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Lawbringer unblockable light after shove is intended.
Actually, it is too blockable at the moment. It isn't supposed to be blocked at all. The light after the shove is supposed to be dodged.



https://forhonor.ubisoft.com/game/en-US/news-community/152-288721-16/this-week-in-for-honor-413201
"Shove light should never be blockable"
"and should be dodgeable."
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Mostrando 16-30 de 34 comentarios
Publicado originalmente por Paradox:
I main a LB, but don't like the idea of introducing even more of what is considered the cancer of this game.

Publicado originalmente por Paradox:
Well, the devs are planning to fix the turtle meta, but they still want classes to be viable in the mean time.

It is better for there to be a reason to use Lawbringer instead of no reason to use Lawbringer. As annoying as it is, Lawbringer isn't anything special when you compare him to every other class. We can only hope that fixing the turtle meta in general will fix other class specific issues too.
LuNi 14 ABR 2017 a las 11:27 
Meanwhile it's not an opener that LB needs. It really is boring to play him sometimes because all you can do is wait and counter attack, since the second you go on the offensive you will lose.
Mr. Bones 14 ABR 2017 a las 11:30 
Hurr durrr this character has broken mechanic so my character deserves broken mechanics too !
Well of course more broken ♥♥♥♥ was unwelcome, the whole 'Get Rekt' thing was sarcasm, you think I would use get rekt unironically?
Honestly, this is what I didn't want to happen.
What I wanted was faster Guard change and better parry punish. ( Which is what we got to some degree, but I would gladly change the light after Shove for overhead heavy on heavy parries. )
Última edición por Mr. Bones; 14 ABR 2017 a las 11:31
Paradox (Bloqueado) 14 ABR 2017 a las 11:31 
Publicado originalmente por Malleable Soul:
Publicado originalmente por Paradox:
I main a LB, but don't like the idea of introducing even more of what is considered the cancer of this game.

Publicado originalmente por Paradox:
Well, the devs are planning to fix the turtle meta, but they still want classes to be viable in the mean time.

It is better for there to be a reason to use Lawbringer instead of no reason to use Lawbringer. As annoying as it is, Lawbringer isn't anything special when you compare him to every other class. We can only hope that fixing the turtle meta in general will fix other class specific issues too.
Uh, I didn't post the 2nd quote.
Smug Kot (Bloqueado) 14 ABR 2017 a las 11:32 
Funny enough im sure Parry+impaling will still be blockeable.......

this its no longer a joke..its sad.
Paradox (Bloqueado) 14 ABR 2017 a las 11:34 
Publicado originalmente por Touch Fluffy Tail:
Funny enough im sure Parry+impaling will still be blockeable.......

this its no longer a joke..its sad.
I've never had my impaling riposte blocked, since the change. Not saying it's not possible, just that I have never had it happen.
Mr. Bones 14 ABR 2017 a las 11:35 
Publicado originalmente por Touch Fluffy Tail:
Funny enough im sure Parry+impaling will still be blockeable.......

this its no longer a joke..its sad.
Oh, then the problem still stays.
Lawbringer is a counter-attacker who can't counter-attack properly.
Publicado originalmente por Touch Fluffy Tail:
Funny enough im sure Parry+impaling will still be blockeable.......

this its no longer a joke..its sad.
You have to IMMEDIATELY side heavy after a parry if you want to get it. There is zero margin for error if you want to get it.
Última edición por 00_01_02_03_04_05_06_07_08_09_10; 14 ABR 2017 a las 11:36
Smug Kot (Bloqueado) 14 ABR 2017 a las 11:37 
Publicado originalmente por Paradox:
Publicado originalmente por Touch Fluffy Tail:
Funny enough im sure Parry+impaling will still be blockeable.......

this its no longer a joke..its sad.
I've never had my impaling riposte blocked, since the change. Not saying it's not possible, just that I have never had it happen.

Its almost the same bug with raider getting parried after GB+ZONE, theres no indicators the block its up but they can still block it, im sure it can be parried too since really looks like its the same bug.
Última edición por Smug Kot; 14 ABR 2017 a las 11:39
Publicado originalmente por Touch Fluffy Tail:
Publicado originalmente por Paradox:
I've never had my impaling riposte blocked, since the change. Not saying it's not possible, just that I have never had it happen.

Its almost the same bug with zerker getting parried after GB+ZONE, theres no indicators the block its up but they can still block it, im sure it can be parried too since really looks like its the same bug.
It might be a bit wonky, but inputing the side heavy a split second too late can determine whether you get it or not.
LuNi 14 ABR 2017 a las 11:49 
Publicado originalmente por Malleable Soul:
Publicado originalmente por Touch Fluffy Tail:
Funny enough im sure Parry+impaling will still be blockeable.......

this its no longer a joke..its sad.
You have to IMMEDIATELY side heavy after a parry if you want to get it. There is zero margin for error if you want to get it. In all honesty, an impale into wall into top heavy is very powerful.

Impaling charge even after a parry is a liability. If it's blocked you lose 90 % of your stamina pool. In most cases I would rather take guard break and side heavy over impaling riposte, since it's guaranteed damage to any hero exept Nobushi and sometimes Kensei. The damage you get from a impaling riposte is okay if you get a wall stagger and then go for a top heavy + side light + top heavy if you are feeling bold. If you end that combo with a top heavy you get a free guaranteed light not really recommended since you will get parried almost every time.

Light riposte is better imo, because it stuns when it hits and since it can be followed up by guard break, side heavy or long arm etc. Something that works on a lot of people is light riposte then feint side for a parry and repeat with a light riposte and mix up with either guard break, long arm or a heavy.

Needless to say every time you parry a light you go for blind justice. That is free 45 damage hit on a light parry.
Ultra 14 ABR 2017 a las 12:02 
I think this should only be the case for imput shove .... Not block and shove.
Publicado originalmente por Touch Fluffy Tail:
Oh and we got the new warden vortex ! shove light/grab soo funnnnnnnnnnnnnnnnnnnnnnn

Update: Devs are ALSO going to make the light after shove MORE dodgeable(dodge on reaction, no stamina needed like roll). No Lawbringer vortex.
Mr. Bones 22 ABR 2017 a las 23:30 
Publicado originalmente por Malleable Soul:
Publicado originalmente por Touch Fluffy Tail:
Oh and we got the new warden vortex ! shove light/grab soo funnnnnnnnnnnnnnnnnnnnnnn

Update: Devs are ALSO going to make the light after shove MORE dodgeable(dodge on reaction, no stamina needed like roll). No Lawbringer vortex.
It's more, if you try to dodge, Lawbringer can Guardbreak instead of throwing out a light and you can't tech it as you're in a dodge animation.
Publicado originalmente por Mr. Bones:
Publicado originalmente por Malleable Soul:

Update: Devs are ALSO going to make the light after shove MORE dodgeable(dodge on reaction, no stamina needed like roll). No Lawbringer vortex.
It's more, if you try to dodge, Lawbringer can Guardbreak instead of throwing out a light and you can't tech it as you're in a dodge animation.
Do you know what reaction means?

If you are reacting to a light attack, then he isn't guard breaking.

This is EXACTLY what you are supposed to do.
1. You get shoved.
2. You do a split second wait.
3a. Lawbringer light attack animation starts.
4a. You instantly react with a dodge.
5a. "Vortex" avoided.
3b. Lawbringer tries to guardbreak you.
4b. You counter guardbreak.
5b. "Vortex" avoided.

If you still don't understand it, please point out what part you don't understand.
Última edición por 00_01_02_03_04_05_06_07_08_09_10; 22 ABR 2017 a las 23:36
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Publicado el: 14 ABR 2017 a las 10:44
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