same charge. When they get rid of the gb from parry you'll likely have to use it a lot.
What's the point of it when you can feint the top heavy and it again requires your opponent to be aggressive lawbringer needs an opener
Charlememe 27 AGO 2017 a las 15:10 
Publicado originalmente por Csx39:
Publicado originalmente por The Senate:

It's also in his guardmode kit - side heavy after parry is the same charge. When they get rid of the gb from parry you'll likely have to use it a lot.
What's the point of it when you can feint the top heavy and it again requires your opponent to be aggressive lawbringer needs an opener

I gave you an opener and you didn't like it. The point of it when you can feint the top heavy is that they can just react to the feint and whatever you do after it. The impale after parry is guaranteed damage - the impale itself and another heavy if you hit a wall. The impale charge opens up to the rest of LB's kit by the wallsplat -> heavy -> shove, unlike the Raider's charge, so unlike Raider's charge it won't be spammed out.

Not even sure why you think LB desperately needs an opener - it's meant to be a turtling class.
Csx39 27 AGO 2017 a las 15:14 
Publicado originalmente por The Senate:
Publicado originalmente por Csx39:
What's the point of it when you can feint the top heavy and it again requires your opponent to be aggressive lawbringer needs an opener

I gave you an opener and you didn't like it. The point of it when you can feint the top heavy is that they can just react to the feint and whatever you do after it. The impale after parry is guaranteed damage - the impale itself and another heavy if you hit a wall. The impale charge opens up to the rest of LB's kit by the wallsplat -> heavy -> shove, unlike the Raider's charge, so unlike Raider's charge it won't be spammed out.

Not even sure why you think LB desperately needs an opener - it's meant to be a turtling class.
Because lawbringer isn't that good at turtling and has no fallback if the opponent starts to turtle
Charlememe 27 AGO 2017 a las 15:18 
Publicado originalmente por Csx39:
Publicado originalmente por The Senate:

I gave you an opener and you didn't like it. The point of it when you can feint the top heavy is that they can just react to the feint and whatever you do after it. The impale after parry is guaranteed damage - the impale itself and another heavy if you hit a wall. The impale charge opens up to the rest of LB's kit by the wallsplat -> heavy -> shove, unlike the Raider's charge, so unlike Raider's charge it won't be spammed out.

Not even sure why you think LB desperately needs an opener - it's meant to be a turtling class.
Because lawbringer isn't that good at turtling and has no fallback if the opponent starts to turtle

Lawbringer can turtle in every conceivable way - they get rewarded for simply blocking attacks, allowing them to shove which shuts down the opponent's chain. They get a variety of moves and options from parrying attacks. They're not as good as Warlord and arguably Conqueror at turtling of course but those two classes are also made to turtle - they're both heavies. LB isn't amazing, I know, but it's near the very bottom of the list of characters who need a rework right now.
Publicado originalmente por The Senate:
they get rewarded for simply blocking attacks,
I guess Raider gets rewarded for pressing the left and right mouse buttons at the same time.

Actually, shove doesn't guarantee anything, so Lawbringer isn't really rewarded. At best, it is a subpar mixup.
Torbster 27 AGO 2017 a las 16:03 
Publicado originalmente por Malleable Soul:
Publicado originalmente por The Senate:
they get rewarded for simply blocking attacks,
I guess Raider gets rewarded for pressing the left and right mouse buttons at the same time.

Actually, shove doesn't guarantee anything, so Lawbringer isn't really rewarded. At best, it is a subpar mixup.
More than likely you're going to get a light, I'd rather eat a light than end up getting guardbroken. It's not like rolling away is safe either, because you could get guardbroken. I GUESS you can dodge to block/actually dodge the light on reaction, but I find that difficult to do especially with time snap gone.
Csx39 27 AGO 2017 a las 16:55 
Publicado originalmente por Sir Danks-A-Lot:
Publicado originalmente por Malleable Soul:
I guess Raider gets rewarded for pressing the left and right mouse buttons at the same time.

Actually, shove doesn't guarantee anything, so Lawbringer isn't really rewarded. At best, it is a subpar mixup.
More than likely you're going to get a light, I'd rather eat a light than end up getting guardbroken. It's not like rolling away is safe either, because you could get guardbroken. I GUESS you can dodge to block/actually dodge the light on reaction, but I find that difficult to do especially with time snap gone.
Look at the animation
If the lawbringer moves at all he's going to attack
If the lawbringer is still for a second he is going to guardbreak
Publicado originalmente por Csx39:
Publicado originalmente por Sir Danks-A-Lot:
More than likely you're going to get a light, I'd rather eat a light than end up getting guardbroken. It's not like rolling away is safe either, because you could get guardbroken. I GUESS you can dodge to block/actually dodge the light on reaction, but I find that difficult to do especially with time snap gone.
Look at the animation
If the lawbringer moves at all he's going to attack
If the lawbringer is still for a second he is going to guardbreak
If Lawbringer tries to poke you, it is a light attack.
If Lawbringer tries to swing at you, it is a heavy attack.
If Lawbringer tries to grab you with his arm, it is a guardbreak.
UbiJurassic  [desarrollador] 27 AGO 2017 a las 17:58 
Thanks for the feedback on Lawbringer! We'll be sure to let players know when we have changes coming to him.
Publicado originalmente por UbiJurassic:
Thanks for the feedback on Lawbringer! We'll be sure to let players know when we have changes coming to him.
Thanks, I really appreciate it.
As a Lawbringer main, let this video be an expression of my gratitude:
https://www.youtube.com/watch?v=pJwPtibERtY
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Publicado el: 27 AGO 2017 a las 7:34
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