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What you can see here : https://steamdb.info/app/304390/
Scroll down to "player everyday" and select "3m".
You will see a drop of ~90% players (46k to 4,4k) in 2 months exactly since release (feb 13th to april 13th). Since there is no difference between owning the game on steam or owning it only on uplay, it is quite safe to assume that there's no significant difference between the two population so the population drops observed on the steam charts should be representative of the whole PC population.
P.S. Ubi decided to hide the player number statistic ingame. It used to be accessible right beside your "online friends" count (on the page where you invite friends in your party) but they removed that number about 5-6 weeks ago. They did so most probably to try to hide the player base dying off. Proof it was there, look at the 20sec mark: https://www.youtube.com/watch?v=MFrJ7lATRHI
Total PC playe count will always be greater than or equal to the steam charts. I own the game through uplay. When I log in I'm not represented on Steam charts.
This was my orignal statement:
I only said I find it hard to believe the total PC player base at any given time is Steam Players + 10% given the 700,000 units sold.
if we still had the feature telliing us total players online this would be settled quickly with a timestamp on the data. We're arguing over speculation.
The only thing we truly know is that more people own the game on uplay so it stands to reason that the total player count will be greater than steam charts shows. 10%, 30%, 45% is only speculation and there's no point in arguiing over it.
A fact was stated and you're saying that it's irrelevant to the population count. Prove to me how it is irrelevant that uplay only codes are being given away with the 10 series of nvidia graphic cards.
Prove your statement or drop it. Because as it stands, you're just saying something to say it.
If you had taken the time to read, you would've noticed how wrong you are. Lol
I'm quite clearly arguing that you can take the total player count at launch and compare it to the steam player count to deduce the the non-steam player count, and get a representation of player population by distribution platform. Platypus has some good stats and arguments that do a good job of positing the situation accurately. The data from the article he linked is probably the best we'll receive and handily puts both of our arguments to shame.
You and the other guy should take the time to read it. It's good stuff.
No, it's a positive claim with no factual evidence to back it up. It is not up to me to prove a negative. That's not how this works.
Just saying something that we agreed happened does not then therefore prove that x effect then occured.
You can block your ears all you want but the player base lost about 90% of it's population during it's 2month life and it keeps on dropping.
http://www.geforce.com/hardware/10series/for-honor-ghost-recon-wildlands-bundle?nvid=nv-int-frhrgtrnwsbl-6411
Evidence the game is being given out as a promotion.
Now where is your evidence showing how it doesn't contribute to the population at all? You're claiming a completly different thing as you're saying the promotion is irrelevant. Quit being dense and prove what you say. As it is, you can't seem to find an actual counter about the promotion so you just claim that it's irrelevant and refuse to provide proof.
I'll follow your example: Your entire arguement is irrelevant. Reason that it's irrelevant is due inpart to the fact you refuse to back up anything you say. You have not given any proof of what you claim and only go around saying that any counter-points to your arguement are irrelevant.
Yes, you can take the video's player count and compare that to the steam metrics at the exact date and time of the video's capture. I'm not sure if we have that information, but one can deduce the percentages. That feature was removed from the system so we can no longer use it as a metric for recent data, and that same percentage cannot be applied to current data because:
The uplay player base will contintually drift farther away from Steam data because a uplay key does not translate up to Steam reports. Steam only tracks keys that were sold as Steam licences which does not include people who purchase through uplay or acquire keys from promotions like the Nvidia GPU promotion.
I own a uplay only key. If the Steam player count is 100 (an arbitrary number) and I log in to play the game the actual player count is 101. If Steam's player count is 1000 and 2000 people are playing only on the Uplay client the actual player count is 3000 and steam reports will only reflect 1000 because uplay doesn't report its player count up to steam.
That's why =>
totalActiveUserCount >= activeSteamUserCount
The two of you missed my points entirely or are strawmaning my position. Neither of those are actual responses to any of my positions. In the text that you've quoted.
We are only guessing at the total player count now. We can infer trends in activity over time and assume uplay is seeng similar trends, but without valid data from both systems with a timestamp there's no concrete evidence. We're arguing on speculation of data because there is only partial data.
We still have to consider that more and more people will purchase via uplay due to promotions and givaways. Therefore, the percentage of people owning on uplay vs steam should be growing. We cannot say 54% at release can always be applied across the board 6, 8, or 24 months down the line. It's very possible (I'm speculating again) that Steam could see a 1% decline, but uplay would see a 1% increase in active players due to a uplay only key promotion.
We simply don't have enough hard data.
Here are some reall facts or I should say as good as they can get for 22. februar, on how many people were playing For honor all together compare to steam player base.
http://steamcharts.com/app/304390 Steam charts shows 28k player peak for 22.2. and it goes down to 25k on 23.2.
This stream was played on 22.2. and uploaded on 23.2. https://www.youtube.com/watch?v=59vvXmrbPnk shows 46k players (go to 1:06:57 and pause it to see it for yourself).
So this means there were 18k people playing just on uplay, at that time and date.
We still don't know how many people are playing right now, but with some theory and using the past numbers (to calculate), we can predict that there's around 7400 people playing at peak times, 4.5k on steam and 2.9k on uplay... in theory.
But at least we know now, there's way more people playing just on uplay than we thought.