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Competetive games make people salty. It brings out their ego and they behave like children. For Honor and Ubisoft certainly aren't the first and won't be the last.
Toxicity can only be stopped if the community and its leaders (both official and unofficial) actively discourage the behavior. Gaming communities, like governments, are ultimately incapable of fairly governing themselves. Companies like Ubi tend to take a back seat and hope it'll all pan out in the end.
Its easy to brush off a death in a first person shooter as luck, lag, or coincidence.
In fighting games deaths feel more personal. You had every chance to make better decisions, react better, and outplay your opponent... So dying isn't as shruggable.
Of course ganks, balance, emote and Wow! Spam only serve to rub your loss in.
You're making a great case for how non-toxic this game is.
You're really making a case in my favor by reacting like this.
Well, it's stupid. Getting turnt because someone uses an emote when they win, or saying "wow." Come on, how can you not see how freaking moronic that is? Toughen the hell up, for God's sake.
You yourself, no. But you're far from the first to bring it up, and I'm just saying, to those that do legit get freaking mad over it, it's a damn emote on a screen. How you gonna handle real life stress and real ♥♥♥♥♥♥♥♥ in life, if you cry because some guy spammes "rah" after winning?
I do understand where it is coming from tho, I've seen ♥♥♥♥♥♥♥♥ ruin balance in games b4.
It's not the emotes themselves that cause it, it's the people. The players. Your quick chat was meant as a way to communicate. Emotes are supposed to be fun. Some are clearly taunts, and if your enemy comes at you and makes mistakes because you used it, that's on him. Its not you being toxic. It's not toxic to celebrate a victory with emotes either.
The game itself isn't promoting toxicity, there's the small portion of players getting butthurt over emotes.
Then there's always a certain population of people that are just inherently ♥♥♥♥♥♥♥♥. They ♥♥♥♥ talk, try to put you down to build themselves up. They would do that anyway, regardless of the medium.
Does the game promote toxicity? I think not. People and their perceptions do
> This exact game recently got update that made public chats turned off by default and have to be enabled on both ends manually.
"Promotes toxicity".
>Spammable emotes most of the times are there to look silly and not edgy. Some people do it to annoy others, but usually it looks silly regardless - as long as you don't go into a stance of "UGH I GOT T-BAGGED UH OH NO IM SAD NAO" and actually look at how absolutely dorky that Warlord moves. It's the only fighting game I've played that has a lot of emotes about self-humiliation and fighters looking humble and funny.
"Promotes toxicity".
>Mute option is also a thing, and it was so way before latest update (altho it is kinda hard to mute a person since, to my knowledge, it can only be done in-between matches where person can leave quickly). I'm not sure if it blocks quick messages (but they are, just like emotes, can only express this much and never say anything straight up offensive - even Wow spam can mean quite a few things).
"Promotes toxicity".
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As of my "state of the things", I believe the last thing FH does is promoting toxicity in their community. The fact that game doesn't have it's balance straight at some points and glitching was a good practice (most of them are fixed as of now tho) are another matter. And I would agree that devs, despite making steps on fixing those problems, are really taking their sweet time when they not really should. So far they've made mostly good steps regarding balance changes, so if that's what it takes finally fix this game - it is what it is.
Can you handle a few taunts after you lose? If no, then games probably aren't for you. Go grow a spine so you can handle it.
Exploits have been used in every game since games were invented. Chat and VOIP will always be used by some to try to hurt others. It's not the game. It's the community.
Fail to police the community and the most malicious elements will eventually take over. It's just as true in gaming as it is in society.
Don't make the mistake of thinking the machine is the problem. The machine can always be and must be improved, but the machine is only a machine. The community dictates wheter the machine is used for the benefit or detriment of the community.