For Honor

For Honor

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Ace Mar 12, 2017 @ 3:27am
For everyone complaining about p2p: You're misinformed.
Servers do not a lagless game make.

There's a reason for the P2P setup and if you would do a little research into why fighting games use P2P instead of servers, it would really open your eyes.

People are misinformed and they just vomit out whatever buzzwords they hear. "OH P2P IS BAD, NO HIGH TICKRATE SERVERS"....Except most people don't know that a P2P connection is miles and away BETTER for fighting games than a server could ever be.

Fighting games like for honor need, and I repeat, NEED a P2P connection, otherwise they'd have to slow the gameplay down tremendously on a frame level. You can't have things like 2-frame inputs on a server because servers take too long to process the information and send it back to both connected parties. When you start playing the game, you don't just get your OWN server all to yourself. You're just sharing a chunk of that with EVERYONE ELSE playing. That means that a server has to process ALL of that information and spread it back out to whoever needs it.

If it wasn't for P2P servers, people in Austrailia, or smaller more remote places wouldn't be able to play. Instead, people like my friend from Thailand are able to connect to me in alabama with no issues. Sure I see a little lag now and again, but it's not like it's any different than I would see on a server. In fact, I see LESS lag in this P2P and ALL modern P2P games - (Yes, Many modern games use P2P. Specifically fighting games like Street Fighter 5, Guilty Gear Revelator, Marvel Vs Capcom 3, The upcoming tekken 7, And more. The reason is the same.) - than I do in some server based games.

Also, due to the networking style that For honor uses, there is no "Host advantage" because it creates something of a faux server using everyone's connection with each other to verify what's going on.

In short: P2P is great for small games like this, where player counts don't exceed 10 or so. In games where you have 20~30~50'000'000 players, you need servers.

So please, do your research, look into why fighting games use P2P servers and anyone with any grasp on the situation will tell you that it's because of servers inducing delays you wouldn't get with P2P's DIRECT connection method.
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Showing 1-9 of 9 comments
GrayHound Mar 12, 2017 @ 3:34am 
We're not saying that P2P is bad. We're saying that Ubisoft's P2P is crap, since a player ragequitting is often enough to drop the whole session.
Nana Mar 12, 2017 @ 3:35am 
Originally posted by GrayHound:
We're not saying that P2P is bad. We're saying that Ubisoft's P2P is crap, since a player ragequitting is often enough to drop the whole session.
Exactly
kak Mar 12, 2017 @ 3:36am 
the thing is, they shouldnt use P2P for EVERY stuff
like party system. ♥♥♥♥ failing to join group
Last edited by kak; Mar 12, 2017 @ 3:37am
Brakiros Mar 12, 2017 @ 3:38am 
P2P is bad because Ubisoft is bad, they just launched a new game and surprise surprise, the servers were ♥♥♥♥ and failed to connect
Рафнсвартр (Banned) Mar 12, 2017 @ 3:44am 
It makes sense, thanks for this info, really. Didn't have a clue :\
Рафнсвартр (Banned) Mar 12, 2017 @ 3:45am 
but anyway, game has the problems with connection and Ubi have to fix it.
kak Mar 12, 2017 @ 3:45am 
1v1 and 2v2 is fine for p2p
but 4v4s shouldnt use p2p. ♥♥♥♥ the sync issue
but but its P2P therefore i have a right to blindly complain!
Ironclaw Mar 12, 2017 @ 4:19am 
Originally posted by Lightbane:
P2P is bad because Ubisoft is bad, they just launched a new game and surprise surprise, the servers were ♥♥♥♥ and failed to connect
Shut the ♥♥♥♥ up.
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Date Posted: Mar 12, 2017 @ 3:27am
Posts: 9